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Destiny 2

Discuss all things Destiny 2.
Edited by TTRESER: 10/20/2014 9:59:14 PM
171

imagine a Destiny not limited by PVP

Imagine a Destiny where; You can upgrade your sparrow with weapons. Your choice of race gives you stat bonuses Class items are not just for show. Each class plays distinctly different. Bungie had a grand vision, take the pageantry and heraldry of the Knights of yore and incorporate that into a scifi space shooter. They came up with the idea of three classes that would fill your classic RPG roles of tank, healer and DPS. But ask yourself, in all honesty, did the final product really give you distinct classes? Do you really play your Titan any different than your Hunter or Warlock? I can only assume that the lack of the aforementioned features boils down to trying to balance PVP. But what if they didn't? Imagine your Titan decked out in hulking armaments comparable to the Cabal, carrying mini guns with 1000's of rounds with a secondary sidearm or a shoulder mounted rocket launcher. Imagine your Warlock able to pull the life out of your enemies and funnel it back to you and your fire team. Imagine your Hunter able to cloak, not for a few seconds but until an offensive action is taken. Then you truly would have a reason to play through the story multiple times other than to get 3 trophies/ achievements. Imagine if Patrol only opened up upon completing the planet's story missions and where you started was a Vanguard Outpost where you could purchase resources for Glimmer. Now Imagine you get an alert on your companion app or when you log in to Destiny that the Vanguard outpost on said planet was facing an imminent attack. Take the concept of Public Events to the next level. Classes would report to their respective Vanguards to select from different objectives. Titans could choose to hold the outpost of push the advance. Hunters could flank the enemy advance or disrupt their supply lines. You and a 100 or so of your fellow guardians working to repel the attack. No re spawns, only revives from your fellow guardians. If the outpost falls. It is lost for the week. No patrol missions, no resource farming until the Vanguard can mount a counter attack and retake the Outpost. Now let's talk PVP and how it could compliment this vision and not hinder it. I'm assuming Bungie doesn't want to be everyone on their massively armored Titans and mini guns dominating the severs. So imagine a PVP map that is a Vex Labyrinth (and let's also imagine that the paths to the center are procedurally generated so each match would be unique) with an item the Cryptarchs desire at its center. On one side of the PVP match you have players playing their guardians with the goal to retrieve and extract the object. On the other side, you have group of player playing as Vex Minotaurs. There would be no need to nerf classes or player weapons to balance things out. If matches start going one sided the developers need only adjust the damage output or resistance of the Minotaurs, I think everybody can agree on one thing; max level gear should be able to be obtained through either complete dedication to PVE or a complete dedication to PVP it is unfair to the gamer to force an aspect of the game on them that they enjoy less than others. A PVP player shouldn't have to run 25 strikes or complete a raid. Conversely, a PVE player shouldn't have to spend time in the crucible.

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  • The game would have been significantly more immersive had they not added the PvP to the game and focused on PvE. The PvP feels like I'm playing call of duty or battlefield and doing nothing different other than having a badass grenade or melee attack every few minutes, where as the story actually kind of gets my mind going, it's different and original but severely under developed and I blame the PvP for it. I've put entirely too much time into playing this game, I've played all three races and all three classes and am growing more and more disappointed by the fact the races change nothing, the classes very only slightly and each only really stands apart from the other because of the super they have. The PvP is redundant, insignificant, incredibly frustrating, and unbalanced but what would I expect from something that was [quote]implemented at the last minute[/quote]". Granted the PvE reaches the point of redundancy, is relatively insignificant, and frustratingly under developed as well, but PvP in this game is unnecessary and seems like a shinier version of CoD/Halo and nothing else. The maps are for the most part original, but the more I play them the more I feel CoD/Halo in them and the more annoyed I get with the sensation of doing the same shit I've been doing for 10 years. The matchmaking in PvP is horrid, I've been matched with players who have been literally warping around the map shooting through walls, around corners, and eating melee hits (even from blade dancer's super) until they kill me in which case they die just after. Over half my deaths have been achieved this way, players who are lagging so badly that they can literally break the game's hit/damage coding, I've even done experiments to assure that this isn't just me experiencing this problem by having friends join matches with me and we'll all end up complaining about the same player and the same problem. Overall the game is nothing more than a mid to late beta and at this rate will forever be known as 'the game that could have been', unfortunately for Bungie, that will be a stigma they will deal with for the rest of their career. PvP is a disease that plagues video games which were intended to have a story that actually means something, it is a disease that plagues the worlds of players who value the creativity of a game over the mindless droning of killing other players constantly. Look at the successful immersive storytelling games that many players have enjoyed, why do they stand out to us? They stand out because the developers focused on being creative, being different, and being meticulous. To give an example of this, 'The Darkness 2' was in incredible single player game, the story was beyond the level of other games coming out at the time, though it was short it drew you in and made you want more. Compare that to a game like CoD black ops, what comes to mind? You had a story that was all over the place, missions that all felt exactly the same only change was the model of the weapon and the landscape you happened to be in, same old enemies using the same spots and tricks that they'd used in the games before them. Why is that? Because PvP became the main focus for the game, story has gone by the wayside in multiplayer games and we've accepted that because for whatever reason we get more thrill out of killing other players and getting killed by them more fun than seeing what our brains do with the feelings we gain from a good story. If you look at franchises that have adopted PvP into their games, you see a steady decline in the quality of story the game developers put into their games. CoD is a great example of this, the original three games were single-player (co-op at best), had hours of gameplay available, and got progressively harder as you progressed through the game giving you a challenge no matter what difficulty you had it on. Then CoD introduced the PvP aspect in Modern Warfare, the story didn't suffer too greatly, it was still half decent and had a good amount of gameplay value, but PvP dominated the majority of playtime on the game. World at war soon came out after that and had the same problem, though the story was a little more disappointing than it's predecessor, but PvP had become better. This cycle repeated with each game, less thought put into the story and more put into the PvP, sure we had zombies, we had survival, and we had the covert ops missions, but it still didn't make up for the lacking story. Lets be honest with ourselves here, would you play a game that was designed for multiplayer PvE as much as you would play a game designed for PvP? Probably not, because you're killing AI instead of people. But what if you were playing a game with an immersive, creative, and powerful story line that was the only way to get to PvP? Probably still wouldn't play it, right? The reason behind this is simple, you want to fight against players who play the same way you do, who use the same tricks and spots you do, who use the same guns you do. You want this because it gives a sensation of for lack of a better term, equality when in all actuality the people you're playing with are doing very little different from the AI you hate so much. It's truly sad that the only way for anyone to enjoy a game is to play it with people who do they same things they do and have to constantly kill each other to feel like they're miserable lives are worth something because they can dominate another person online. Had Bungie released this game without PvP and put it in later, after the story had been finished and fully developed, after all the weapons and armor were added in and prepared, after players had gotten a true taste of the art Bungie is capable of, this game would not be suffering the criticism it has been. I know it upsets people to hear this, but games like destiny would be better off without PvP, this game has so much potential that is being squandered because Bungie is trying to please everyone and is in turn pleasing no one. We all know this, though few of us want to admit it, we all know what Bungie is capable of and this is far from their standard. All that said, keep this in mind I've never been interested in anything I've seen from Bungie, yet I've been backing them with this game and I've admired the creativity and work they've put into their products over the years.

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