http://www.reddit.com/r/DestinyTheGame/comments/2knqsv/bungie_destiny_is_not_difficult_its_tedious/
This post is from /r/DestinyTheGame from user Tutsks.
Edited for language.
Sup Bungie,
You know, looking at old quotes, at design documentaries, at everything that existed about this game prior to launch, I can not shake the feeling that I keep playing this because I wish I was playing that.
I bought into the Destiny "dream". A Halo, but persistent, and bigger, much bigger. With gear, and classes and specializations. I bought into the "epic" and into "becoming legend". And I am not going to lie, as much as I might complain about what's wrong here, I do not hate this game. -blam!-, I have Bayonetta 2 in its wrapper and a huge backlog, and yet, I keep playing your game. And I do it mostly because it reminds me of the things I liked about you, and about your games.
And it made a great first impression, too. There are puddles of Tang and things are colorful, skyboxes are gorgeous, art and modelling are top notch. I can say there are few things that come close. Your world is not brown. Its not Black, or dark green. For all the gloom of the darkness, your world is gloriously colorful. Full of life and promise.
Just today, doing a mission, I wandered into an area of Venus that is not used for anything. And probably will never be. In it, there is a pillar and some very interesting architecture that, having seen the rest of the game, exists nowhere else. Just like that cave in the coast in Russia. Or all the nooks and crannies in Mars and the moon. And I keep hoping to find someone, for something to happen. To find some plot, some fun, some vehicles, some interesting weapons. My whole journey through your game my breath was held for the moment I'd hit the content we both know you can do, and which you have done in the past.
"I can't wait till we ride those tanks", I told my brother in one of our first sessions after tackling the Devil's Lair strike at level 7 or so, picking at the health of the Devil Walker with our rifles. We didn't even have heavy weapons yet. But we wanted to explore and see your world and checking the strike seemed more interesting than carrying on, and -blam!-, it took a while but we killed that tank and that black ball.
And we soldiered on. We soldiered on until we found ourselves looking at each other with incredulity after the Black Garden mission.
Surely something was wrong. No way the game is done. What about Rasputin? And about the hive, and the moon, and the shards? What about Venus? and about the Reef?
We thought that, like in many other games, something would change in the post game and we'd find some answers, plot, a story, anything. Your game doesn't start until 20 and we were 18 or so.
So we made 20. We saw your real game: Endless grind for gear that never drops. 300 patrols or 30 repetitive bounties to be able to buy gear that might let us get close to the one Raid you got. Then endless hours spinning in circles to get the materials to upgrade them. And endlessly repeating the same missions which play in much the same ways to get the shards and coins for them.
Is this the real game? The game that starts at 20? Seriously? From the guys that gave us ice levels where we'd skate around with our warthogs playing born to be wild, while our little random marine bros filled any spare slots? From the guys that crafted an entire enemy faction with its own weapons and vehicles you could use?
Remember the Banshees? I remember. What about the Tank level? What about running on warthogs while the Halo falls apart? What about the epicness, the point, the fleshed distinctive factions, the localized damage (remember blowing up chunks of hive in Halo? Pilgrims pride remembers), the interesting weapons, the characters, the sense of exploration, the variety, and so on?
Remember back when you blew our mind with that night vision level? What about how you gave us marine bros who'd act like we were Gods and who'd we'd go out of our way to save?
Wanna know something funny? We reloaded our saves and repeated every mission until not a single marine died. We felt bad when the array blew up, and with that them. But that world felt so alive.
Where are the other guardians? Where is the mission variety? Why do I seldom feel more alone than when playing your online persistent game? Why does it feel like playing by myself, even though there is people all around. Why do we need to go to random websites to make groups, to have a guild, to see what little lore you saw fit to put in there, etc?
You said the game started at 20. So where is it?
I could tell you of how we used to joke that the ability to talk with our team in our crucible was in DLC. I could tell you of how we stood in front of a cave reloading once in a while. I could tell you of hours spent running in circles looking for shiny green lights. I could tell you of getting shards after a nightfall, and getting chatterwhite after chatterwhite. But I think you know. And I think these days, you laugh anyways.
And I am not going to lie, I am disappointed. Your however many year project which would be the end all be all of all projects is nothing but a random reinforcement schedule Skinner box where we peck for hours hoping for a reward which might, or might not ever come.
And its not that you don't have it in you anymore. The raid is great. Roles are great. Strategy is great. You did not lie when you said it would be taxing and fun, and difficult. And I can't understand why the rest of the game is not like that. Why every mission consists of waiting on dinklebot to open doors. Why there is little weapon variety, and vehicles are pretty much only a memory. Why there is no story, or plot, or why you didn't even see fit to name your characters.
But I do have a problem with the way you are doing things. I have a problem with you stating you'll fix the reasons we stood in front of a cave in the first place while really changing nothing much. And with you replacing strategy and tactics in the Raid with a RNG because we need more of those. I have a problem with there being no rewards, or sense of advancement, or anything to see, or do, or explore. I have a problem with you treating us like idiots, calling things "bugs" when its clear they were not, calling things "new content" and "exciting events" when you are just giving us the same stuff in exactly the same way.
