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Destiny

Discuss all things Destiny.
Edited by solid stone1993: 10/22/2014 12:59:30 AM
350

A new way to get to 30

I have to add this first part because people keep thinking I made this up in order to just hit level 30. The entire point behind it is to give more replay value to the entire game, not just the raid. Making EVERYTHING endgame content, and not just having the raid to do in order to progress. And allow every single player to look unique, while still being able to get to 30 and not having to ONLY wear raid gear. So I just kinda had this thought and wanted to share it. As of now the only way to hit level 30 is to have all raid gear, or 3 and 1 exotic. There's not a lot of room for unique snowflakes in this game. So I propose a new method. We already have the currency of motes of light, that are being wasted on pointless class items, emblems, and random exotic engrams. What if instead of having to find raid gear, you made it? As it is now you hit 20, then every time you get enough xp to "level up" you instead get a mote of light. This is already a great system. Now what if you used those motes of light to "level up" the rarity of your armor? The cost increases after every rarity increase, it wouldn't be 1 mote and boom raid gear. The lower the rarity, the lower the cost to bump it up. So maybe a white item only costs 5 motes to get to green, then 15 to get to blue, 30 to legendary, and 50 to raid (now don't explode, this is just an example, the price can vary, I just put this here as a placeholder so people can understand). You cant up the rarity until you have maxed out all the current stats on that piece. Then it adds another defense buff that you can unlock. (Or perk depending on what rarity you're coming from but that's explained in an edit down below). You can choose your favorite looking gear, and make it stronger. It could maybe add random perks to it as you go? I haven't really thought that through. You're constantly working for it in everything you do. No matter if you play PVP or PVE, you're not wasting your time doing a hour long raid, getting nothing, or actually getting something and looking like everyone else. This would let every player be their own legend, while taking out all the frustration of the annoying RNG based level system. Better players will get more xp faster, but not so skilled players will still be trucking along getting xp for motes, no matter what they do. Now this doesn't mean the raid is pointless. There are still raid weapons, and all they would have to do is make the raid pay out tons of xp. It gives players a reason to do it, but doesn't force them to do it for specific items. I know I'd be a lot happier getting a random item when I can level up my armor, instead of saying "-blam!-! Just give me raid boots already!". Strikes would actually be useful after level 28, as they would pay out xp along with the random engrams and what not. I just think it would give everything in the game more reason to actually do those tasks, and make it more fun. So let me know what you guys think. If I haven't clarified something enough let me know. I wrote this in a hurry. Edit 1: so for the perks, it could be something along the lines of green will have a defense buff, when you get to rare, you can choose one actual perk that suits your play style. Something like "reload special weapons faster" or "hold more ammo for this weapon". Once you get to legendary it's more defense buffs and you choose your second perk. Then when you get to raid, it's more defense buffs. You couldn't have OP armor with game breaking perks, but still have something that helps YOU specifically. Edit 2: I've seen a lot of comments saying a transmog system would be easier. That's what I was originally hoping they would have in the game, but the idea of using motes to level up makes destiny somewhat original without straight up stealing from WOW. Besides we already have the currency that is used on nothing but pointless items. And leveling up a piece of gear could take a good chunk of motes since they are somewhat easy to obtain. Edit 3: so here I am again, as I've seen people say this wouldn't be "working" for it, or level 30 would just be handed out. This isn't true at all. You have to play the game to get xp. This opens up the entire game to be the "endgame content" instead of only being able to do the raid in order to progress. You would have to do the daily missions, the nightfall, strike playlists, and the raid in order to get xp faster. There are still unique items in the raid that can only be obtained there. It could take something like 50 motes in order to level up a piece of armor to max stats. Only people that put in the time would get the xp, you would just always be actively working toward your goal no matter what you do. This also brings in more replay value for DLC. Right now if you're level 29 the only thing worth your time is the raid, but with this idea, those new missions and strikes would still help you. Edit 4: okay so a lot of people like this idea, and I thank your for your support. Yet a lot of you also feel the need to tell me in every aspect how "this idea is dumb, you're stupid, be a man and do the raid, I had to do it the hard way, so everyone else should too." So I've learned lots of people are just dicks whose only purpose in life is to put others down. If you don't have anything constructive to say, don't bother posting. If you're coming here to say how it isn't that hard and nothing needs to change because RNG worked for you, don't bother posting. I've had this thread up for one day and I already hate everything about it. Now if you have told me how you disagree, or listed something else as a possible fix that you think is better, and haven't acted like a child or Dnozzle to get it across then I truly appreciate it. Edit 5: man I'm making a lot of edits.. This thing is getting pretty long.. Anyway a lot of people think this would make the raid pointless. I've already stated that the raid could pay out the most xp and has unique items like the weapons and the armor that DO NOT need to be upgraded via motes to hit 30. You would still have tons of incentive to do the raid, without being forced to do it, and only the raid once you reach level 26. The raid could also pay out motes of light. I mean you are facing the biggest baddies of the DARKNESS, wouldn't it make sense to get LIGHT in return? I realize a lot of you have done the raid and received your armor from that, and don't want people to now be able to get to 30 without going through what you had to do. Like I said the raid could still have all the unique rewards, so when you see a guy using those gold weapons or wearing all raid (actual raid armor, not the "raid status" armor I've been talking about) armor, you'd know he beat it. Maybe any other armor that gets you to 30 could have a lower defense rating or something, the raid armor still has it's own unique perks that you can't get anywhere else. The warlock raid helmet has a chance to spawn orbs of light when you kill a vex with a critical hit, or a melee depending on what perk you choose.
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  • Ill be honest to you. I was REALLY hoping that iron banner gear would be 30 light. They need a PVE and a PVP way to get to 30. But of course make the PvP way hard (like get to rank 5 iron banner)

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  • Great idea and productive suggestions to improve on the existing infrastructure. I would love to see thing like this in place and I feel it would add a further degree of originality to character development and . I also think this would be a great way for bungie to extend the shelflife of the ingame gear inventory as holding Onto a low level piece would become viable whereas currently I cannot think of anyone holding onto their lvl 6 common chestpiece any longer than necessary. A much deserved bump for this.

