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Edited by Saninus: 1/3/2015 3:43:38 PM
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Why Bladedancer is OP and a fair solution to the problem.

https://www.bungie.net/en/Forum/Post/86442024/0/0 *A forum user (iacchius) averaged out the k/d of the top 100 players for each class... Make all the excuses you want... ;) ...that's a .76 k/d spread between the top 100 Hunters and the top 100 Titans. Take into account that most of those players are rocking over a 3.0 k/d and that margin is even more ridiculous! *updated with a good balance suggestion and addressed pve* I've been in 10 of these threads over the last couple days. I see the same responses over and over again. Hunters are too worried about losing their favorite power. Every one else is just tired of getting team wiped. Let's just sum up the problem. Nice and clear. Easy to understand... *Arc Blade out kills every other super in this game.* It travels too far and last too long. Yes, they can be killed while using Arc Blade. With maps offering ample cover and Hunters having access to Hungering Blade, blink,(free) dm resistance, dash and increased movement speed... Unless the Hunter calls it in at the worst possible time (out in the open with a team focus firing) he's going to get some easy kills. Our super canceling your super does not in any way balance things out. We get 1 whole kill for stopping your potential kill streak. Awesome! Now let's go through all the lovely and intelligent responses that this subject generates, one at a time: -Titan and Warlock supers can wipe a whole team in one move! A: Yes they can. BUT IT NEVER HAPPENS! It doesn't. People don't group up like that. You can be damn sure if they see an enemy running at them, they spread out. Quickly. If we saved our supers to achieve a kill streak that Arc Blade provides in almost every match, we'd be holding on to them for days... It's the distance that Arc Blade can travel that makes it so unbalanced. If it was wiping out teams all huddled together, I don't think anyone would complain. As it stands Arc Blade can achieve better results across multiple map areas. -A Hunter can be stopped easily during Arc Blade! One shot gun blast! You must be bad. A: I might be. But so is everyone I've ever played with or played against because I rarely see Hunters get shut down. What most of you don't understand is... we don't all ping the same to whatever server they are connecting us to. I have great internet, but from my perspective Arc Blade is practically unstoppable. Combine lag, damage resistance, a dash that goes way too far and you end up with an unstoppable juggernaut wiping entire teams. -Supers are supposed to be OP. Stop whining. A: Yes. Supers are supposed to be OP. The problem lies in one super far exceeding the other supers kill potential. The 5 other subclasses seem to achieve about the same kills with their super. About 2-3. Arc Blade seems to usually net about 3-5. That's a problem of balance. It just is. -Titans and Warlocks can panic super! A: Yes we can. And it nets us a whole one kill. One less than our average. Which is 2 kills... which is probably why we do it. Why hold on to something that isn't of that much value if it can save your life now?! If FoH or Nova Bomb was as valuable as Arc Blade, we might not waste it! ---------- My point in this is: right now there is a subclass that is out of whack with the other 5. It just is. If Bungie reduced Arc Blade to a 3 kill max (4 with an exotic and the enemy would have to be very close together) and slightly reduced the damage resistance, that would bring it more in line with the other supers. 2-3 kills. 4 if you win the lottery. (I actually posted this as a response in another thread. I'm tired of looking for other people's thread to follow the conversation) * I've seen quite a few people suggesting lowering the time limit that Arc Blade can be active and not limiting the amount of kills it can achieve. -I like this. It deals with the current problem (Arc Blade achieving too many kills across too large an area) while still leaving the Hunter in a strong position to deal with groups. *I do not want Pve Hunters to struggle with Arc Blade more than they already have to. I'm not against separate balancing for pvp and pve. That's Bungie's thing. I have no desire to see Bladedancer nerfed in pve. Doesn't mean that it doesn't need some tweaking in pvp though... * Destiny - Don't Date a Hunter: Why Hunters are So…: http://youtu.be/GKi30mhzglw Great video. It's Goldengun focused, but addresses Arc Blade which suffers from the same issue. Thanks to "Horrendous Noob" for the find. Destiny hunter Arc blade montage: http://youtu.be/XzUmSC2dip8 A little video reference for those that don't realize how long the power is active... ...or choose to ignore it. ;)

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  • Only solution one would need when it comes to a blade dancer is a shotty to the face, followed with a melee to the nose.

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    Oh yeah what about Titan foh I could be 4 meters from them and bam I'm dead

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    • No. Hunters super unlike the other classes can be stolen. If you use blade dancer and get killed mid animation you lose it. And not to mention they can be killed fairly easy. And super can counter it. Not hard

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    • Agreed. Nerf in pvp, buff in pve.

