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originally posted in: imagine a Destiny not limited by PVP
10/20/2014 8:58:21 PM
6
This is the Destiny I think all of the PvE community was looking for. I was hoping for a "skyrim" landscape on each world with towns and cities who had vendors that had different equipment, side quests to give out that would take time to complete, not 1 minute long patrol beacons. An open world to travel randomly populated with NPC's and mobs to fight. Dungeons to explore and a grand quest to complete. Faction story lines and quests to finish. I wanted Diablo style gear with dozens of different stats possible on each of the 8-12 different equipment slots. Instead I got 4 armour slots that hold a total max of 8 stat buffs, 3 of which give me additional ammo. I wanted crafting using materials found in the expansive open world and from gear broken down because it's no longer useful. Not 4 different mats and one material per class. I want to customise my items individually, not shade my whole character. I wanted a story that would grab me and make me want to do the campaign, not 4 cutscenes and a grimoire that's on a separate companion app and NPC's that tell me they don't have time to explain or that they could tell me about wars and history but they don't. I wanted a lot of things from Destiny. What I got was some amazingly fun gameplay in a very limited and too structured setting. I very much enjoyed what I played and I continue to play. But it could have and should have been so much more than what it is. It's really a shame.
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