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#feedback

Edited by milesprotector: 10/25/2014 8:56:28 PM
48

The Unnessecity of Exotic Primary Weapons

I`m most likely not the first or only one who noticed, but legendary raid weapons render exotic primary weapons completely and utterly usless in PVE. I mean who wants to miss out on an added dmg type like arc or void or solar in favor of stuffing an exotic primary with endless XP for the same result as you can have in a fraction of time with a legendary... ofcourse if you take the time you will still be missing that special dmg type. So in a nutshell exotic primary weapons are just a nice piece of jewlery that gets outdone by a legendary (with the Vex Mythoclast as the exception)... but I mean come on. As in many places with Destiny theres a severe lack of customization. But why not change that? It wouldnt be difficult to add dmg type modules to Xurs inventory... like the sparrow upgrades. Let me buy a void dmg module to buff The Last Word with... or arc dmg for Hard Light. For all I care make it cost 50 strange coins, but it would be nice to have this, or a simliar option.

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  • Universal Remote... the most useless weapon until you get to its actual range and damage perk. The range on it by default is asinine and makes it pointless to attempt leveling outside of when turning in bounties. Suros is decent as a primary, but many of the others just don't compare to /normal/ legendary and raid weapons. I was using the X.dkfngdfjh scout from the vanguard vendor due to AP and Firefly until I got vision of confluence and now it's stats are on par with Suros... I half agree and disagree... to me exotic weapons need a buff in PVE and should just be removed from PVP... since they don't do more damage really, and aren't as good as other obtainable weapons. The only real OP exotics are heavies... Gallahorn is absurdly OP in PVP.

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