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10/23/2014 1:28:56 PM
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Oh god you're going to make me work today aren't you? *sigh* Let's get this over with. [quote]"What is he on about?" "Is the darkness actual darkness like the stars are dieing or something?" "Are the fallen human? Are the Vex Fall, Darkness, Or robots?" [/quote] You're going to have to be more specific in regards to the first question. The Darkness is the cosmic Physical manifestation of all negative energy in the universe. It is the shapeless, formless, intelligence that desires to destroy the Traveler and the Light simply due to being the polar opposite of it. Your best example of the Darkness is the miasma at the end of the Black Garden Mission on Mars. No. The Fallen are an alien race of scavengers and pirates. They are not human in any way. The Vex are mechanical Robots of mysterious origin who believe that worshiping the Darkness is the only Logical outcome as they don't understand it enough to make any sort of other call. It is not a Subscription MMO. It is a Always Online game. While you do need to be online to play Destiny, no such subscription is required to access or play it. However consoles these days require a subscription to access their multiplayer servers which allow you to play with others on the same system as you. If you are playing as an Awoken they do recognize you. They recognize you as an "Earth-Born" Awoken. This makes you a lesser second class citizen and beneath the attention of the Reef-Born. Not everyone is born equal in Awoken society. You mean you are playing as a Hunter. The difference is that Titans are a very up close and personal "In your face" class designed to get in close and start hammering physically on their opponents. They need thicker armor to survive giving them more of a "Heavy Tank" feel. They hit hard but at the cost of speed. Titans are not very mobile. The know only "Advance Forward." Hunters are the opposite. They don't quite hit as hard meaning they have to hit smart. Speed is their main advantage allowing them to slip into the cracks in hit and run tactics. They're better as flankers, darting in up the side and hitting the enemy from the side and behind where they're vulnerable. Hunters are the stalkers, finding the weakpoint and exploiting it. Motion and positioning are what Hunters do best. While the story events are set in public space, the stories themselves were designed around the solo experience to tell the story of your Guardian. It the "Multi-protagonist" Paradox that plagues games set in open social gaming yet makes everyone the sole center hero. You've played together and done the same things but you do not kill equally. If you kill 8 dregs but your friend only kills 3 Vandals, you gain more XP then he does simply for having more kills. XP is awarded per kill and is not shared between people who haven't tagged the target. Anything you kill is yours alone. Unless you both shoot it, the XP per kill will not be shared. This is why you are leveling up at different times. Trading is a question we have no answer to. Likely it was done to kill off Gold or Item Farmers. They get everywhere. Beta was level 8. Live is level 20. You need to look for Rare armor or higher with Light stat to push your level higher. You don't get new skills past 20. The Light level is designed to fool the formula that calculates damage values. Oh boy, now you're REALLY going to make me work aren't you? Weapons first then. Rifles come in three flavors, Auto, Pulse, Scout. The difference between them is how they fire and their effective ranges. Auto Rifles are hold down the trigger. The longer you hold down the trigger, it continues to shoot until the magazine is empty. They tend to suffer from steadily increasing recoil and increased bloom physics the longer they're fired making them more inaccurate the longer you hold trigger. They're better at short to mid range. Burst firing can increase the range and accuracy slightly. Pulse Rifles are three round burst fire weapons. One trigger pull gets you three rounds and no more. You must release the trigger and fire again to get another three round burst. They have a better range then Auto Rifles and more accurate but tend to be more unwieldy at shorter ranges due to time to aim to ensure you're hitting with the burst rounds. Scout Rifles are the traditional Semi-automatics. One trigger pull gets you one shot. This makes them precision weapons and better at mid to long ranges since aiming at close range to take precision shots is tricky due to their size. Their damage for this per shot however is better then the other weapons making them a little brother to the Sniper Rifle. The forth weapon, the Hand Cannon, is your usual pistol/sidearm weapon. Due to it's smaller size and limited ammo it belongs to the same family as the Scout and Sniper Rifles. However being of smaller size making it only good at close to mid ranges, it also has the fastest time to acquire while aiming to overcome the problem of being a precision weapon with high damage per shot. With the low magazine capacity however, they tend to be unpopular until later levels because you need to make your shots count. The skill tree is the same until higher rarities where more of the exotic qualities of a weapon is made available. You have a scope, an attack power increase, and depending on the rarity of the weapon, one, two, or three things that make the weapon have different effects. Each one is randomized when a weapon is generated. Quick summery of the story. Humanity first found the Traveler on Mars where they witnessed it terraforming for the first time. The Traveler gifted Humanity with "The Light". A form of Space Magic. Though this, Humanity prospered and spread to the stars. The Darkness, the Traveler's polar opposite and moral enemy, came looking for it and Humanity got caught in the crossfire between the Traveler and the Darkness, battling proxy forces such as the Hive, The Fallen, The Vex, and The Cabal. Humanity's Space Empire that flourished during the Golden Age was destroyed and the only planet left safe for them was Earth. Over Earth the Traveler made one final stand against the Darkness and dispersed it but at the cost of itself. It went comatose to rest and repair. The survivors of this War between the Traveler and the Darkness (known as the Collapse, so named for the Collapse of Humanity's Empire), gathered under the Traveler inside it's protective shields and built The Last City. The only safe haven in this post apocalyptic universe. As a final act before succumbing to it's Coma, the Traveler created the Ghosts. Little machines to seek out and reanimate individuals to create The Guardians. You are one of these reanimated Guardians. The Darkness is returning to finish what it started. You must stop it and wake the Traveler. The bosses do not drop the kind of loot you are looking for or expect. Bosses tend to drop pyramid shaped engrams that are very small and easy to miss. These engrams tend to be tokens you turn in at the Cryptarch for 200 glimmer. Sometimes they're glimmer increase items instead. It could also be said that the bosses don't drop loot for you to pick up but rather, the loot is awarded to you in the scoresheet at the end of a mission after you defeat the boss.
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  • I'm positive OP was trolling

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  • Good reply!!

