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Edited by solid stone1993: 10/22/2014 12:59:30 AM
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A new way to get to 30

I have to add this first part because people keep thinking I made this up in order to just hit level 30. The entire point behind it is to give more replay value to the entire game, not just the raid. Making EVERYTHING endgame content, and not just having the raid to do in order to progress. And allow every single player to look unique, while still being able to get to 30 and not having to ONLY wear raid gear. So I just kinda had this thought and wanted to share it. As of now the only way to hit level 30 is to have all raid gear, or 3 and 1 exotic. There's not a lot of room for unique snowflakes in this game. So I propose a new method. We already have the currency of motes of light, that are being wasted on pointless class items, emblems, and random exotic engrams. What if instead of having to find raid gear, you made it? As it is now you hit 20, then every time you get enough xp to "level up" you instead get a mote of light. This is already a great system. Now what if you used those motes of light to "level up" the rarity of your armor? The cost increases after every rarity increase, it wouldn't be 1 mote and boom raid gear. The lower the rarity, the lower the cost to bump it up. So maybe a white item only costs 5 motes to get to green, then 15 to get to blue, 30 to legendary, and 50 to raid (now don't explode, this is just an example, the price can vary, I just put this here as a placeholder so people can understand). You cant up the rarity until you have maxed out all the current stats on that piece. Then it adds another defense buff that you can unlock. (Or perk depending on what rarity you're coming from but that's explained in an edit down below). You can choose your favorite looking gear, and make it stronger. It could maybe add random perks to it as you go? I haven't really thought that through. You're constantly working for it in everything you do. No matter if you play PVP or PVE, you're not wasting your time doing a hour long raid, getting nothing, or actually getting something and looking like everyone else. This would let every player be their own legend, while taking out all the frustration of the annoying RNG based level system. Better players will get more xp faster, but not so skilled players will still be trucking along getting xp for motes, no matter what they do. Now this doesn't mean the raid is pointless. There are still raid weapons, and all they would have to do is make the raid pay out tons of xp. It gives players a reason to do it, but doesn't force them to do it for specific items. I know I'd be a lot happier getting a random item when I can level up my armor, instead of saying "-blam!-! Just give me raid boots already!". Strikes would actually be useful after level 28, as they would pay out xp along with the random engrams and what not. I just think it would give everything in the game more reason to actually do those tasks, and make it more fun. So let me know what you guys think. If I haven't clarified something enough let me know. I wrote this in a hurry. Edit 1: so for the perks, it could be something along the lines of green will have a defense buff, when you get to rare, you can choose one actual perk that suits your play style. Something like "reload special weapons faster" or "hold more ammo for this weapon". Once you get to legendary it's more defense buffs and you choose your second perk. Then when you get to raid, it's more defense buffs. You couldn't have OP armor with game breaking perks, but still have something that helps YOU specifically. Edit 2: I've seen a lot of comments saying a transmog system would be easier. That's what I was originally hoping they would have in the game, but the idea of using motes to level up makes destiny somewhat original without straight up stealing from WOW. Besides we already have the currency that is used on nothing but pointless items. And leveling up a piece of gear could take a good chunk of motes since they are somewhat easy to obtain. Edit 3: so here I am again, as I've seen people say this wouldn't be "working" for it, or level 30 would just be handed out. This isn't true at all. You have to play the game to get xp. This opens up the entire game to be the "endgame content" instead of only being able to do the raid in order to progress. You would have to do the daily missions, the nightfall, strike playlists, and the raid in order to get xp faster. There are still unique items in the raid that can only be obtained there. It could take something like 50 motes in order to level up a piece of armor to max stats. Only people that put in the time would get the xp, you would just always be actively working toward your goal no matter what you do. This also brings in more replay value for DLC. Right now if you're level 29 the only thing worth your time is the raid, but with this idea, those new missions and strikes would still help you. Edit 4: okay so a lot of people like this idea, and I thank your for your support. Yet a lot of you also feel the need to tell me in every aspect how "this idea is dumb, you're stupid, be a man and do the raid, I had to do it the hard way, so everyone else should too." So I've learned lots of people are just dicks whose only purpose in life is to put others down. If you don't have anything constructive to say, don't bother posting. If you're coming here to say how it isn't that hard and nothing needs to change because RNG worked for you, don't bother posting. I've had this thread up for one day and I already hate everything about it. Now if you have told me how you disagree, or listed something else as a possible fix that you think is better, and haven't acted like a child or Dnozzle to get it across then I truly appreciate it. Edit 5: man I'm making a lot of edits.. This thing is getting pretty long.. Anyway a lot of people think this would make the raid pointless. I've already stated that the raid could pay out the most xp and has unique items like the weapons and the armor that DO NOT need to be upgraded via motes to hit 30. You would still have tons of incentive to do the raid, without being forced to do it, and only the raid once you reach level 26. The raid could also pay out motes of light. I mean you are facing the biggest baddies of the DARKNESS, wouldn't it make sense to get LIGHT in return? I realize a lot of you have done the raid and received your armor from that, and don't want people to now be able to get to 30 without going through what you had to do. Like I said the raid could still have all the unique rewards, so when you see a guy using those gold weapons or wearing all raid (actual raid armor, not the "raid status" armor I've been talking about) armor, you'd know he beat it. Maybe any other armor that gets you to 30 could have a lower defense rating or something, the raid armor still has it's own unique perks that you can't get anywhere else. The warlock raid helmet has a chance to spawn orbs of light when you kill a vex with a critical hit, or a melee depending on what perk you choose.
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  • I would like this idea much better if I hadn't already spent a ton of motes of light. Still ... I think it's better than the current system. Once a week and terrible luck is not helping me get to level 30.