Bungie? You are messing up. Most of your game is not fun. Its tedious.
We get it, you didn't want us to stand in front of a cave firing mindlessly. How are you cool with us running in circles for hours ocassionally pressing X to harvest this or that or open chests in a ghost town where its nigh impossible to distinguish real people from what might as well be bots in any other game. How are you cool with replacing tactics with RNG? How are you cool with prolonging things not with difficulty and interesting gameplay, but with endless tedium? How are you cool with booting people to a 2 minute or so loading screen when they fail a nightfall, which basically consists of going from safe spot to safe spot? And when did you decide that designing content where you stand in a room or corner taking potshots every 10 seconds or so for 10 minutes was hard? Or fun?
Remember Halo, and 2, and 3, and Reach? Those were great games. There was no RNG, and they lived for a long, long time. They are being released again. And they will be great.
Bungie? You don't need to toss all this random stuff in the pie. You don't need to artificially gate what little content you have. You don't need to make everything so tedious. You knew this. You know this. The legacy of Halo and Marathon and Myth continues not because it took hours of running in circles to experience the interesting parts. But because the games were fun. And interesting. And hard.
You need a lot more of that. And a lot less of /b/. You like saying you listen. So do. People can, and will get tired of this. You need but look at all the franchises that have fallen off the side never to be seen again.
You can do better than that. You can do better than this.
So do.
Quit with all the random stuff. Throw some interesting triggers in all those caves and locations where nothing happens. Give us events with rewards and meaning and variety. And stop treating us like idiots while at it. Give us a lot more Vault. And a lot less "too busy to tell us why you are too busy to tell us."
You want this to last ten years.
So do we.
Kind regards,
A long time fan
English
#feedback
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Great post, it's just so frustrating how they seem to be completely ignoring us
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The game is tedious and the servers almost make it unplayable. I've never been booted to the start menu more times than in this one game. Here's how it just went this morning: I log in, choose my character, I'm in orbit, I click on the tower, ship does that pointless flying animation I can't control, screen goes black, error message appears, press a to play destiny, I press a, choose my character, click the tower, rinse and repeat. -blam!- bungie and -blam!- this game. I gave it a chance. Had my fun. Now the servers wanna boot me every 5-10 minutes. Sometimes every 20. And it's not my internet because I can play other games just fine. I've never been this frustrated over a video game in my life. I paid 60 bucks basically to end up getting booted to the start menu. Broke ass game. Forget iron banner, forget fixing weapons, forget everything else. None of that matters if the servers are unstable. That's one of the main flaws in this game. It's horrible. Destiny gets a 6/10 from me. Used to be an 8/10 until the server issues. Almost unplayable. Fix it.
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Bungie must read this. Have you played Destiny, Bungie?
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BUNGIE.. you need to read this. I should add that I feel like you are being a little unfair. Something on this scale must be massively difficult to balance and keep I fun. And still I think they do a decent job in keeping me coming back, though certainly things could be better. And OP made some excellent points to this.
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Edited by Inception: 10/30/2014 1:41:05 PMBumpfest. We need character development, some kind of background story for the people in the tower. Add cut scenes to show us who they are, why they are at said post and what their agenda is. Its sad how I could care less if the Tower just blew up or if the last city on earth was decimated. Its like you revived us, and didnt even give us a tour of anything, so why would I care about defending the human race? The speaker didnt even speak to us, he just stalled. Without any kind of soul for these characters, people will just not care about them and things will begin to turn lifeless...which they are now. I noticed a huge drop in population, less and less people logging on and I dont blame them. There is no incentive to continue playing, no side ranks for PvP, no plot? This doesn't sound like a game that the creators of the Halo universe made... Give. Us. A. Story. No story, no game.
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Edited by Flyingwalker: 11/3/2014 7:34:58 AMBUMP!!! Well said!!!
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Jesus Christ someone finally said it. They're going to ignore the shit out of this post.
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Truth!
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Them feels man. Took me and 5 other experienced raiders 3 hours to beat aetheon because of glitch wiping
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Don't you see? Making it boring makes it even [u]more[/u] difficult.
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I'd settle for a headshot equaling one dead enemy. But I still liked the rest, too.
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You know what IS tedious? People who flood the forums with rants nobody want read because they are WAY too fūcking long.
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Agreed.
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Words of wisdom man. I've been with Bungie since Halo CE. After all those amazing Halo games that became one of my most cherished childhood memories. How did Destiny end up here? I mean $500 million budget. I will admit the skyboxes are one of the best of all time imo. But dude $500 million budget, they could have done so much more. I'm going back to my Xbox 360 to play Halo peace.
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Totally agree, preach my good sir
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Bump!
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this.. this is beautiful.
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*slow clap*
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BUMPBUMPBUMP
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True story