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  • did you really just write all that out .. thats good of you

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  • helping starters getting into the game, you da real mvp

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  • great explanation. but xp is shard in party if players are close enough to each other.

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  • Not sure where to put this, but inboxed this guy to thank him for helping, really not a troll post? if this is what counts for troll posts these days trolls really arn't trying like they used too, just 2 guys feeling that the adverts and videos and talks about destiny didnt match with the game and the story just throws words at you without explaining what some of the key ones are. Which this guy did ^. I mean yeah some words like "the force" in starwars didn't need explaining no one minded what it was you just took it for granted like the guy named cyrptarch is just named that you don't need to know why although it's in the name on this one. I was kinda more wondering the difference between each scout rifle rarther then scout rifle to hand gun that's abit obvious ^^ miss worded prehapps, but every rife we get just seems like the last one with a higher number? I was kinda hoping for a new leveling tree with each rifle like the "thunderlord" shown in a pre-view video of some kind. Anyway thanks again ADHOCK And to trolls, try harder if real confusion looks the same as your trolls :/

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  • The real difference between each Scout Rifle is more in the stats. Rate of Fire, Impact, Stability, Range, and Reload. They tend to increase more in rarity rather then level but with each increase in level comes an increase in Attack power which in turn works in concert with the other stats to calculate damage. The differences you're looking for tend to be more in the breeds of weapons available rather then a direct increase. You'll notice that your scope choice can drastically alter stability and range as well as reload affecting the technical aspects of the weapon which could mean changes in how fast you can change weapons, time to acquire target in zoom, or how fast you can reload. Some scopes may increase the range of the weapon but affect it's stability meaning it takes longer to acquire a target after you fire a shot since the recoil knocks your weapon off target after it's fired. But you can hit things further away without worry to the damage fall off since the effective max range is extended. (Yes there is a formula in play that the farther away you are, the less damage you do.) There's more to the art of ballistics then raw damage power of each weapon. Rate of fire: For automatic weapons it's how fast the rounds are fired until it reaches max for it's trigger pull(Pulse) or empty magazine(Auto Rifles). For semiautomatics it's how fast the gun responds to your trigger pull. If you fire too early on semi-auto it won't register because the bolt is still resetting and loading the next round. Impact: Damage per shot. Tends to be low on high rate of fire weapons because they can throw more rounds downrange increase the damage per second. High for low rate of fire weapons to make up for the lack of rounds. Range: Effective range before damage falloff. The higher this stat, the further the range. Stability: How badly the weapon is affected by recoil meaning how far off the drift is when a shot is fired. High stability means when a shot is fired, the crosshairs of your weapon will settle right back on top of the target. The lower the stability, the more off your crosshairs will be when the weapon settles requiring you to adjust your aim back to target. Reload: How fast you can reload a weapon. Higher reload means shorter reload time. There is always a cost to any gain. Anything that increases a stat will decrease something else.

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  • Man, you are the real MVP. *sheds tears* *200 tears collected in earth* *turn the bounty for experience and reputation* *level up*

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  • Great job! Now since you worked so hard to answer a fellow confused gamers question, why don't you do some real work and fix the game! Damn bungee employees lecturing us cause we're confused... -_-

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  • Trust me, I would if I actually worked at Bungie.

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  • What is the best gun in your opinion

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  • I tend to lean more toward Auto Rifles because I prefer the wall of bullets and I tend to rush in close. Though I am capable of using all four equally, the way the Xbox controller is designed, Scout Rifles hurt my hands so I don't use them as much. It's all about personal preference and how you like to engage your enemy.

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  • I've played Destiny since day one and this helped me understand the game hahaha

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  • I didn't even fully read the OP. But this comment... Many internet props to you

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  • 0
    This guy so did not deserve your wonderful explanation

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  • 10/10

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  • I fail to see how this guy got trolled... If this is what you guys call trolling nowadays then trolling is not what it used to be smdh

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  • Ah did you feed them?

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  • Nice explanation. :)

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  • Player plays Destiny. Needs to come onto the forums to have everything explained to him by another player since Destiny is such pure garbage. Hilarious.

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  • Player makes a troll post about destiny. Other player responds serious with a full novel write up. Third player responds seriously thinking the game is broken and this is his chance to join a circle jerk about how broken it is. Fourth player laughs at them all.

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  • what about the fifth player

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  • 5th player holds the camera during the circle jerk

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  • -claps- nicely done

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  • Trolled or not nice write up. Helped me understand the story. Touche' man

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