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  • Good idea. I think this should only apply to faction armor. Why? Faction armor is useless for banner, and PVE. So, if faction armor could take me to 30 I would never look back. As it stands I do not use my ideal armor loadout in any arena because to do so would reduce my level.

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  • I like this idea

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  • Here is an idea to go on top of your idea. We have engrams and blue prints and stuff. What about adding a crafting vendor? Here is how it would work. There are multiple designs and foundation pieces you could choose from. Now each piece of gear can only be leveled up with motes of light and engrams. So you would take maybe 10-15 blue engrams of the same kind of piece, if it's a glove blue print you would need glove engrams. The motes would be based off what "tier" your piece is at. Also each piece would have multiple paths you could take and it would depend on what planet material you would use to level it up as well. Also after each tier you would have to complete something difficult to get a drop to add to the piece to get to the next tier. This is just a broad idea. Although I think that some sort of crafting system with gear would be an amazing add to Destiny.

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  • Thats the thing.. You DONT need lvl30 for anything else than the hard raid...even then the lvl30 is not needed to complete hard raid. The raid gear does nothing in pvp and lvl does nothing in normal crusible or iron banner. Only thing it effects is probs the matchmaking. So it makes sense to give the raid gear for people who well... plays the raid lol. You dont need it outside of hard raid.

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  • If everyone is going to do something this big it needs to be noticed

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  • Maybe not completely changing the rarity of your weapons, but they should scrap the idea of raid gear being the only way to 30. Motes of light should be applied to armor to increase light only, but every rarity would have a maximum light capacity. It would be interesting because when you got a new piece if armor, your level would go down and you would have to apply more light to get it back up. Also, unrelated, but they should lower the price for the speakers class items 25 motes for a legendary cape and 23 motes for exotic armor makes absolutely no sense, and it needs to be changed.

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  • I think your saying all this too because it looks from your stats you been raiding for a while and still stuck at 29. You will get the gear don't give up

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  • You can get to level 29 and be able to do hard mode at 29 before even stepping into a raid. Be happy you can do that.

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  • There should be other ways to get raid gear I agree especially if they are going to make so that doing raids is the only way to get level 30. I have been trying to get all my friends together for long enough to play VoG for about 3 weeks now but it seems only 2-3 of us are able to be on at the same time or for long enough to even try the raids. I don't think they thought about people having lives or wives or kids when they made parts of this game.

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    • I don't like your idea. But for a change of pace tot his thread I am going to justify it. But first let me state this works as long as you assume there is no dlc coming. (It may still work once we know what the dlc is but that will take patience) Now on with the show. Anyone can get to level 29 if they play the game there are no special requirements and you can do any mission/ activity with a level 29. Level 30 is no different and as the levelling system after 20 works of gear then you can look at it as a true level. Which means level 30 is something you just try and collect/get to same way people are collecting all the scout rifles or all exotics in the game. So it should be something you can do but requires a special activity like getting the vex you have to play the raid to get that gear however you don't it to win/play/enjoy the game you only need it if your after a certain thing. Same way you see in other games that certain loot drops from a certain enemy/boss that you have to grind to get if that is what you want how ever you don't need it for the game.

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    • There are so many things that could or should be done. They haven't reinvented the wheel with this game and from Ultima Online to now, there have been thousands and thousands of variants to crafting and leveling. Right now we have an incomplete game with a story mode that is nonsensical at best. They obviously handed a broken game out on purpose. They have far too many templates and examples they could have used from other games for this to be an accident. Both good and bad. They feel that their actions will be justified when they release DLC. They don't seem like they will offer any real change in between DLC. At least for now. I don't expect to see anything riveting taking place before the December DLC hits. We are almost into November as it is. We are just going to have to sit back and watch and see what direction they take this in. If they are smart, they have scraped whatever DLC they had planned and decided to play damage control and have the game make sense. Only time will tell. I think we need to see what happens in December before we spend too much time making wish lists. Bungie knows what they can do with the game. Sadly only they have the power to steer it in whatever direction.

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    • Nice idea dude. I makes the game more in-depth and grants a unique experience for each person.

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    • Maybe you should just suck it up and keep playing the raid, like everyone else.

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      • There should be multiple HARD ways to achieve 30, Both PvP and PvE gear. The PvE have the RAID, PvP should have the "IRON BANNER". A perfect opportunity to make the "Iron Banner" worth something. I prefer the raid over PvP, but the fact that it is not in the Iron banner...a lost opportunity in My opinion.

