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Edited by HMTKSteve: 10/15/2014 8:16:53 PM
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The more I think about this patch the more angry I become. Bungie has both removed creative ways we have used to run the VOG and they have nerfed powerful weapons that allow us to beat the VOG/Nightfall without having to resort to the cheese. If our exotic guns are so OP in Crucible why not simply ban them from Crucible matches or remove their perks while in the Crucible? Bungie is beginning to remind me of a middle school dungeon master who gets angry when his players figure out ways to easily overcome his scenarios. I feel like Bungie is taking an adversarial role against the player base. When this game was hyped we were told it would be a sandbox with each encounter having multiple ways to solve. Yet much like the novice DM who creates encounters without thinking things through Bungie is changing the rules in the middle of the game. One of the unintended consequences is that it creates an even worse power gap between the early and late players. For example, I created a Warlock and abused the loot cave. Because of this I have about 200 bits of Warlock armor materials. After the loot cave was patched I created a Titan... I have several pieces of Titan armor that could be upgraded by I have no Titan armor materials. Green and blue titan armor never drops for me. The majority of my armor is ready to be upgraded and the only sure way I have to get the materials is to buy green armor from the vanguard and scrap it. What does that tell me? It tells me that other players who picked up the game late are probably in a similar predicament. Bungie, check your data. Is the problem with the weapons themselves or is it a case of early adopters having had access to things you later removed? Another obvious change was removing ascendant materials from Queen gear. How many early players stocked up on those materials before it was patched? Simple changes can have huge impacts in a game.
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  • The analogy of a novice GM occurred to me, as well.

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  • As a avid dnd player I'd have to agree they seem like a new GM who wants to railroad their players into every situation and each situation be solved the GM's way or no way at all. This doesn't make for a good game.

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  • I like the idea of removing exotics from crucible. I'm not a huge PvP player, but it would seem to me that if balanced PvP were the focus, players would not get bonuses from weapons and armor, and should simply have options to choose a generic primary, special, heavy, and their starting subclass super. This allows a more accurate test of skill for PvP players and allows PvE players, and PvP players, to enjoy their rewards outside of the crucible. I find it hard to see how it could be a true test of skill using a maxed legendary or exotic AR, with several damage boosts and other perks to give a player and advantage.

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  • Exactly. Like Halo.

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  • I completely agree with you however as far as the PVP in destiny is concerned they are better off implementing a similar system to Halo reach

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