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Destiny

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10/21/2014 3:27:47 AM
22

Lets talk about patches

So here I'm simply going discuss patches that will or already have been released and what I would do different. [spoiler]this is all personal opinion only[/spoiler] Weapon balancing: What was done. Changes to damage values on AR's and Shotguns. Also Stripping of perks on certain guns. Weapon balancing: What I would do. Add damage resistance upgrades to armor. IE: AR damage reduced by 5%. If each piece of armor has options like this you open up to stacking resistances and vast diversity. It also eliminates the need to nerf weapons so the PVP PVE experience can co exist happily. Loot caves: what was done. Spawn timers on known "caves" increased or enemies removed. Loot caves: what I would do. Blanket patch all enemies to a maximum number of drops per 1/2 hr with a 2 hr cool down. Thus ensuring that guardians do more than shoot at a cave. Sigh, Master Rahool....can we make his level matter maybe? Looking at you RNGesus. The VOG: Templar: what was done. Ability to sit on sniper perches removed. Templar: what I would've done. Give the Templar an emp style attack when all guardians are outside x meter range. The attack breaks the shield and respawns it. Guardians must retrieve it before succumbing to the oracles. Occurs once per min. This adds the level of danger to this strategy that as a gamer I could appreciate. Aetheon: what they did. Add baby bumpers to the platforms, Aetheon will now randomly select three guardians to teleport. Aetheon: what I would have done. Aetheon now has an attack that when a guardian is within x meters of him that said guardian and two more random players will be teleported. Aetheon still selects 3 furthest guardians when outside his designated range. Just my 2 cents.
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  • I will comment to your weapon balance idea. It is a good idea but I believe everyone will choose the option to have more resistance. I think they should work as weapon or armor "enchants" and hide them behind a rep wall. These enchants could be categorized as PvP or PvE. They could include increased damage and increased resistance, increased reload speed, increased rate of fire, or even stat increases. I'm sure everyone thinks strength as a stat is pretty useless in PvE, maybe have an enchant or modification that switches that stat for a more desirable stat. This allows for min/maxing situations, which allows for more depth and theory crafting. The PvP would exclusively work for PvP. Meaning that its effects and bonuses don't work on PvE mobs, and vice versa. I couldn't really think of good enchant types but as an example, this would be a good idea.

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