JavaScript is required to use Bungie.net

#feedback

10/18/2014 7:38:53 AM
249

Atheon Teleport Mechanics Update Feedback

I have not complained about any changes to this game. - Loot Cave - okay, patch it (and you gave us a fun Easter Egg at that). - Gun nerfs/buffs - you guys know best, you can watch how we play and address what's needed to provide multiple alternatives with weapon selection in PVP. - Templar column - Even though I backed this as a "strategy", I only tried to help *one* group that insisted on it and my group has always had dedicated roles in that fight. We played the ground game and continue to do so, we're better and faster at it. - Atheon "baby bumpers" - Yes, please. They're not necessary when you have a good team who play well together and know roles that we have unanimously determined by preference and vote. I didn't support the bug that broke him. - Atheon's teleport behavior? - Please, Bungie, please. Most successful Raid teams have found that different members are better at different roles. This is a TEAM event. I, for one, am the dedicated Relic-holder for that fight. We've watched gameplay mechanics, we developed a system, a strategy, to break our group into two. Portal team does what needs to be done in the portals, and Gatekeeper team survives the hordes of suicidal Harpies, opens the necessary gate, and generally does the most damage to Atheon once Portal team is out, because we're busy getting ready to go back in again. [b]The Atheon teleport change will break not only our strategy, but most successful teams' strategies.[/b] The fight will be utter chaos. Not everyone plays the same role in a team - that's what makes a TEAM. If we could all perform the same roles, we'd be interchangeable. Why stay together? Our group dynamics are great and we all get along well, but the glitches in Atheon's fight were tough enough to get through without someone raging. The deaths of a single dedicated member alone can make the fight unwinnable. [b]We are using legitimate strategy there, Bungie.[/b] There is no unfair advantage, no taking advantage of unfair enemy behavior (some predictability is not a bad thing!), we just got our team 100% set this week! Not everyone can be expected to perform the same in a team. We all have strengths and weaknesses and that is part of what brings us together. [b]We fill in each other's gaps in playstyle to complete the group.[/b] Please rethink this Atheon patch. "Baby bumpers" are great. Make the community fight for their victory! But don't completely trash mechanics that aren't broken. I know six of me could not beat this Raid, nor could six of any other gamer I know. Level playing fields are great, but don't take away our individual strengths. Sorry for the long post. I have reposted this in the Feedback forum where it belongs, as I've asked others who post in the #destiny category. [b]I've always supported you guys and plan on continuing to... Don't break the Raid, please![/b]
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]It's about the group dynamic. It's not just about a casual dynamic. It's about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don't just jump into them. You've got to prepare before you go in, and decide, what are you doing? What am I doing? Let's all talk about it in orbit. Okay, what role are you going to play? Well, I'm an x Titan, whatever type of Titan I am, and I'm going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way.[/quote] Sure looks like you're letting us do this Bungie! Oh wait...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by CHlPPPY: 10/19/2014 12:29:53 AM
    This patch I think is intended to make people play the game for longer. Think about it. It's generally accepted that when players beat a game on its hardest difficulty and when they've accomplished the toughed tasks the game has to offer they move on to other games because that game is no longer challenging them anymore. By making the end boss insanely difficult less people will beat it and that will give them incentive to keep playing until they do beat Atheon. It will give them a goal. Case in point: if it wasn't for that insane boss in FFXII I would have stopped playing that game long before I did. Instead I spent weeks grinding for the best gear just to take him down. I suspect that Bungie are surprised that so many players are going through the raid on hard so quickly. I suspect they underestimated players and I think this patch is intended to give players a protracted goal by making that goal incredibly difficult for them. It's clever, and it's been done before.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I have not complained about any changes to this game. - Loot Cave - okay, patch it (and you gave us a fun Easter Egg at that). - Gun nerfs/buffs - you guys know best, you can watch how we play and address what's needed to provide multiple alternatives with weapon selection in PVP. - Templar column - Even though I backed this as a "strategy", I only tried to help *one* group that insisted on it and my group has always had dedicated roles in that fight. We played the ground game and continue to do so, we're better and faster at it. - Atheon "baby bumpers" - Yes, please. They're not necessary when you have a good team who play well together and know roles that we have unanimously determined by preference and vote. I didn't support the bug that broke him. - Atheon's teleport behavior? - Please, Bungie, please. Most successful Raid teams have found that different members are better at different roles. This is a TEAM event. I, for one, am the dedicated Relic-holder for that fight. We've watched gameplay mechanics, we developed a system, a strategy, to break our group into two. Portal team does what needs to be done in the portals, and Gatekeeper team survives the hordes of suicidal Harpies, opens the necessary gate, and generally does the most damage to Atheon once Portal team is out, because we're busy getting ready to go back in again. [b]The Atheon teleport change will break not only our strategy, but most successful teams' strategies.[/b] The fight will be utter chaos. Not everyone plays the same role in a team - that's what makes a TEAM. If we could all perform the same roles, we'd be interchangeable. Why stay together? Our group dynamics are great and we all get along well, but the glitches in Atheon's fight were tough enough to get through without someone raging. The deaths of a single dedicated member alone can make the fight unwinnable. [b]We are using legitimate strategy there, Bungie.[/b] There is no unfair advantage, no taking advantage of unfair enemy behavior (some predictability is not a bad thing!), we just got our team 100% set this week! Not everyone can be expected to perform the same in a team. We all have strengths and weaknesses and that is part of what brings us together. [b]We fill in each other's gaps in playstyle to complete the group.[/b] Please rethink this Atheon patch. "Baby bumpers" are great. Make the community fight for their victory! But don't completely trash mechanics that aren't broken. I know six of me could not beat this Raid, nor could six of any other gamer I know. Level playing fields are great, but don't take away our individual strengths. Sorry for the long post. I have reposted this in the Feedback forum where it belongs, as I've asked others who post in the #destiny category. [b]I've always supported you guys and plan on continuing to... Don't break the Raid, please![/b][/quote] best thread ive seen my sentiments excatly bungie dont ruin our team dynamics

