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Edited by P4NCH0theD0G: 10/24/2014 8:40:34 PM
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Suros Regime on Sale again... and the Consequences

Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)
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  • Meh, I just see this as a move from Bungie to yet again promote PvP when they advertised for PvE... Honestly Bungie have you no respect for the very game you made? Trying to pander to PvPers is a short sighted move, most PvPers will just move on to CoD or BF when they're out. However if you must focus on PvP, fix a few of these: -lag, it is sooo terrible 75-90% of the time -disconnecting, becoming a regular thing to get disconnected in PvP -map variety, you really need to make more open maps, do that and these shotgun complaints will subside quite a bit -guardians' Super lag, I hate getting postmortems because of lag... This list could go on for ages, but if you fix a few of these rather than add an event that could potentially screw up PvP all the more, you'll be heading in the right direction. Otherwise, be sure to rename your game from Destiny to Crucible.

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  • I bought it, and though it is ridiculously stupid easy mode I still prefer my Grim Citizen. Prefer it due to the constant rate of fire, and 42 round mag. If tap fired I can make distance kills.

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  • Shadow Price, from the Vanguard Vendor, actually has a quicker time to kill under 30m than Suros if you land every shot fired. It's not as OP as you think.

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  • I'm still not going to get it. I have Plan C now so I'm set.

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  • Edited by TaticalMeatloaf: 10/25/2014 9:50:57 AM
    Cool they balanced pvp. [spoiler]its a joke[/spoiler]

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  • I'm gonna be honest here, I got my Suros from a nightfall strike and I'm pretty pissed it's being sold from xur

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    • [quote]Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)[/quote] this game should have had pulse rifles, scout rifles, and smgs. So the auto guns were very close range because this whole game is medium to short range. There's only a few areas acros map that I'd actually consider long range just the way the maps are designed. And then the smgs really would have been for close , the pulse rifles would have been for medium, then scout rifles would have been long.

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      • Suros isn't op, fusion rifles those are game breakers thou.

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      • tl;dr Don't you have better things to do...

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      • I doubt Bungie employees sit at their desk deciding what's gonna be on the weekend menu. Its randomly generated from a list each weekend.

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        • Bungie have realised after level 20 your left with a dull repetitive grind of a game and they are loosing players. Having these items on sale and easier to get (you don't earn them lol) keeps the casual player base (ie the numbers) interested. They are trying to save Destiny when you think about it as pvp will die once halo/cod drop.

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          • Crybaby asshats like you crying for nerfs yes you said you weren't but basically you are should just stick to cod.. Honestly nerfing just kills it tho the shottys definitely needed it i was getting owned by level 7's in the banner however i don't see any real advantage to the suros it's an exotic it should be slightly better it's definitely not ridiculously more powerful than my full mod shadow... So in close get a tissue change your tampon go play cod

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            • Got one off xur last night and so far it seems ok. Nothing game breaking though. I guess it must really make a huge difference when it's spec'd out. By the time I get it upgraded I'd bet my nads it's nerfed thanks to similar posts. That's probably my biggest gripe with MMO style games. Nerfs are the easiest way to address balance issues and that leads to awesome stuff becoming redundant. Don't really like the stock scope, I hope the upgraded sights are better. I prefer my trusty old devil you know. I hear there is a hand cannon with a cool animation and I'm keen to get one of those.

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            • Edited by Kovathos: 10/25/2014 8:26:55 AM
              It's really not that good anymore. It's ADS upgrade for more damage at slower fire rate was nerfed a fair bit, without that it's hardly different from other rifles. The only real perk to the Suros is it's better than a scout rifle at medium range only, and that's only if you can control your aim and land headshots. ... Then again there's not really much long range fighting in destiny.

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            • I don't know what you're talking about I've only been killed by it once today I'm not worried about the guns people are using I'm worried about the skill

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              • [quote]Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)[/quote]dude I just bought the SUROS regime this weekend for only 23 strange coins! I love the SUROS regime this gun is beast in crucible you should try it so glad they sold it again missed the first time they sold it now me and all my buddies use it. Probably the only gun I'm ever going to use if I get enough strange coins I'm buying two more for my other characters it's an awesome weapon you should get one

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                • I am very disappointed that Xur doesn't have the Hard Light for sale this week. I want it man, I want it now!

