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originally posted in: Iron Banner Unfair
Edited by GrimTactics: 10/10/2014 5:32:31 AM
1
Agreed. The issues are: 1. Bungie chose Control, and only Control, as the game mode. This requires a full team of component teammates. Sadly, most teams you get put on as a single are all randoms. No communication, no teamwork. In Clash one or two good players can carry the team. THE LEAST Bungie could do is offer both game modes as a random option when playing Iron Banner. 2. You only get XP for winning. That is the number one reason people quit out. I'm sick & tired of being constantly put into rooms where it's 17000 to 5000 6v4. How do they not have enough commonsense to realize that high quit rates would occur because of that? 3. No penalty for quitting. I don't blame those that quit because you don't get penalized at all. It should be a -25 IB points for quitting at least. However, if they are going to issue a penalty then they have to also offer rewards for those that stick it out and lose. Just do like Crucible and give like 10 points for a loss. The more I play this game the more I see its shortcomings. I wonder how much of this game the devs actually play. From the huge advantages certain classes have over others, the sheer repetitiveness of the day to day game options, and the choices of how weapons perform in PvP, I am starting to feel like we all paid to play a beta. So much needs fixing in this game. Oh, and the Titan stick grenades? I want to slap the person the developed those. Terrible and useless in PvP vs Hunter and Warlock choices but that's just my opinion on the grenades. I thought the Hunter got shafted but since playing as a Titan I see why so many complain about how bad they are.
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