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originally posted in: Petition - Tell the TRUTH
10/21/2014 9:53:30 PM
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As far as making our own stories. Last night at midnight I set out to complete the nightfall on my alt character who just reach lvl 28. I had two hours to beat it before reset and I was sleepy. After spending an hour and 15 mins going through the nightfall and multiple close calls and near deaths, I beat Sepiks Prime. Yes I've done it a bunch of times before, but this time I got the Crypt Dweller SR1. An awesome scout rifle that I can't wait to level up. It's not the best legendary scout rifle in the game but it looks cool and has some nice upgrades for it. Is it the best story, meh maybe not but it's my story and it felt epic doing solo. In regards to the AR it was the only viable option in PVP. Bungie stated their vision was to not have any one goto weapon. They all should be viable. As for the npc's I've played a lot of MMO's and don't bother walking around talking to random NPC's, they almost never have anything good to say and it just feels tedious. These are both our opinions. I wouldn't necessarily be opposed to a talk to option when visiting the people in the tower. The sandwich analogy might not have been the best. It's more like going to a fancy restaurant with the chef's name on the side of the building and requesting them to modify their recipe. Most would find it rude and tell you no. I wasn't referring to McDonald's. [quote]Things like optional matchmaking in all events,[/quote] I'm not opposed to this idea I just think that most people will then complain when they can't get a good random group for raid. [quote]proximity chat[/quote] I'm very much opposed to this idea if just turned on. It would be all the forum people complaining saying how much Destiny sucks and begging for raid. I think a better system would be to be able to hear people you have selected then if you deem them acceptable you can unmute them. This way they could get your attention with an emote and you can listen to what they have to say. [quote]in-game clans[/quote] They have clans but the setup is through the companion app or website. There are probably some in game features they could add I agree. I personally always have my phone or my laptop near me when I'm playing so I don't really feel inconvenienced by the current setup. [quote]ammo synthesis button integration[/quote] I've never died using ammo synth to date. I've found a spot to take cover and activated it. If you start to take damage you can hear and see which direction it is coming from in the menu. It wasn't really designed to be something to be spammed constantly during battle. It could probably be tweaked though. Maybe up the cooldown on it by a little bit to compensate for easily being able to access it. [quote]social element can make the game feel less tedious and less noticeably repetitive.[/quote] I agree with this part of your statement. I play every night with friends and even though I'm running the same strikes it's a different experience with different friends. The rest of your post was a good read. As for the development time I believe it was around 5 years. It was first referenced in 2009 in ODST. While this sounds like a long time for a single game, they built a brand new engine. They weren't just building a single game, they were building a persistent world game that would last for 10 years. A lot of development had to be done to make this possible. They spent a lot of time on the lighting in the game and the graphics. They look really good, save for when you fall from a high spot and can see into your body. Now that the engine is done, save for tweaking here and there, they are free to build out content. Is the game perfect. No but you're right it does have potential and I look forward to seeing where it goes.
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  • For you, what took place was great at adding to your personal story. For me, adding to my story would be accomplishing enough tasks for Dead Orbit that Arach Jalaal rewards me with a title and robes commiserate of my latest escapades rather than just mindlessly killing the Aksor for the 100th time just because. AR never felt like the only viable option to me because I prefer accuracy that the recoil does not allow. Per Bungie, Destiny is not a MMO. I have read where they described Destiny as a RPG. The "talk to" option would have been a nice carry over feature utilized by this genre. I do not think it should have been a forced thing, but merely an option. My thoughts on most things with this game is that I would like to see more options. I was not thinking of McDonald's either seeing as I would never spend $60+ at McDonald's. I do not think I have spent $60 at McDonald's over the course of the last five years combined. My thoughts would lean more towards Fogo de Chao, if you have never tried it (and are not vegetarian) you should. A white table cloth establishment with a fairly high price tag for the average person. Plenty of options to be had increasing the likelihood that no matter who you are you leave thoroughly satisfied. I have pointed out my biggest gripe as the story. My second, as visible through my suggested adds, is the lack of options. My only expectation of this game is that it would have more options. Not just gun options, but an open-ended methodology to handling any and all situations in the game. But even if players prove creative, Bungie steps in and says that is not what we intended. If my preferred play style for my guardian is that of a sniper, I think I should be able to take to the high ground with my Ice Breaker or one of my other sniper rifles and snipe my enemies til they come to get me just like a Vandal would on behalf of the fallen. Not adding MM because of complaining is kind of laughable. Fear of complaints have not stopped them from making less important changes. I stated "in-game" clans specifically. If we go through the trouble of joining a clan (meaning the tag is visible in game), we should be able to gather in the same tower instances for the purposes of building fire teams or just shooting the breeze. The app is fine when I am not in the game, but I do not wish to look at my phone while I try to play the game. I have never died using ammo synth, but that does not mean it does not make since for it to have a hot button. It already has a 10 min cooldown, so there would not be any spamming it. The hot button just makes its usage less cumbersome. If they really felt like they just had to make this addition feel punitive like most other patches then they could add 5 more minutes to replace the 5 minutes it takes to pull up your menu, scroll over and hold down your designated button in the menu. I do not necessarily think 5 years is a great deal of time for a project as large as a AAA game design. That said, the people building the engine should not be the same people working on everything else from scripts to character designs and story content. I wrote in another post it would seem to me the smart thing would have been to get future content pre-certified on all platforms so that it could be released speedily and ensure that players never had a dull moment. Content releases IMO are not needed weekly, but tri-weekly would have been great with a raid every 6-8 weeks. Instead, they now have content going through certification after the game's release. Seems like poor planning and possibly poor time mgmt on their part.

