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10/21/2014 3:02:56 PM
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Developers don't typically want exclusives to be game unbalancers. Most are cosmetic as a result.
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  • Nor would they be unbalances even if they were legendary. A.l legendary armor sets are the same, cosmetics are the only difference with the exception of raid gear, which is equal to exotic even though it's still legendary. However, by making them rare and therefore worthless, there cosmetic effect is also useless, because nobody will wear them. By the time you get the set, you already have better armor - nobody is going to wear weak shit just because it looks cool.

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  • Look up the definition of cosmetic and get back to me.

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  • Edited by Bloodlust: 10/21/2014 3:27:40 PM
    Just for looks. For example, you have legendary armor from vanguard, crucible, dead orbit, future war cult, and new monarchy - all with the exact same stats. The only differences are cosmetic. They are chosen purely for cosmetic value because otherwise, they're all equal. The exclusive armors however are weaker, and therefore their cosmetic value is meaningless. Let me now if you need anything else explained to you, I'm happy to educate you. Ask away.

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  • "Nobody is going to wear weak shit just bc it looks cool"...that's exactly what cosmetic gear is derp.

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  • Edited by Bloodlust: 10/21/2014 5:05:54 PM
    Ok, so for the second time, New Monarchy, Dead Orbit, Future War Cult, Vanguard, and Crucibke a re all cosmetic gear. They're all the same. Identical defense and armor values, randomized perks so you can get the perks you want on any one of them with a bit of luck. The only real deciding factor between them is how they look. Cosmetic value. You may have also noticed the other exclusives are actually at a level where they are in fact, usable at one level or another. I'm trying to understand why you think being cosmetic means it also has to be inferior, but I'm afraid I don't possess the extreme level of stupidity that's nexessary to think that's what cosmetic means, and so I'm unable to share your point of view. "Derp" If there's anything else you're struggling to understand, by all means, I'm happy to continue teaching you.

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  • Class gear is cosmetic. Gear with stats is not. Gear with different stats, however slight, is more than just cosmetic. Still confused?

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  • Edited by Bloodlust: 10/21/2014 5:19:00 PM
    Ah. So you're saying since the exclusive armor has stats, it's not cosmetic in the first place, and your entire argument is meaningless. Appreciate you contradicting yourself, just in case anyone reading this didn't already realize how clueless you are. I'll help you for what is now the third time: if you have several different pieces of gear that are all identical to one another in every way, including stats, with the one and only exception being their appearance, then the deciding factor for which one you'll choose to wear is its cosmetic value - the one that looks the coolest. So if they create exclusive sets of armor that look cooler than any other armor in the game, but then make it inferior, they've effectively wasted their time - what was supposed to be an incentive is now void of all purpose or meaning. It has no value, cosmetic or otherwise. That's three times now explaining the same thing. Do I need to use smaller words?

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  • The exclusive ps4 gear like all gear is rendered cosmetic when you find superior gear. It doesn't lose its cosmetic value. If I have to explain cosmetic value and actual value not being mutually exclusive this will be a long afternoon...

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  • Those faction gear differences matter to min-maxers and those interested in non exploit end game accomplishments. Its becoming clear what group you are part of.

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  • Did you seriously just try to find a way to somehow connect this to exploiters? What next, sports? How unrelated can you get? My team has been hitting the raid since it came out. Want to take a wild guess how many times we've pushed Atheon? Once. Because our warlock just wanted to see it happen. It took him more tries to get it right than It usually takes us to just kill him. How's that for pretty clear?

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  • You are saying faction gear stat differences don't matter. That tells me you aren't a legit end game player.

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  • I'm not saying they don't matter, I'm saying they don't EXIST. How many times have I said it now, all the factions have, read this part slowly now, the EXACT. SAME. STATS. THERE ARE NO STAT DIFFERENCES BETWEEN FACTIONS. Read that over again until it clicks, repeating it is getting old.

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  • Have you even played this game?

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  • You couldn't be more wrong.

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  • Edited by Bloodlust: 10/21/2014 5:58:42 PM
    Care to actually back that up with anything, or are you just going to stick with "because you say so?" That's been working out great for you so far. All legendary tier armor, with the exception of raid armor, has the exact same defense rating/armor value and the exact same amount of light. The only thing that's different between them are perks like carrying more ammo or reloading certain weapon types faster, or the stats they increase like discipline and strength. However, those are RANDOM. The perks and stat values are not set according to which faction the armor is from, they're RANDOM. You can get ANY of the ammo or reload or other perks on ANY of the armors regardless of faction. They can boost ANY stat, and how much they boost that stat is set within a certain range but within that range is still random. Same wi weapons. The same exact legendary weapon can have different perks, different elements, etc. There is nothing that any one faction consistently offers that is not also offered by every other faction, except for cosmetic appearance.

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  • "Those faction gear differences" Ok, so for the fourth time: there aren't any. The faction gear is identical. Exact same defense values and light values across the board. Exact same randomized chances for perks and stat ranges. There ARE no differences from one piece of legendary armor to the next, except for the random luck factors which apply equally to all of them. So again, at the legendary tier, the only actual reason to choose one legendary armor over the next is its cosmetic value. Theres no reason whatsoever why items that were hyped up and offered as exclusive incentives should be placed on a tier that renders them worthless. Could you still wear them? Certainly, as long as you're not planning on playing any endgame content. In a game that promised extensive customization, it's a bit backward for them to turn around and say "oh, unless you want to do anything cool, then you'll need to all wear the exact same armor because it's the only armor that will make you strong enough for those activities." This has been an issue since the game was released, open your eyes. People want more options for changing their appearance so they don't all look exactly the same, and while they're at it, it would be nice if they would include the exclusives that they offered as an incentive in the first place as one of the selectable options.

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