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                  • Im not going to even read this post, too long. Suros Regime is a great gun. -Story Over Bro get over it.

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                  • I find better luck with the pocket infinity and stability upgrade. That gun just melts people

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                  • fun fact: the suros regime is the best yun for pvp

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                  • Not Bungie's decision. Totally random. Not to mention it's getting a specific nerf soon.

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                  • I'll admit I sighed when I ran a few strikes today only to have EVERY PERSON USING A FREAKING SUROS. I have Vision as you mentioned, but before I used the XSDFLADFH scout from the vanguard vendor... I prefer scouts in PVE as ARs just don't cut it on long range strikes... but my god everyone is running them and they all get killed... it's very annoying. I know I'm not playing crucible again for a very long time... my Suros is fully leveled, but I refuse to play crucible if everyone is running that. Xur really needs to NOT sell the same item again for a few months at least... this every week crap on things like SUNBREAKERS, SUNBREAKERRRRRSSSSSS, and more SUNBREAKERS!!!! is annoying. I'm a hunter so our items change often, but it seems many items repeat far too often. I now have three exotic items fully leveled and I've acquired about six... I broke down most of them because their perks and appearance were garbage.... Having an exotic item is meaningless if #1 EVERYONE has it and #2 it's garbage with high defense.

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                  • [quote]Wow, Bungie. Suros Regime. Again. Because there weren't enough people running around with it. Do you guys even read your own posts? "There should be no single best answer to the question: What do I bring into the Crucible?" And yet, here's the apparent "single best answer" on sale. Again. For everyone who missed it. So we ALL can run around with it. Suros Regime, the probably single most used exotic Primary in the Crucible. Probably the single most used GUN in the Crucible since it was sold the first time. Most likely the single most effective Primary Weapon in the Crucible when it comes to versatility. @Bungie Twitter asked yesterday what people want from Xur and about 80% of the hundreds of tweets wanted the Suros Regime - and of course, there can be absolutely no tangible reason for that. That alone should have been the only needed reason to not sell it again; and sort-of-proof that it's still perceived as OP (at least until we get bigger maps with longer sightlines, less cramped control points or more flinching when hit by SRs, PRs and HCs). You said you wanted variety. Now you've doomed variety. And the funny thing is, everyone who can will buy the Regime (except for me, I have my pride), then everyone will use it, then the people who don't have it (and this is and will be a "thing", People with the Regime vs. People without the Regime as evidenced by the little Twitter campaign) will complain about it, then you, Bungie, will act all surprised about that, think a few weeks, and then, when everyone loves their Suros Regime and has it upgraded, you'll nerf the Suros Regime, quite drastically, and everyone will hate on you. Really, Bungie, sometimes you do make the oddest decisions. It's like you want all the hate. Well, this time, you deserve it. EDIT: For anyone who's interested in the numbers, here's a spreadsheet somebody made looking at the Mythoclast and the Suros post 1.0.2.2 http://www.reddit.com/r/DestinyTheGame/comments/2j7vmy/my_friend_made_a_spreadsheet_comparing_vex/ And a video comparing first the Mythoclast pre- and post-patch, then the Mythoclast post vs. the Suros post http://www.reddit.com/r/DestinyTheGame/comments/2jk9fn/vex_mythoclast_vs_suros_regime_before_and_after/ EDIT 2: Since a lot of people seem to, as always, completely miss the point here (since the headline is not really what you think it is): I do respect your opinion (I don't much care for it, but there is respect), but while I do believe the Suros is too effective at too long a range (something exacerbated by the level design), I am not calling for a nerf. What I am confused and worried about are: - the way Bungie first stated that there should be variety in the Crucible, even acknowledged that the Suros Regime is still too powerful, then turn around and sell this proclaimed "too powerful" weapon to everyone (and apparently the next point was an influence on that); - the way people asking for the Suros on Twitter apparently influenced Xur's stock (and there must be a reason why a huge majority was asking for that particular gun, whether it's for true reasons or just perception); - the almost inevitable nerf of the Suros that will come out of it, resulting in an even more drastic negative backlash from the community than what happened with the Mythoclast; It feels like Bungie and Destiny turn into a split personality, trying to appease everyone - and that never turns out well. EDIT 3: A few more points: Shotguns are indeed wide-spread - but they are (except for one) Special Weapons, and they only really fill a niche. It's a great