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        • Maybe xur should sell 30 armor for 1 strange coin? Heres an idea drop the non raid armor max to 25 so people who dont raid have to work hard to get nightfall prizes and strange coins instead of making everything easy.

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        • I think a new way to get to 30 would be to buy and play the upcoming DLC which I believe will come either with new light-packed gear or more accessible ways to obtain resources need to increase light in current gear.

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          • Edited by Future War Bro: 10/20/2014 10:59:57 PM
            I think it's probably too much to ask of Bungie at this point. How would they determine what extra perk gets added to armor? Would it be RnG? People will complain about RnG on their now upgraded gear. IF the issue is people being unique just allow an extra armor slot just for appearance. Like how that Green or Blue armor looks? Great! You can wear it without gimping your character's stats. TO be honest as a titan I loved seeing the newer and cooler looking armor pieces as I was leveling up. THen I was so let-down when I saw all the legendary items were pretty generic. (Crucible and Vanguard share the exact same models, all the faction armor is indistinguishable except for the default shaders....) THey could go a step farther and allow people to override their weapon models. There are some sick-looking blue weapons that I'd love to use in place of the generic reskins that account for the majority of the legendaries. Level 30 will still be obtained through the raid, All level 30's won't look the same anymore. Easier than the OP's solution I think

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            • Better rewards make you play bits you wouldnt normally play. Vog is the pinnacle of what bungie are trying to achieve with the whole game. Play vog, get the raid gear, experience destiny in all its glory. I hear ya and what your selling but with so much rng this distinguishes the real players from the casuals, the backbone of the destiny community. Im only casual mate but doing the raid and getting the gear and knowing im gonna hit 30 is kinda cool.

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              • Maybe if you had to use 20 motes of light to increase it's level to "raid gear satus"

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                • How about maybe make some more different kinds of gear so we all dont look the same.... from guns to classes, shit is weak! Why couldn't they take a hint from boarderlands with all the cool as shit in the game....

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                  • Edited by Display Name: 10/20/2014 9:22:55 PM
                    First of all, worst idea ever. People have been grinding the raid for weeks across multiple characters through normal and hardmode and then going back in to help out their friends on runs that don't even earn them rewards. This idea of yours completely negates all of that effort. This idiotic "do whatever and still hit 30" concept completely nullifies the entire light system. (Earning XP = Motes = Level 30) is the same as (Earning XP = Level 30). Way to go, you've just made Light meaningless. This would also mean a lot more level 30's across all platforms which is ridiculous. Level 30 is not intended to be achieved merely by "playing the game a lot." As it is, you have to learn the raid and grow more efficient at each stage to make it less time consuming and get more clears. I've personally cleared the raid numerous times on both modes every week, even gone in to help friends and friends of friends clear it after I had already done it on all three characters. I even ran hardmode as a level 27 Warlock just because I was capable at that point of doing everything so efficiently and people needed one more person to contribute. This is what you have to be willing to do to achieve 30. Playing the raid is not and never will be for everyone. Stop looking for equality here. Whatever your excuse for not running the raid, it's not a valid excuse. I've played the raid with all sorts of people from different walks of life who make no excuses and they get done what they can in their given time and pickup where they left off later on. Strategy has to adapt to the group you're with, let alone the changes they make to the raid itself such as kill volumes on the platforms for Conflux, Oracles and Templar. Merely "playing everything you normally do" and getting 30 out of it sounds nauseatingly lazy and far too easy. If you want to hit 30 but you refuse to run the raid, you are by definition a casual player and there's no help for you outside the raid. That's the game. Unless you're willing to do what it takes to eventually get all your raid drops, you don't deserve to progress past 29. This is the bar that's been set. If you don't like it play something else or be happy with level 29. Stop trying to bring everything down to your level when the rest of us have worked hard to achieve 30. We aren't gonna sit here and watch 30 get nerfed for yet another complaint from a casual player. [b]Edit:[/b] As I suspected, you only have one character. You're a casual. Stop talking. [i][b]TL; DR -[/b] 30 is not for everyone. People who raid for their gear work hard at it and deserve the level 30 they eventually earn. Playing any part of the game and hitting 30 with no explicit effort in the raid is something only a casual player would even think of let alone suggest. Be happy with level 29. You do not deserve to hit 30. The End[/i]

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                    • For looking unique a transmog system would be best and make most sense. It wouldn't be stealing from wow because wow stole it from aeon who probably stole it from somewhere else. As for alternative ways to get to 30. I'd like to see weekly PvP ladders that the top 5 teams or so would get a PvP 30 light armor piece.

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                    • I didnt read the whole thing but from what I gather you are saying we should be able to take lv 20 gear that would be otherwise pointless and rubbing some motes of light on it to make it useful while also getting to actually customize my char in a unique way? I liek this idea

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                    • Should of had 30 set gear from Banner for PVP guys like me. Rank 3 Banner here and all I got was Banner gear that I had to waste time and shards on to reveled my character. Is that what they mean by longevity in a game?

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                      • Ill be honest to you. I was REALLY hoping that iron banner gear would be 30 light. They need a PVE and a PVP way to get to 30. But of course make the PvP way hard (like get to rank 5 iron banner)

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