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  • You are absolutely right about the snowflakes comment... everyone is the same, where is the customization? What do they call it in Diablo where you can "transmute" armor into looking like other armor then color it?

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  • I personally cant wait to see where Bungie goes in terms of leveling past 30. If they follow the same design that is already in place that will mean despite all of your hard earned hours of upgrading your armor Bungie will then make better armor with more base light than a fully upgraded version of the armor you have currently equipped. This means a lv20 can find that armor and then sky rocket in level with half the time and effort the people before him did. In order to keep people from crying over that they would need to completely change how loot is drooped and focus the new armor around targets that are higher level. This will make sure that only people who have already got lucky and found the gear they need to be max level will be able to progress in the game. But wait now Bungie just told there lower level fan base who may have played for 100+ hours and not been able to find good loot to piss off. I personally think Bugnie developed themselves into a corner but thats just me. I liked the game for what it was but my hours that i spent on the game just keep getting lower, I am at the point where all I need to be max level is just grind for 50 more hours and play the same missions that I already played 30 times over another 50. In another other RPG i would not mind but I feel that Destiny feel flat on making the grinding experience some what enjoyable.

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  • Bump

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  • Sounds like a good idea to me. Hopefully someone from Bungie reads this.

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  • Agreed. I have ran VoG 14 (6 times on hard) times with 2 hunters and I am still missing the leg raid piece.

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  • Edited by Driago: 10/20/2014 10:09:27 PM
    Cool idea. I completely agree with people not wanting to look like everybody else, and there definitely need to be other ways to get to 30 not everyone has the time to run the raid every week and they are about go make doing so much more arduous to do. Also they keep saying that they want people to be diverse in the way they play but they force people into set gear and force people to play game modes they really don't like.

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  • I like this simply because it would let us use the gear we want, not the gear that is required to hit 30. I mean I like the affixes for the raid gear but my exotic piece looks like shit. It really helps me for what I need it for but seriously, it looks like ass. So if I could take a piece that had something close to what I was looking for and could evolve it to get 30 light? Sign me up.

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  • I love this idea! Wonder if bungie will notice

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  • "Shut up! And take my Money!"

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  • New way to hit 30 without using VoG gear... Wait till December and use DLC raid gear instead[spoiler]Derp[/spoiler]

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    • Worst. Idea. Ever.

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      • Nice idea, As a long time mmo player I'm at a loss trying to figure out why we only have 1 way to reach level 30, most other mmos I have played have had multiple ways ( both pve and pvp) I wouldn't even mind if they went the dcuo way an made level 30 gear available for say 200 marks each but with slightly lower stats (different perks) than actual raid gear.

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      • I like it only if they raised the level cap. Level 30 would be way too low for this idea because it would be too easy.

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      • ruins the whole point of being lvl.30. youd be able to get to it to quick. ruins the game if we did this cuz that's one of thee best things is trying to get all this gear rather than just sitting there upgrading it.

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        • Ignore the haters. This IS a good idea. Destiny has many forms of currency but not enough useful ways of using it. I definitely agree with the flawed raid rewards claim. If you HAVE to run a raid to get raid gear and weapons, the system should HAVE to give you those rewards after each check point.

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          • Edited by network_909: 10/20/2014 9:38:40 PM
            I like where this is going, but I'm not sure I should even have it anything to do with light level. I still think requiring the raid for level 30 is good. This is a small game, and the raid is really the only part of it that lets players exceed the pack. But, a crafting/smithing system in general would be super awesome, and I think it would add a level of depth and customization that is currently lacking. It would add a whole new element to this game, but it could be done using all the same content and mechanics that we have now. Add this with the ability to custom shade your character and now all the sudden everyone is unique. As far as raid gear goes, perhaps the answer is to make the "base armor" that can be customized only obtainable through the raid. Idk.. I do like the idea of gear customization a lot.

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          • Edited by LbN SneaK: 10/20/2014 9:52:59 PM
            (EDIT: I think there is a better way) Great idea! Couple critiques tho, Should only apply to purple gear. (Allowing greens and blues would get too tricky adding perks, I don't think that would be good.) Raid gear wouldn't need to use the mote system, the perks within already allow it to achieve +30 light.

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            • Edited by XtremeBEAST9999: 10/20/2014 8:43:32 PM
              Shut the hell up

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              • Fantastic idea sir or madame.

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                • This needs to happen... Now!

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                  • I have a better idea. Let's set up a raid gear welfare center at the Tower. It can be in the Vanguard quarters or near the bounties, or near the Cryptarch. People like me with a full raid set and an extra Cuirass of the Hezen Lords with alternative stats can donate to the charity. That way, instead of aquiring the raid gear in the raid the exact same way everyone else did, the depressed 29s who got 3 exotics from purple engrams can get free handouts and an icecream cone to reach level 30. They want to feel special, too, Bungie. Just remember, they earned those exotics from those purples though.

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                    • Yesssssssss i like alottt, i was thinking about a way to level up gear too the other day.

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                    • Maybe allow for true exotics to get a small buff with motes so they can still be distinct.

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                    • But why wouldn't you want to look like every other level 30 in the world? God, stop trying to be unique.

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