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Edited by P4NCH0theD0G: 10/24/2014 8:40:34 PM
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Suros Regime on Sale again... and the Consequences

Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)
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  • If you read the last update, DeeJ acknowledged that it was op. It will get a nerf. No worries.

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  • Just shut up. Everyone is going to cry nerf regardless. It won't matter at all.

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  • Things will never be balanced due to thw rpg element of this game. How do people not understand this?

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  • I for one love xur. Please don't remove him.

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  • For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/

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  • Why don't they just put engrams in place of the items? That way it's still a RNG roll?

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  • You have successfully helped me with my bounty for 200 tears, OP. Thank you. Second, how many is "everybody"? I know when I was running around in the Crucible, I got killed more often by a variety of shotguns much more than the Suros. Now that I think about it, I can't remember even one time that i faced off against someone with a Suros. Quit fear-mongering. Out of all of the gamers who play Destiny, not that many will be sporting that one rifle, and the number will be kept down for a variety of reasons. It's people like you, OP; who keep bitching about inconsequential bullshit that is holding this game back. Just. Shut. Up.

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  • Just stop it. Please just go away and annoy the -blam!- out of them

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  • I agree with your points but on the flipside I'm not going to buy it because it's probably gonna get nerfed into oblivion because everyones using it and it's clearly one of the best primary PVP weapons, like bungie said there should not be just one best weapon. I still think AR's are still to effective in PVP, my Shadow Price is better past medium range than my Purple Vanguard Scout, it's lame Scouts still don't hit hard enough and are affected way to much by flinch.

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  • Edited by REXEL: 10/24/2014 2:40:13 PM
    If suros gets another nerf, everyone is just going to use the last word. After that the last word will get nerf'd, and so on. Scout rifles will become the go to, and this game will be no different from halo reach. At some point the population will nose dive, and bungie will realize the excessive nerfing is part of the reason destiny failed. The famas from BF3 is a perfect example of a nerf making a weapon useless. It needed a rebalance, but it got nerf'd to the point where it became worthless.

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    • Very few people will lvl an exotic fully

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      • I don't really see the problem with it since it's now on par with other exotics since they nerfed it and the only reason it's so popular is because it's an auto rifle. Everyone wants it because it's the most simple to use for the story and crucible but who cares it's really no big deal

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      • Suros isn't the issue. You hit on the real issue, which is poor map design. Well, maybe it's not poor, but it's certainly not diverse. There is no other option besides CQ style weapons (AR, shotty, and fusion).

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      • Edited by P4NCH0theD0G: 10/24/2014 2:47:49 PM
        To adress a few of the comments here: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)

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        • My only worry is now that it is so prevalent the nerf hammer will come down hard and my fully upgraded little beauty is going to be a water pistol.

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          • Well not everyone was lucky enough to buy it the first time around or receive it gifted at the end of a match for being the worst player so seen as I have put enough time in to try get it, I now will.

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            • Ppl need to stop calling nerfs for ars when a such are large majority of players are running around with shotties. We're currently on the path were one gets nerfed and then the new top gun gets nerfed next. Not all guns perform the same way, so we need to stop trying to make them that way. I'd rather have a standard weapon load out choice to chose from rather than everything being made weaker. That way no one can claim u for that kill bc of loot. Only place I say personal weapons can be used is IB

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              • [spoiler]I wish I could bend in half and smell my own gooch[/spoiler]

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                • I dont have suros regime and i was dominating suros wielders people in iron banner with a singen-e. Suros is overrated.

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                  • Really wish Xur sold a hand cannon :(

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                  • Meh I'm honestly indifferent but I wish they would cycle through the exotics then do repeats.

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                  • My found suros is gonna get nerfed now....

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                    • I'll probably never use it but I won't miss buying it again because I don't have the time to raid. I'll just continue to use my scout and pulse riffles. If bungie knows what they are doing the gun will be nerfed in one aspect.

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                    • bump

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