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Destiny

Discuss all things Destiny.
Edited by EtherMagz: 10/17/2014 6:21:00 PM
8

Please read for my atonement. Some suggestions that are constructive I guess Sorry if I offended you with my other post.

This is my suggestions for this game after staying quiet, observing, collecting data and playing it for countless hours. So I'm writing this thread because my last one received a lot of hate. The way I conveyed it was rude I admit. It was extremely short, yet I seem to piss a few people off. I apologize. Here's my first written feedback. Feel free to agree, disagree and share your opinions. If there's something that you can't agree with or if it gets on your nerves, please bare with me and continue reading. Either way, I will respect your opinion. [b]Weapon Nerfs in PvP[/b] This topic has been seen through the forums many times about what needs to nerfed and what doesn't. I'm not here to talk about what guns need to be nerfed. Rather, I have a suggestion. Before you fine people at Bungie make decisions about what needs to be taken down or buffed, how about looking at all opinions from the whole community rather than just a small percentage of people who complains. To me, it seems like you guys/gals are only listening to the people who are having trouble adapting to the situation. This should also be handled separately from PvP and PvE. I can't stress that enough. The Raid is extremely hard on Heroic. [b]Throwing Knife from Hunters[/b] I am a Hunter. Lets get that out of the way. But man that throwing knife. I use it personally and honestly, you folks need to change the hit detection on it. I can throw it to the right of the person and receive a head shot. I have proof on my Xbox live feed. That's just insane. We have a perk called [b]Knife Juggler[/b] and can get our knife back instantly after a head shot. Fix the hit detection/box or whatever its called making it harder for us to instantly receive our knife back. Easy counter against knife throwers is sliding and shotgunning them in the crotch. Happened to me plenty of times. Kudos to those players who adapted to me countering your shotgun. [b]Blade dancers[/b] Yes I know this is very old news. My suggestion for them is simple and I am pretty sure people have already mentioned what I am about to say. They have a perk that grants them a full health bar after getting a kill making them near damn impossible to kill. Unless the opposing Guardians are spread apart, the chances of taking down a blade dancer with that perk is really slim. How about after the third or second kill, we get our life back or through a 'luck' system? It seems fair in my opinion. Just don't give us a full health bar after the first kill. Increase the luck after the second kill. [b]Titans and their temper tantrum[/b] My only pickle with them, is this. Check out this scenario. I brought this Titans health to nearly nothing at all until he activated his hulk smash and gained invincibility for just a moment making it damn near impossible for me to kill. For just that moment of invincibility, it granted him enough time to follow through with the fist of havoc leaving me speechless and questioning my accuracy but after reviewing my videos, my accuracy is pretty much on point. Maybe lag is a factor in this situation? I'm not sure myself. [b]Punishment for the deserters[/b] People who leave matches because they are losing should be given a warning.( Just one because what if people need to leave for important matters?) After the first, they should be suspended from any PvP event until whatever time penalty you guys choose. [b]Weapon Nerfs in PvE[/b] Again, This should be handled separately from PvP and PvE. I can't stress that enough. The Raid is extremely hard on Heroic. [b]Hot keys for synthesis[/b] I'm sure I speak for everyone when I say that hot keys can be a huge game changer in situations like doing the Raid. Pressing start to use synthesis takes only seconds, yes. But in situations that are dire, seconds could seem like a lifetime. A quick refill with just a push of a button would greatly increase the odds of not dying and supporting your Raid team or any PvE playlists for the matter. Maybe allow us to map the directional pad for more useful things other than gestures? The cool down for synthesis is 5 minutes. Again, in situations that are dire, it can feel like a lifetime. How about increasing the cool down after some chain kills that are in 2 seconds of each other? Or some other way to increase it. Feel free to share some ideas. [b]Communication[/b] Adding communication is extremely important and I know you folks at Bungie are already working on it but I want to share my idea anyways. In the Crucible, add comms the way Halo was handled. If you people have never played Halo, heres how it worked. In Rumble or FFA, we can toggle when we wanted to say something. In Team Slayer (any other team playlist) we can talk with everyone pre-game but not during the game (only with your team of course) and then able to speak post game. In strikes, open all communications. In the tower, allow us to walk up to a Guardian we see of interest and toggle to speak to that ONE Guardian. Like pressing the interact button and adding a chat option that can be requested and they can accept the chat. That way, we can recruit people from the Tower that share the same goal.

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  • I've adapted. I really don't get the entire ordeal and whining about blade dancers. I main a warlock, I can easily take an entire group of people taking a control zone with my super. Blade dancing it's equally a 1-hit kill as the rest of the offensive supers. The difference is, I don't have to go around chasing people to get my kills, they do. A good hunter is deadly with it, more often than not, I see bad hunters that you can easily avoid. It's not really that hard to avoid, you see one running at you? Adapt. Use the map terrain to your advantage, get the -blam!- away from their line of sight, confuse them until the super runs out, and then, go for the kill. It's so damn satisfying.

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    • Edited by robbinnDaHood: 10/17/2014 12:28:31 AM
      As for the "Hungering blade" mention it does not give them full health it just resets the timer on their health regen also it applies to blink strike as well so do we have to get three kills in a row to get hungering blade for that? It basically just takes you if combat

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      • Yeah i liked the ban hammer system bungie implemented with the halo multiplayer.

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        • ...but how do we know that your intentions aren't grim?

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          • You make some good points. The only thing I disagree with is the Titan panic attack. If we have headstrong on we're suppose to be that way. It makes us harder to kill while performing fist of havok. And if we have have helm of inmost light when can then aim while in the air and still be tough to kill. We aren't invisible though. I've been killed several times in the middle of my super. Just takes a lot of damage to be done in a short amount of time. Shotgun or fusion rifle will usually do the trick.

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            • I have mixed feelings about ammo synth hot keys. I know ammo synths are essential in high level content but I like the idea of having to open the menu and here is why. It is essentially like digging around in your back pack (or in this case summoning your ghost) mid fire fight. I don't feel like you should be able to get more ammo in a live fire situation unless you are in reliable cover. If I can restore my ammo while charging across the battlefield I feel like a certain amount of depth will be lost in the ammo synth system.

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              • Edited by ColdAtrophy: 10/16/2014 7:55:31 PM
                I'm not a Hunter. I'm a Titan. However, I have a Hunter that I have just reached level 11 with. I have a friend that I play with on a daily basis that is a Hunter and I play with my girlfriend's son who is also a Hunter. You touch on the issues with the Bladedancer. While your reasoning may otherwise be sound, I worry about them nerfing the Hunter because of the implications that has for PVE. Until Bungie acknowledges that these things need to be separated, I don't think we should advocate for them to change anything. If the Bladedancer of the Gunslinger got nerfed in any appreciable way, they would become nearly useless in many situations that I feel they are already underpowered in for PVE. The Golden Gun does barely any damage to Ultras or bosses and the Bladedancer on higher level strikes or the Raid is nearly laughable for damage output vs risk to the player. I think the main thing that we need to stress to Bungie before anything else is, like you said in reference to weapon nerfs, that the PVE and the PVP need to be separated. What works for one may have dire consequences for the other.

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                • ^^^

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