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originally posted in: Proclamation of a new Gear Tier
Edited by TSCIGAR: 10/21/2014 2:52:47 AM
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Great start, but still a little limited in scope I think. I'm too low on battery (and lazy) to find the quote right now, but I think I can fairly say that Bungie has stated that gear should be an indication of where you've been and what you've done in the game, something that's not well represented. You have exotic bounties, you have submaximal faction and event gear, and you have raid gear. Even worse, in the endgame faction and event gear are worthless, so you don't have that. Exotic bounties show you've completed one of an assortment of fairly but not brutally hard challenges, Raid gear shows you've done the raid. The only gear to distinguish yourself is your one exotic, which you got randomly. An additional tier of gear alone doesn't address that issue if it's still set around one best set of gear. I would suggest at least one piece of gear for each faction and class as well with either an epic bounty chain or, ideally, an epic set of story missions culminating in a raid-difficulty challenge with a chance to drop (or both for different kind of items!). This could also allow us to get to know the characters and stories behind each group in the game and really flesh out the game world. Factions would include Vanguard, Crucible, New Monarchy, Future War Cult, and Dead Orbit (maybe a very sneaky Agent of the Nine item too). Vanguard would be your general epic level story arc, while Crucible could accompany a new Ranked Iron Banner BTB multi-objective mode with an ever-present miniscule chance to roll (like .0000000001%) multiplied by rank and achievement modifiers. True factions would be a mini-arc explaining and advancing their goals, with the raid event securing a critical element to future expansion. For class items I think it might be best to instead have it serve as a long, intense single player challenge. Make it platforming and puzzle heavy, and make it behoove you to switch between classes and use every power available. So now we have varied gear, and we've even expanded on the main story, PvP, and added meaning to the factions, but we can also I think use it to make it worthwhile to rerun endgame content. If we make the chance to get them really low, like say .05%, we can then say that this one item rolls every time you complete the "raid." This means you would have a reason to play it again and again (maybe boost it to .1% for the first raid of the week so it's not too tedious for everybody). Perhaps add a multiplier if you play the relevant preceding story missions too. Boom, revitalized endgame. I fully expect all this to happen... in Destiny 2: The Search for More Money. And I actually wouldn't mind if they did it right.
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  • Yeah I agree this is a bit limited in scope but I'm not out to address all endgame content, just the exotic situation and lack of feeling accomplished. [quote]I would suggest at least one piece of gear for each faction and class as well with either an epic bounty chain or, ideally, an epic set of story missions culminating in a raid-difficulty challenge with a chance to drop (or both for different kind of items!). This could also allow us to get to know the characters and stories behind each group in the game and really flesh out the game world. [/quote] I really like what you said here, as I completely agree, the only worthwhile gear in the game is exotic and raid to gain the most light while completely undermining faction/event gear. Factions could definitely use some work but I think that is another post, I'll include some small details about this though for practical reasons.

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