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • To add on to your story: If you mix everything up all you do is to first -blam!- every system every team had completely up and you make this raid extremely hard to complete, this does not mean working together as a team more will get you to complete the raid, it will be just as much teamwork, all it requires is for everyone to learn what to do on every position which takes a shit load of time (and will be a total bitch if some team members know how to do this and others need more time, which will only make sure that every randomly made team will be very unlikely to be able to complete the raid.. IS THIS WHAT YOU WANT BUNGIE?!), instead of improving the raid it just makes it shitty, sorry to say... Why i think that randomly made teams wont be able to complete the raid and only clan members will: Because people don't have 10 hours for the least or more to learn what to do on every position to be able to complete this, clan members will have a much easyer time getting together to have another try.. For random teams: the guys you play with on Monday wont be there on Tuesday.. You will never be able to get to an agreement where everyone can try again, you will be required to get a/serveral new members in your team, if you're lucky they are experienced, but you're more likely to get people in your team that have to learn all this, which they cant be blamed for .. But it will make it almost completely impossible for randoms in a fireteam to complete the raid.. Long story short: Thanks Bungie? Please don't do this update.. It will really ruin the game for everyone willing to do the raid (because it will be impossible) that doesn't have a clan or a clan with enough members that will be willing and have time to do the raid

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Yeah, this is definitely one of the dumbest things they've done in the game. Who the shit fights against the ability to strategize? I actually think that the raid developer wasn't told of the teleporting mechanic, and he was butthurt that the players could figure it out when he thought it was random.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • “There should be no single answer for how to win in Destiny.” "We've added "baby bumpers" to areas where players could knock Atheon out of the environment." I'm beginning wondering if this company is beign run by monkies.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • I approve of this post.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • [quote]I have not complained about any changes to this game. - Loot Cave - okay, patch it (and you gave us a fun Easter Egg at that). - Gun nerfs/buffs - you guys know best, you can watch how we play and address what's needed to provide multiple alternatives with weapon selection in PVP. - Templar column - Even though I backed this as a "strategy", I only tried to help *one* group that insisted on it and my group has always had dedicated roles in that fight. We played the ground game and continue to do so, we're better and faster at it. - Atheon "baby bumpers" - Yes, please. They're not necessary when you have a good team who play well together and know roles that we have unanimously determined by preference and vote. I didn't support the bug that broke him. - Atheon's teleport behavior? - Please, Bungie, please. Most successful Raid teams have found that different members are better at different roles. This is a TEAM event. I, for one, am the dedicated Relic-holder for that fight. We've watched gameplay mechanics, we developed a system, a strategy, to break our group into two. Portal team does what needs to be done in the portals, and Gatekeeper team survives the hordes of suicidal Harpies, opens the necessary gate, and generally does the most damage to Atheon once Portal team is out, because we're busy getting ready to go back in again. [b]The Atheon teleport change will break not only our strategy, but most successful teams' strategies.[/b] The fight will be utter chaos. Not everyone plays the same role in a team - that's what makes a TEAM. If we could all perform the same roles, we'd be interchangeable. Why stay together? Our group dynamics are great and we all get along well, but the glitches in Atheon's fight were tough enough to get through without someone raging. The deaths of a single dedicated member alone can make the fight unwinnable. [b]We are using legitimate strategy there, Bungie.