Hey folks, I'm sure there have been a few ideas like this but I thought I'd put my two cents out here, who knows - maybe Bungie will see it and it might inspire some folks. Many people (myself included) would like to see/interact with the City more, and I feel one meaningful way of doing this will be to defend it and it's citizens in a City defense game mode I've titled "The Wall."
So, like a Gears of War Horde/Halo Firefight style game mode - you can have ever-increasingly difficult waves of Fallen [i](one House decides to make a radical attack on the city for plunder[/i]) or The Hive [i](Hive seeder lands dangerously close the the City Walls) [Not sure how Cabal would fit into this but I'm sure that we could add them in too, but for lore's sake I will stick with Fallen/Hive)[/i] attack the city in various, random locations on the Wall.
Each attack scenario should be randomized to encourage replay value and remove the overall sense of repetitiveness some of the end game is (in my opinion) currently giving. Randomized scenario could include the following:
-Different sections of the wall with different structural fortifications, with a unique backdrop.
-Randomly positioned defensive turrets (if any)
-Random Enemy type (difficulty increases with each wave), and Random battle modifiers (ie Epic, Flashlight ect,)
-Random Battle Events as the fight continues, like a Fallen Kell's dropship entering the fray - then the Kell boarding the wall. Or, Walker tanks enter from the rear and destroy a section of the wall, and move in. The fact that these are random means you won't know exactly what type of experience you'll get each time you enter.
-Mini-bosses and the like, but not every 10th Wave - whenever!
-Mini-games, Save the Citizens that are caught outside the wall, defend the armory, Destroy their generators/gun positions/hero units - whatever!
-Ability to call in heavy ordnance from the tower - Call down Battleframes, mark enemies for ship strikes, direct cannon fire, or even push forward and take the fight to the enemy.
You could have new Bounties for this specific type of mode - there are the obvious Don't Die, Kill this many, Shoot this many in the face - but you could also have "Save the citizens, Destroy enemy gun positions"
I'm sure many Guardians will enjoy the feeling of defending their home against the ever approaching Darkness, and I'm sure it will help create a sense that the city IS actually in danger and under constant threat.
I'll try and Photoshop together some artwork and edit it in to support this idea once I get some time to do so.
TLDR - Would be cool to have a City Defense mode located on the City Wall that worked like Horde/Firefight but was meaningful to help defend the city and randomized enough to allow for lots of replay value.
Thanks for your time Guardians!
-Muz out.
EDIT: Thanks for all the great comments and suggestions. I wanted to add in a great question from Silenius "Good idea! But what happens when you fail? Is the city taken by the darkness?" What a great question! So I thought about it and this could simply be another instance of the Wall mode, where you re-enter the captured district, fight through the streets and push the enemy back to the breach in the wall. Once there, you and your fire-team need to hold the breach long enough for city engineers to patch the hole and fortify it, while defending those engineers. It would give us a great chance to actually roam the streets of the City we live in - and only speaking for myself here, I'd love to protect the innocent citizens below the Tower in a real way, all for the immersion.
EDIT: I wanted to add another cool suggestion from selhime "Sounds really fun I would also like to explore the city after the battle to gear up for the next large battle." This made me think of a cool rewards system and incentive to protect the innocent. If you save Citizens, you could walk down to the staging area behind the wall, or in the street, and have them greet you - and possibly give you an Engram they've been holding on to for saving their life.
New Edit 24/03/15: I've written a couple of new Suggestion Posts regarding New Bounties/Strike types which you can find [url=https://www.bungie.net/en/Forum/Post/110907302/0/0]here[/url] and new PvE event types that you can find [url=https://www.bungie.net/en/Forum/Post/110899711/0/0]here[/url] in case you're interested. I've also started work on sketching out my initial ideas for the design of The Wall.
Thanks again all,
Muz.
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Really good idea. I also did a post on what ideas I had have a read and let us know if you like it. Hopefully we will get something like this soon. https://www.bungie.net/en/Forum/Post/185959212/0/0
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Bump.
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bump. this must be a thing
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Bad bad bad this game has gone to the toilet and fast ttk has ruined this game for every player year 1 was the way the game need to stay and the loot system is complete garbage we can't even get to the max level because it doesn't drop anything u might need I have done the raid many many times done every challenge and done them again and again but guess what I'm still not 320 the loot drops are horrible the game sucks and you kids are making it worst by putting thoughts in the creators heads. That in fact they made a great game maybe at one point this game was great but after ttk came out the game has lost its lore
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When the tower is full for a set amount of time a siren goes off and the PA system announces an incoming attack, all guardians report to your faction or mentor and off to battle you go
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You sir, are a motherf***ing genius
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NECROBUMP
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not sure if it has been said yet or not, but I think there ought to be like a "Wall Defender" armor set, which could could look all beat up, patchy and covered in stickers. I looooove this idea! I've been talking about the need for City interaction, and this would be great!
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Super cool idea, and ties with the lore/setting very nicely. It would be neat if by achieving a certain high score in this 'firefight'/'defend the wall' mode you got to explore an area of the CITY, just like how you unlock a special location (Lighthouse) by being god-like in the trials of Osiris.
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BUMP this sounds strait up amazing man. I think this game mode could revive destiny as a whole
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What if bungie re-did their old invasion mode from halo reach? Invasion was essentially a castle defense game mode where the opposing team had to break through your wall by decrypting the gates to open. The match would play for 5 minutes depending on if the team could successfully break through the gates. once the gates were open the map size doubled to have interior bases the defending team needed to protect adding 5 more minutes to the match. Because the size increase the attaching team could now use vehicles. I think using the larger maid from combined arms Moon - First Light, Mars - Bastion, and Earth - Skyshock would work well with this game type.
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I wish Bungie added a horde mode. Instead we got prison of elders
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Please!!!
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I think destiny could really need something like that. The only thing is that we konda already have that its called Poe aka. prison of elders.But since year 2 players who have bought the dlc dont have a reason to play poe this wall game mode would be a good alternative. But i hope that at some point all the raids and poe will be "reset" so that year 2 players can alos play them again and get decent rewards.
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They'll never do it because this game mode is addicting as hell and it would ruin the whole game, because it won't be boring - unlike the rest of the content. But man I hope something like this DOES come out. Need a mode to just kick back and enjoy using the loot I gained by killing enemies plus the rewards god this would be awesome
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Edited by drakwil07: 11/7/2015 5:12:55 PM
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