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Edited by NoXiosis: 10/1/2014 8:02:06 PM
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because heaven forbid the 10% of people that buy games just for story aren't satisfied!!! It's not like they had the ability to know this game was going to be mmo-ish and not a traditional RPG. nooooo that was too much work to look into but yet they come here to give an opinion on something they bough for the wrong reasons. kinda like buying skyrim and complaining that it doesn't have a turn based combat system like final fantasy.
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  • [quote]because heaven forbid the 10% of people that buy games just for story aren't satisfied!!! It's not like they had the ability to know this game was going to be mmo-ish and not a traditional RPG. nooooo that was too much work to look into but yet they come here to give an opinion on something they bough for the wrong reasons. kinda like buying skyrim and complaining that it doesn't have a turn based combat system like final fantasy.[/quote] Uh...Skyrim has a story. A lot of extra stories too

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  • Changing the point of comparison now?

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  • but what if i like turn based combat and only that because in my opinion that's the best way to make a game? is skyrim a bad game because of it?

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  • Then based on that that would it have been anything close to what you wanted based on any advertising done

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  • Advertising is advertising...its always misleading/vague/hyped, thats how you sell games. if you aren't intelligent enough to discern between marketing of a game and what the game will actually deliver, i think you should reconsider what games you buy.

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  • Why would I reconsider the games I buy? I'm for the most part happy with what I buy. Aside from maybe diablo3

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  • because anyone who buys games based on its marketing campaign is sure to be disappointed because every game created in the last year has been overhyped to death to garner better sales

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  • That's why I play the beta of a game if possible and do as much due diligence as possible in determining if it's something I'll like. I'm not saying go to Hell cry baby or anything. I was just disagreeing with that particular comparison.

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  • "if you aren't intelligent enough....." If you are, here's a cookie

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  • And that means what? That you can't understand why that is a bad comparison?

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  • it's not a comparison. read it again carefully and learn to use proper grammar mechanics. Comparison draws similarities between X and Y. I've provided you with what we, in the English speaking world, call a generalization followed by an ultimatum. If you haven't completed 8th grade Language Arts yet, please abstain from debate.

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  • Again. Calling you out.

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  • Wow you made a comparison. A bad one. Point A to B works when you use similar things. Getting mad? Do you even English bro?

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  • Except Bungie themselves hard sold the world and said they wanted Destiny to be held alongside the likes of Lord of the Rings and Star Wars, and they didn't deliver. As a narrative for a shooter Destiny comes up lacking and as a narrative for an MMO it also comes up lacking.

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  • <citation needed> im gunna need the link to that quote friend. Even if it's real... "wanted" "WANTED" whats devs want is not always what the consumers get. This happens with literally every video game that's funded by a larger corp. I used my head and common sense to determine what destiny would come out like, and i was rather impressed with the final product. Yes the story could've been deeper and more thought out but the story (no matter how good) would never be a crucial part to the game other than a bit of a backdrop. This game revolves around its Post-campaign content, not the story. would it have been nice? yes. would it have improved my experience playing? very marginally as its about what....10% of the content?

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  • [url=http://www.gamespot.com/articles/bungie-says-destiny-can-sit-alongside-star-wars-lord-of-the-rings/1100-6413676/]Bungie says Destiny can sit alongside Star Wars, Lord of the Rings[/url] COO Pete Parsons: ""We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter, or Star Wars; we've already seen they do that with Halo," Parsons said. "We were extremely proud of what we achieved with Halo… I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before."" [quote]This happens with literally every video game that's funded by a larger corp.[/quote] I'm sure that many games do not turn out in the fashion their devs wanted but it's a matter of attempting to sell your game based on what what you "wanted" but delivering something that falls well short of that. [quote] I used my head and common sense to determine what destiny would come out like, and i was rather impressed with the final product.[/quote] The problem is, many that are finding fault with the narrative also used their head and common sense to determine what Destiny would come out like. They used Bungie's past work with Halo and how they were able to tell a complete and engaging narrative that captivated the hearts and minds of many fans and they left the final product less than impressed. Everyone is entitled to their own opinion, which brings me to... [quote]Yes the story could've been deeper and more thought out but the story (no matter how good) would never be a crucial part to the game other than a bit of a backdrop.[/quote] Not a crucial part of the game to you. For you the backdrop is inconsequential for others it is far more important and something that helps to pull them into the game world and more importantly, keep them there. You might not need it, but that doesn't change the fact that others, with different outlooks and opinions than you, do. [quote]This game revolves around its Post-campaign content, not the story. would it have been nice? yes. would it have improved my experience playing? very marginally as its about what....10% of the content?[/quote] Once again, you are only looking at this from your singular viewpoint and not allowing for different outlooks and opinions than you. It might not have improved your experience playing and that is great for you, but maybe it would have improved the experience of others and discounting their concerns because they don't align with yours is no more fair than someone telling you that you are an imbecile for liking a game with such a threadbare framework. And in regards to how much the story is actual content, I'd argue that it is way more than just 10%. Every time you rerun a campaign mission, a strike mission, a raid, visit the tower, interact with the NPCs (storefronts) you are interacting with the world of Destiny, which is impacted by the story. All of the world is meant to be cohesive and pull you into the world of Destiny, if you are just looking at the game as just a shooting gallery and higher number values for equipment, I'd venture a guess that Bungie, while happy to have you enjoying the game, is a bit disappointed because they WANTED to make this something so much more.