[/b] There is no unfair advantage, no taking advantage of unfair enemy behavior (some predictability is not a bad thing!), we just got our team 100% set this week! Not everyone can be expected to perform the same in a team. We all have strengths and weaknesses and that is part of what brings us together. [b]We fill in each other's gaps in playstyle to complete the group.[/b] Please rethink this Atheon patch. "Baby bumpers" are great. Make the community fight for their victory! But don't completely trash mechanics that aren't broken. I know six of me could not beat this Raid, nor could six of any other gamer I know. Level playing fields are great, but don't take away our individual strengths. Sorry for the long post. I have reposted this in the Feedback forum where it belongs, as I've asked others who post in the #destiny category. [b]I've always supported you guys and plan on continuing to... Don't break the Raid, please![/b][/quote]Seriously I quit if you go through with this bullshit.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I agree as well, I just completed the vault on hard. I don't know how we're going to do it now that we don't have a set team. Everyone had a specific role, now the vault will be somewhat impossible for some gamers. Don't add this Bungie, you're ruining one of the best things that made the vault great!

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • DO NOT CHANGE THE TELEPORT MECHANICS.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Bump

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Agree why change something after everyone has learned it.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • The random teleporting will destroy raid groups and those guys that we choose to be on portal patrol or oracle killing are going to suck..

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Completly agree with you, i think this new atheon random teleport is going to ruin the raid

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I agree 100% with the original poster. This may be the update that puts me over the edge and makes me quit this game. Even though I bought a season pass. What a fool I was...

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by vIRL_Warlock: 10/18/2014 8:53:49 PM
          Whelp I'm done attempting this raid. Alternatively everyone who does the raid will switch towards a titan defender meta creating a one correct strategy that was claimed to be wrong in an earlier update.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by MagneticZ33: 10/18/2014 4:49:29 PM
          bump....I haven't beaten atheon since I've only attempted the raid once...I really hope Bungie listens to this particular feedback

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Bump ;)

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Bump.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • im disagree with this, Atheon is suposed to be the strongest boss of the game, and he cannot teleport who he wants in the "other world" bulshit! thi is the best update ever, plus the vex buff !!

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • Great post.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Couldn't agree more

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by Slothful Koala: 10/18/2014 7:04:45 PM
            The changing of the teleport mechanic is fine, and I fully support making something that was supposed to be a truly insurmountable task more challenging. But if we talk about what the real problem is, the raid gives you nothing. The raid, as is, takes an hour or so with a team that is comfortable with one another. Adding in this new mechanic of random teleports sounds challenging. I don't know that raids are even worth completing as is, even with certainty I can complete them. The raids need either more rewards, or better ones to warrant completing (less ascendant energies, more shards). The game needs more and/or better rewards to warrant playing. Not that it isn't fun, but a game about loot that has fairly limited loot? Not so interesting.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • We can only hope they listen to you good sir.... If they change the telephoning we are all screwed....

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I agree whole heartedly with this post. Hopefully who ever reads these posts will see this one and look at the "patch" again. but I wont hold my breath.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • the arheon random teleportation best update ever !! Atheon is the strongest boss of the game, of course he can teleport who he wants!!

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          4 5 6 7 8 9 10
          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon