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Are you kidding it's the only time this game throws a curveball at you and shows some innovation that I wish was in the full game with most if not all boss battles something different isn't always a bad thing.
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After going through it up until Atheon (we stopped at that point), I think I'm just going to call it the Vault of Jumps.
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I like to call it Vault of Bullet Sponges (VoBS for short). I mean, it's okay, yeah, it takes a lot of coordination, but making them bullet sponges to increase the difficulty just feels like lazy design for me.
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They should have designed a slide or something for that long descent section. I felt like the dropping and gliding would never end.
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