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Destiny

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Edited by InguinalSlayer2: 10/2/2014 4:56:59 AM
98

Bladedancer is virtually worthless in PvE

Read the edits, plox. So enough about all this constant whinage about how bladedancer is in PvP (yeah I know he killed you, but it's ok. You can get him next time). How about we direct our attention to the bladedancer's lack of performance in PvE? Yes I'm a hunter. No I'm not whining or crying. Bladedancer super as a whole is virtually outclassed by a stick in high level content. The entirity of end game missions revolve around avoiding fire and surviving. Bladedancer flies in the face of this logic, including a super with barely more dps than a standard melee, and the inability to kill a single major/ultra, much less a standard unit without him first killing you. Plox buff. Would love to hear thoughts. Edit: I'll admit, most of the supers aren't particularly effective at high level content. But at least you aren't required to kill yourself to execute a super. Further edit: I know bladedancer is good for revives. That's why I'm talking about the super. Why should we be restricted to only one viable BD PvE build? Also, you know you can play gunslinger then switch to BD mid-fight for crouch invis to revive. Further further edit: If anyone wants to say BD was designed for PvP and Gunslinger for PvE that's ok. I can see how most classes have certain PvP and PvE aspects. This makes sense. It would be ok. But providing 6 subclasses with equal viability produces increased diversity and replayability, if that's what Bungie is needs. Maybe sort of [b]final[/b] edit: Why can't different subclasses have increased viability? I'm a fan of diversity. Every MMO and RPG should feel this way. I know Destiny is not inherently both, or either. But adding diversity to each subclass to provide for varying roles and playstyles within each aspect would provide infintely more customization, diversity, and enjoyment; especially with the people that don't want to have the same raid gear and the exact same build to do certain things at end game. People choose different classes for a reason. Why not have increased viability to further differentiate end game guardians?
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  • Edited by Vocu: 10/2/2014 4:41:47 AM
    i use bladedancer in pve only for invis revives, everything else in the kit is worthless in boss fights. and the people who complain about them being op in pvp, are just idiots who think being grouped together is a good idea, when u see a glowing blue guy coming but that could be said about the other 2 classes with better aoe supers that give them immunity to dmg while using, hunter being the only class without an immunity/massive dmg reduce gimmick

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