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Destiny

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10/21/2014 3:27:47 AM
22

Lets talk about patches

So here I'm simply going discuss patches that will or already have been released and what I would do different. [spoiler]this is all personal opinion only[/spoiler] Weapon balancing: What was done. Changes to damage values on AR's and Shotguns. Also Stripping of perks on certain guns. Weapon balancing: What I would do. Add damage resistance upgrades to armor. IE: AR damage reduced by 5%. If each piece of armor has options like this you open up to stacking resistances and vast diversity. It also eliminates the need to nerf weapons so the PVP PVE experience can co exist happily. Loot caves: what was done. Spawn timers on known "caves" increased or enemies removed. Loot caves: what I would do. Blanket patch all enemies to a maximum number of drops per 1/2 hr with a 2 hr cool down. Thus ensuring that guardians do more than shoot at a cave. Sigh, Master Rahool....can we make his level matter maybe? Looking at you RNGesus. The VOG: Templar: what was done. Ability to sit on sniper perches removed. Templar: what I would've done. Give the Templar an emp style attack when all guardians are outside x meter range. The attack breaks the shield and respawns it. Guardians must retrieve it before succumbing to the oracles. Occurs once per min. This adds the level of danger to this strategy that as a gamer I could appreciate. Aetheon: what they did. Add baby bumpers to the platforms, Aetheon will now randomly select three guardians to teleport. Aetheon: what I would have done. Aetheon now has an attack that when a guardian is within x meters of him that said guardian and two more random players will be teleported. Aetheon still selects 3 furthest guardians when outside his designated range. Just my 2 cents.
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  • My solution is a patch on raid enemies to where they detect how they are killed whether weapon damage or by architects (falling off the edge) should he die by weapon damage an incentive chest spawns with a higher chance of great loot. If killed by architects thr chest does not spawn and his drop chance is lowered. That way if friends just want to have some fun they have options. And make pvp characters completely seperate.

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