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#feedback

10/21/2014 7:49:12 AM
0

Some ideas to consider for later on...

1. Changing mission factions - Let more missions, on a specific planet, feature enemies of a certain race like replacing Fallen with Cabal or Hive with Fallen for specific missions. Variety is a nice spice I'd like to see in the future. 2. Public events- Notify all players of a suspicious activity taking place in the ________ area IF something falls from the sky/space (eliminate targets/walkers obviously do not fall so they would be regional based only) and on the planet at the time of occurrence to let more players get in on the action. 3. Leave starter weapons alone, but grant additional perks to the highest class items. All legendary, regardless of value, should be the listed tier beneath exotics with exotics offering a specific reward without being listed. Borderlands kinda did this, but I like the customization and resource gathering aspect of Destiny so maybe when you unlock "Upgrade Damage" as the last tier maybe you get an in-game flip of the coin which reveals you also just unlocked full auto or something for the weapon. Something which rewards those who fully max out the exotic weapon and got the achievement "Packing Heat". 4. Strikes- Set difficulty. Set amount of majors or ultras. This will greatly help with bounties and collection rewards of them. 5. Bounties- While variety is nice, having less bounties means more patrol time to collect items needed for upgrades. So either make a decision to include more bounties which means more faction points if vanguard or give less which means more time to hunt materials for upgrades. 6. Raid- There's a reason we call it a "raid". Harder. LASO needs to be child's play. If the entire raid is to be "open door, run in, grab chest, fight templar battle, jump down, do maze, get loot along the way, do a jump puzzle, awaken a throne, defeat boss fight, and that's it. It needs to be longer. Please. It would mean the world to me to have to sit down and say, "ok. First three hours are done. Now for the next four hours to complete the "hard" AND "fun" parts of the raid." That is all I have to say about that. 7. Clan UI. Let us see who is part of the community and who is not. 8. Local player UI. Let us inspect players if we can talk to them or we can't friend them but are only able to talk with each other in a mutual party. How I see this happening is a search function. Let us search for them, inspect them, and then see what we have to work with. This would be very nice for me being able tjohn o say, "no. You're not ready for the raid with those rare weapons and armor." or "Your good. Just avoid getting hit and stay near John Doe. He'll help you out with his upgraded damage boosters to counter yours." 9. Public Event failed wars- Love these like no one's business. More of these. LOTS more of these please. Agree? Disagree? Want something of your own? Let's keep adding to this list. Next person, you got #10...

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