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  • I''m not saying my opinion is the only right one, i just gave my opinion. Play all story mission through and you'll hit level 17 in about 6 hours. The world of destiny =/= narrative. The narrative is weak, however, the world is rich as well as the gameplay. You cannot confuse the two. The narrative does influence the world in ways but all content after completing the "narrative" is more about playing for gear than "getting enveloped into the game" 25 times until you get that sweet exotic gun. An amazing story would've helped but factually, its less than 10% of the content the game has to offer. While the narrative does influence the majority of the content, the two are not directly correlated. Of course, some people may see it differently but no matter what anyone's opinion is, the story is a minimal aspect of the game as far as content goes. I was ready to see halo level story when i popped it in but i wasn't as disappointed when i realized how much more it had to offer. Ill keep my fimgers crossed that they add some enriching twists to the story upon future expansions. But until then i'll be enjoying this game for what it does right.

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  • [quote]I''m not saying my opinion is the only right one, i just gave my opinion.[/quote] [quote]While the narrative does influence the majority of the content, the two are not directly correlated. Of course, some people may see it differently but no matter what anyone's opinion is, the story is a minimal aspect of the game as far as content goes.[/quote] You're not saying your opinion is the only right one... but you are saying your opinion is the only right one. If you don't see how contradictory those two statements are then I just don't know... [quote]The world of destiny =/= narrative. The narrative is weak, however, the world is rich as well as the gameplay. You cannot confuse the two.[/quote] I'm not sure how one can say the world, which our understanding of is based off the story, is rich when the narrative is a threadbare as it is. But to each their own. I for one, enjoy the gameplay (and will gladly agree with you there) but in terms of of the world being a rich place... I can't agree. It's hollow at best and that's very, very disappointing (for me). [quote]An amazing story would've helped but factually, its less than 10% of the content the game has to offer.[/quote] You keep throwing this number around and I'm confused by how you are coming to it. Everything in the game (including the crucible) is influenced by the story. Every campaign mission is tied into the story. Patrols are linked to factions, characters, and bounties tied into the narrative fabric of the world. Likewise with Strikes, Raids, and the Crucible. Everything is tied together by the narrative. The problem, at least for me, is that the fabric is very threadbare and thus makes the experience in the world, one I personally want to be engrossed in, very, very hollow. [quote]The narrative does influence the world in ways but all content after completing the "narrative" is more about playing for gear than "getting enveloped into the game" 25 times until you get that sweet exotic gun.[/quote] Once again you are describing what the content is about after completing the campaign is about to you. Others want, and feel they were promised more. The threadbare nature of the narrative makes them disappointed in the the product they want to get invested in and while I enjoy the game quite a lot, I can agree with the sentiment and have my own concerns about it as well. Conversely, when factoring in exactly what Destiny is attempting to emulate (an MMO, at least on a small scale), it doesn't match up when compared to those types of games and it doesn't compare to Bungie's past efforts either. I'm super glad you are enjoying the game for what it does right and I'm sure we could debate many more aspects of that as well because I have major issues with a variety of things in the game, but your enjoyment of the game doesn't discount the thoughts and feelings of those that feel the story is a major let down. For them (including me), the story is more than just 10% of the content and even if it was it's the most important part for our enjoyment of the game.

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  • YOU THERE! WE NEED YOUR LOGIC AND WAY WITH WORDS SIR. I IMPLORE YOU TO WRITE US A CALM AND CRITICAL THREAD EXPRESSING THESE EXACT OPINIONS, FURTHER IN DEPTH! THIS IS EXACTLY IT. READ THIS AS AN EXCITED YELL MR.MAN

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  • I agree that the story INFLUENCES the majority of the game. But the CONTENT as far as actual content, as in story missions, as in a quantitative measurement of play time, is small. Some people might weigh it heavier for their experience, but that's a qualitative measurement of content. Everything else I can agree on.

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