fill for that particular niche mind you, but that's more about people's playstyles and the map-design. If you get close enough to a Shotgun, you die. There are quite a lot of tight corridors and corners for people to take full advantage of the Close-Range Shotguns, but there are equally a decent number of longer-range engagement places, and that is still something where ARs, especially the Suros, excel - even beat the designated medium/long-range guns like Scout-Rifles and Pulse Rifles. That ARs should beat those weapons at close-range is a given and understandable, but if any gun or gun-type can beat another in more than one range, there's a balancing issue. Suros Regime is a special case, as the "slower-shooting but more damage" perk in ADS turns it into a Rapid-Fire, Full-Auto Scout Rifle with a range that is adequate for most if not all engagements on the relatively small maps we have right now. Post 1.0.2.2 hotfix, the Suros does 36 Crit damage in the Crucible, and with the Hammer Forged Perk, it has a Range comparable to most legendary Scout Rifles. Yet, the fire-rate and stability are much higher than Scout Rifles (except maybe Vision of Confluence, but that one won't be for sale), making it even at those ranges more effective, as it can fire three or more shots in the time most Scouts can fire one. Scouts, post hotfix, do 76 critical damage, which makes the Suros do about 108 dmg in the time the Scout can do 76. Sure, it can be beaten. The Mythoclast could be beaten even pre-fix. But it takes a lot more work to beat it consistently, or to do well against it consistently, than it takes a Suros User to do well against you. And, as the graph and that video above show, it's not "useless" as many people claim after the patch. Personally, I don't ask for a Suros damage nerf, but I would like for either the ADS fire rate to be lowered, or for incoming headshots from SRs, PRs and HCs causing a lot more flinch, making it harder for Suros users to just stand there, take the punishment and still win at longer ranges (there's also that chance for Health Regeneration the Suros gives when dealing damage). A reduction in effective range should also be considered. It's a pity there are no private games to test this out in a controlled setting, but I am pretty confident of these numbers. And those numbers state a balancing issue with the Suros. Yet, giving people the chance to buy one of the undoubtedly most effective weapons in the game in pretty much every engagement outside of Shotgun range, will flood the game, especially PvP, with that same weapon. And that's a problem. Imagine you just started out, and in a few days, you'll go into the Crucible. Where A LOT of your deaths will come at the hands of the Suros Regime - at least compared to other primary weapons. Oh, sure, there will be other weapons, the Mythoclast, the Final Word, Monte Carlo, Hexcaster, Atheon's Epilogue, but the Suros will most likely be the most common. For most people, they'll see themselves as being left with only two options: Either you try and get one for yourself. But seeing as you'll need to be level 20 to use it and have a lot of luck to get it - unless they'll sell it a third time - that will lead to quite a lot of frustration when playing the Crucible (which will lead to people complaining about why they didn't get the chance to buy it). Or you'll ask for the (quite understandable) nerf to bring it in line with most other weapons. Now, that could lead into a whole different discussion about matchmaking and how it should take levels into account, but the fact of the Suros Regime's power still remains. And I can only speak for myself, but I would HATE to play a game where everyone runs around with the same weapons, the same built, the same everything, just to make things "even". And the really funny thing is, that all the people that are so happy now that they've gotten this great weapon that everyone used to kill them with, will perpetuate the cycle of inevitable balancing - and then will be very unhappy that their hoped-for "super-gun" will not be so super anymore. In the end, I feel that Xur selling any Primary Exotics was a huge mistake. Specials or Heavys, okay, but not Primary Weapons. Also, I really HATE how the Suros sounds when fired in ADS: Pew, pew, pew, pew ;)[/quote] Exoctics shouldn't be in PvP. What's the point of crucible weapons? PvP weapons and pve weapons should be two seperate things. Crucible sucks anyway. You work to upgrade guns and armor and charecters to have it mean zero in PvP. Lame. I know PvP isn't based on lvl. But it seems rediculous to me that some scrub lvl 6 with a common gun can pwn a lvl 30 with a legendary.

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                  • If it makes you feel better I had to pay 46 strange coins to get my hands on a pair of sunbreakers today! Lol

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                  • I bought my second one for an alt today. How do you like them apples?

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                  • don't worry too much about any of this BS with the crucible. once advanced warfare comes out next month, half the community is gonna fall out and play the once a year turd that activision make millions on and we'll have our game back.

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