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originally posted in: Living world patrols - DeeJ
10/20/2014 1:33:54 AM
2
Great ideas! I love exploring the regions during patrol but lately I've been thinking of how much more fun it would be if the enemies there actually reacted to us. Right now it feels like the solar system doesn't even need us. If we all stopped playing for a day, the darkness wouldn't wipe out the last city. It would be sitting there in the same places it always is, waiting for us to come back and crush it, only to return exactly the same when we leave it's spawn area. To make the regions more "living" every area could be a constant struggle for domination against the darkness. When there are no guardians around it could get darker, areas could be teeming with enemies that need to be pushed back into their little holes. When the light does return and enemies faces resistance, they could react accordingly by deploying stronger troops to fight back, or sending in a special strike team to assassinate guardians. Or realizing they are out matched and calling a full retreat to cut their loses. Once an area is purged it could remain that way until guardians move on to somewhere else they are needed. Rather than having enemies respawn within a minute of being killed, this would provide incentives for guardians to move on, to cover more ground and to constantly push out against the darkness. Just some thoughts
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