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Edited by OneTwoManyFools: 10/26/2014 9:38:05 AM
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The problem isnt that there is no story, it is that they have done such a poor job of telling/showing us that story. Clearly they must have put time into creating the world, the factions, races, the Guardian classes etc, but they have not adequately explained well...ANYTHING. The In Game story telling is bad. In the Halo games, there was seldom a moment that I didnt know why I was doing what I was doing. I understood my enemies motivations, that of my own people etc. Even as enigmatic a character as the chief, enough of his personality and history was given to me IN GAME that I didnt need to go read the companion novels (although eventually I did as they are cool) just to understand. I just really get the feeling that focus was given to the wrong aspects of this gane and that that has limited the story telling too. For example, the use of 'premiere' voice talent. Do you really care who voices mainly faceless characters in a videogame as long as the lines are delivered adequately? I like Dinklage in GoTs, but I dont think he particulary adds anything to role of the Ghost that a lesser known voice actor could have brought to it. My point is the cost involved in using top tv and film actors limits the amount of dialogue in game, which means we get less info about the story and world because bungie would then have to drip feed dialogue over the course of their expansions. Bungie has also tried to cover up their lack of decent story telling by being vague or downright obtuse on the Grimoire cards. Why are there no databases of information in the tower that you can look up? There are so many missed opportunities for engaging the players in the fiction of the Destiny world. Why doesn't the speaker periodically tell some legendary exploits of a famous Guardian that you can listen to? Why do missions have so little background? Jeez, I dont care if I have to read words on the screen, but those little sound bytes from the vanguard often tell us next to nothing. Flesh it out some, even with text. Do it old school with a picture of who is talking and scroll the text... just tell us something more! Look at how Bioware delivers story in Mass Effect games. Going to the database and reading about the politics of the council, its history, weapons, ships etc was awesome. Or if you really want to go down the 'mysterious' route give us more substantial reason why you can't divulge information rather than 'I can't be bothered' or 'I don't want to' it's insulting. Even if the speaker said you aren't ready yet, it would be than 'I could tell you, buuuuuut...I won't, so nyeh'. Tell us that only high ranking Guardians are initiated into knowledge of our overall goals. Or that 'only when your powers grow will you hear the voice of the traveller'. There should also be a map somewhere I the tower of territory we need to reclaim and who holds it (if known) that way would could have cool over view of our task, make it [i]Feel[/i] like a crusade to 'push back the Darkness'. Meh am just rambling now. Point is, how the story is delivered needs to be improved. Text based would be the simplest to implement, even if it isnt as engaginging as audio ir cutscenes
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  • Too long, didn't read, I like turtles

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  • I really like your idea of a map showing who controls what land. It really would show the "Push back the Darkness" side of the game. It would also help telling the story in the way that you have to perform missions in each area before pushing the Darkness back in other areas of each planet

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