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  • In regards to the raid nerf. Sniping is a viable strategy. My role in the templar fight is to stay in the back left of the map and take out the hobgoblins as they spawn. I can snipe from this point but I'm still at risk of taking damage from either the hobgoblins or some random adds that run around to the back on occasion. It is challenging and fun. Bungie wants Destiny to be challenging and fun. If someone is just sitting in the corner shooting stuff with little to no risk then it's not really challenging. It's true they probably could have changed the platforms to have an attack come in every so often that would wipe the platform but it probably would have taken a lot longer to implement than just putting a kill barrier there. I don't find it unreasonable for Destiny to modify the raid to prevent people from finding methods that take all challenge out of the raid. It's supposed to be the hardest most challenging thing in the game after all. Ammo synth is only a 5 min cooldown currently. I think your thinking of the glimmer bonus items which have a 10 min cooldown. I think a raid every 6-8 weeks would be awesome but it's not very feasible. I would much rather prefer a really good raid every couple of months in the DLC's as they are doing already. Quality over quantity. I think it would be hard to get content pre-certified before the content exists. I think Xbox/PSN probably wouldn't allow this. Your right though about the engine team being different from the rest. The engine takes a long time to build though and while you can plan for things you can't really start implementing them until the engine is complete. I look at MMO's like FFXIV for examples of content releases. There are holiday/special events that are optional and vanity mostly in between expansions. The expansions which come every few months add new content such as dungeons and raids to the game. I fully assume that as the game progresses they will get better at using the engine and it will make creating content much faster. So at some point they might be able to have DLC every 1.5 months, but for now I don't think it's feasible.

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  • I never used the snipe perches in the raid but seems odd that having an enemy challenge the perch wouldn't have been that difficult since there was precedent already in the game with the minotaurs that press you if stay at the cave mouth above the Nexus. I've no problem with challenging so long as I get to decide how I overcome the challenges rather than being funneled into a set pre-chosen path unless that's the type of game I'm playing. If that's what Destiny is, then never again should they say otherwise. I'll be content and play it for what it is. When I say pre-certified, I'm not saying they should have gotten concepts of content approved. I'm saying there should have been content capable of being released at launch but selected for timed release to be on a steady pipeline and better keep players occupied until the time of DLC releases. Because from the sound of Deej's post that mentioned that they had content going through certification, it's going to be released at no extra charge, not as DLC. I could have read it wrong but if it's free content, just seems that it would have been wiser to have it ready for a mid-late October release back on the first Tuesday in September if for no other reason than a potential distraction if there was a lot of negativity about the game. As for feasibility, I can't speak to what is currently feasible to them. But if all future raids are going to be DLCs at cost it's irrelevant to me then because I've essentially had my mind made up for me by the overprotective Destiny defenders as to whether or not I'll be spending on DLCs. Glad I listened to my gut and didn't pre-order the expansion. You can keep comparing it to MMOs. They don't call it that so I won't. Maybe someday in the boasted 10 year life cycle it will evolve into a MMO, but I mean that's honestly not what it is based on the games that are typically classified as such based on one huge factor, the MM in MMO. Pretty sure that's why they don't call it one themselves.

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  • There are limitations built into every game. You have a small team trying to think of ways the community might use different aspects of the game. Then you get millions of people actually using it and finding ways around the way the raid was designed. They are human and they missed a couple of tactics and so they are going to patch the raid to fix the issues. As I said they probably could have done it slightly differently and they may make a patch later that allows the platforms but makes them more challenging to stand on. There was only supposed to be one main tactic for beating the raid bosses. Both templar and atheon. You are free to use whatever weapons you want and you have some choice over who blocks the templar from teleporting but it's a pretty one path fight already. The strategy in how your team works and who does what is the more unique part. I think you might be confusing the events like Queen's wrath, Iron Banner, Tournament of Osiris, These are more like holiday/special events in MMO's. They probably won't build on the story and the gear will mostly be vanity stuff. They did have these things in the pipeline along with the raid at launch. They had a set plan for small events ever couple of weeks until the DLC. It's what they are already doing. It's just not as big as you were probably expecting. It's up to you how you want to spend your money. I would recommend waiting for the reviews on the DLC and making up your mind then. They don't say it's an MMO but they do say that it has MMO aspects. Which it does. Their whole strike/raid/weeklies/dailies/special currencies/persistent world all come directly from MMO's. It's more of a hybrid game of a few different styles.

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