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    • It's far from OP

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    • Arc blade is the one super I literally run away from, and I would consider myself decent in pvp. But it also has the same drawbacks as Radiance, it's a super counter magnet. 7/10 times I use Radiance I get FoH, nova bombed, arc bladed or GGed in the face.

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      • This post is retarded. Bladedancers are the most vulnerable compared to other classes supers. If anything, titans invincible panic smash and warlocks invincible panic bomb should be nerfed. Hunters are underpowered compared to warlocks and titans. Get good.

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        • Blade dancer is not Op. Op is fgt tho

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        • First bladedancer is nerfed .....then Gunslinger, then Nova Bomb, Radiance, FoH, then the OP bubble.

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          • Edited by Th3 BlueGh0st: 6/15/2015 12:47:38 AM
            The only super that a bladedancer has an advantage over is gunslinger and even then gunslingers can easily just pop them and the bladedancer is down. In casual crucible it isn't op but it is annoying. Much like every other super in the game. In trials bladedancer is one of the weaker subclasses because of the surplus of the bladedancers greatest enemy; communication. Bladedancer is ok. It has a chance to get killstreaks and has a chance to die while doing it whereas Titan smashes and Nova bombs make u damn near invincible but guarantee u a kill ( many times 2 if used by a skillful player). In the end it balances out. It's a frustrating "balance" bungie has givin supers. Look at it this way. The only supers that can be countered are sunsinger, gunslinger and bladedancer but they aren't guaranteed kills like a nova or fist of panic.

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            • Bump.

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            • hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha. bladedancers have one the the weakest ultis compared to every other class. its only OP if your team is stupid enough to stand together,

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            • Oh that's why I suddenly got responses to my old post, this post got revived

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            • Edited by K1msest: 6/15/2015 2:24:47 AM
              Bladedancer OP ? Been a while since a played that shity subclass in PvP, only use it on PvE, Gunslinger isn't enough OP? It can OS 3 guys whit a single explosive bullet shooted from 150m whit the long range perk, did you know how many times I killed the entire team in the heavy ammo box try it whit the Bladedancer pffffff scrubs use it for Blink that shity jump, noobs didn't know what to do against a blink user, just don't move and R2 whit the Felwinter. [quote]Arc Blades net usually get 3-5[/quote] You must be joking? Pffff if you get 3 kills whit it I will give my Hawkmoom.

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            • How about if I shoot a guy more than 5 times he dies? Same goes for fists of havoc.

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            • I hate how if I goldengun a titan right as he foh he lives that is some shit

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            • Yeah I stopped reading after "one shot gun blast", Arc Blade is not at all Overpowered, if it was I'd be a god at PvP but its not, sure i can wipe teams with Arc Blade, but I can also wipe teams with Nova Bomb, Fist of Havoc, even the Defenders Ward of Dawn ( if they are dumb enough t o run into it while I'm running blessing). and honestly if they are going to change any of the mechanics they either need to shorten the melee range of the warlock or force them to get a kill in order to proc their shield (the titan has to actually get a kill with the melee to proc where as the warlock just needs to hit you).

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              • I usually only get one or two kills with arcblade. I vastly prefer golden gun.

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              • Edited by Fire Bird 120: 6/15/2015 1:58:06 AM
                I have killed so many Arc Blades, that I know that only people that are 11 or younger complain about it (*Cough, Cough* Bad Joker Boy * Cough, Cough*). Honestly, as a Hunter I almost always use GG in PvP. A few shots from my gun, then a Throwing knife to the face kills any Arc Blade. A Titan, if smart, can put a few rounds into one, then shoulder Charge. A Warlock can use Fusion Grande, then some Shots from a gun. Or, you know, any other super. Edit: Any Grenade then back up while shooting, works every time.

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                • It's shouldn't be buffed or nerfed. Leave as it is. The super is already USELESS in PvE. And we all know Bungie would tamper with it in both to appease the PvPers.

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                • I main I hunter and rarely get more than 1 kill with bladedancer... Always 4-6 kills with FoH or nova bomb.

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                • Bladedancers are great for closing the gap between you and your opponent. However we are squishy and can die more easily compared to void walker or FoH users. Can't really one shot locks or Titans when they use supers. But bladedancers can be countered when done right

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                  • A wall of false.

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                  • Using the "logic" applied elsewhere in this forum, instead of nerfing it, you should either a) get gud, or b) switch to a blade dancer. I find it annoying as well, but grow tired of the nerf this/buff that. I mainly pve though, so I'll own my bias towards leaving things alone

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                  • Maybe the problem will be solved with the introduction of the new subclasses, or it might just create more problems.

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                  • Activates blade dancer Swoosh Swoosh Shotgun goes off Guardian down Bladedancer OP my ass

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