I don't really like pvp myself but I wouldn't mind the pvp portion of the bounty if it wasn't for the fact that there is a negative marking system in play. I know I'm bad at pvp but I'm willing to go in and give it a go, stick with the team I get right to the end of every match. The problem with the bounties as they stand is that they punish you for this. I make a small bit of progress for a few matches and then one bad match and it's all wiped out in one go.
I think having a pvp portion is not the worst thing in the world but they should have made allowances for the fact that not everyone is at the same level in pvp and especially since dying by any means results in loosing points compared to only getting points for kills with a specific damage type makes this a very punishing activity. By all means increase the amount of points needed to actually get the bounty completed but in return remove the penalty for deaths or at least only count deaths caused by the same damaged type as required to complete the bounty.
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