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Edited by Saninus: 1/3/2015 3:43:38 PM
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Why Bladedancer is OP and a fair solution to the problem.

https://www.bungie.net/en/Forum/Post/86442024/0/0 *A forum user (iacchius) averaged out the k/d of the top 100 players for each class... Make all the excuses you want... ;) ...that's a .76 k/d spread between the top 100 Hunters and the top 100 Titans. Take into account that most of those players are rocking over a 3.0 k/d and that margin is even more ridiculous! *updated with a good balance suggestion and addressed pve* I've been in 10 of these threads over the last couple days. I see the same responses over and over again. Hunters are too worried about losing their favorite power. Every one else is just tired of getting team wiped. Let's just sum up the problem. Nice and clear. Easy to understand... *Arc Blade out kills every other super in this game.* It travels too far and last too long. Yes, they can be killed while using Arc Blade. With maps offering ample cover and Hunters having access to Hungering Blade, blink,(free) dm resistance, dash and increased movement speed... Unless the Hunter calls it in at the worst possible time (out in the open with a team focus firing) he's going to get some easy kills. Our super canceling your super does not in any way balance things out. We get 1 whole kill for stopping your potential kill streak. Awesome! Now let's go through all the lovely and intelligent responses that this subject generates, one at a time: -Titan and Warlock supers can wipe a whole team in one move! A: Yes they can. BUT IT NEVER HAPPENS! It doesn't. People don't group up like that. You can be damn sure if they see an enemy running at them, they spread out. Quickly. If we saved our supers to achieve a kill streak that Arc Blade provides in almost every match, we'd be holding on to them for days... It's the distance that Arc Blade can travel that makes it so unbalanced. If it was wiping out teams all huddled together, I don't think anyone would complain. As it stands Arc Blade can achieve better results across multiple map areas. -A Hunter can be stopped easily during Arc Blade! One shot gun blast! You must be bad. A: I might be. But so is everyone I've ever played with or played against because I rarely see Hunters get shut down. What most of you don't understand is... we don't all ping the same to whatever server they are connecting us to. I have great internet, but from my perspective Arc Blade is practically unstoppable. Combine lag, damage resistance, a dash that goes way too far and you end up with an unstoppable juggernaut wiping entire teams. -Supers are supposed to be OP. Stop whining. A: Yes. Supers are supposed to be OP. The problem lies in one super far exceeding the other supers kill potential. The 5 other subclasses seem to achieve about the same kills with their super. About 2-3. Arc Blade seems to usually net about 3-5. That's a problem of balance. It just is. -Titans and Warlocks can panic super! A: Yes we can. And it nets us a whole one kill. One less than our average. Which is 2 kills... which is probably why we do it. Why hold on to something that isn't of that much value if it can save your life now?! If FoH or Nova Bomb was as valuable as Arc Blade, we might not waste it! ---------- My point in this is: right now there is a subclass that is out of whack with the other 5. It just is. If Bungie reduced Arc Blade to a 3 kill max (4 with an exotic and the enemy would have to be very close together) and slightly reduced the damage resistance, that would bring it more in line with the other supers. 2-3 kills. 4 if you win the lottery. (I actually posted this as a response in another thread. I'm tired of looking for other people's thread to follow the conversation) * I've seen quite a few people suggesting lowering the time limit that Arc Blade can be active and not limiting the amount of kills it can achieve. -I like this. It deals with the current problem (Arc Blade achieving too many kills across too large an area) while still leaving the Hunter in a strong position to deal with groups. *I do not want Pve Hunters to struggle with Arc Blade more than they already have to. I'm not against separate balancing for pvp and pve. That's Bungie's thing. I have no desire to see Bladedancer nerfed in pve. Doesn't mean that it doesn't need some tweaking in pvp though... * Destiny - Don't Date a Hunter: Why Hunters are So…: http://youtu.be/GKi30mhzglw Great video. It's Goldengun focused, but addresses Arc Blade which suffers from the same issue. Thanks to "Horrendous Noob" for the find. Destiny hunter Arc blade montage: http://youtu.be/XzUmSC2dip8 A little video reference for those that don't realize how long the power is active... ...or choose to ignore it. ;)

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  • Dang this is an old thread.

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    • Do you even know what a titan is

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    • http://youtu.be/WZnsHvEYEZI

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      • Unfortunately I disagree. Bladedancers are wayyyy too easy to kill. Even the best ones. You clearly don't use one, because I can give you 800 reasons why Warlocks and Titans are OP, simply because I'm not using them.

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      • To be honest I like the idea of nerfing the time on the arc blade this way in pve you could use encore

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      • As I said once before: Hunters are only OP in the hands of a skilled player. I have seen some shoddy, shameful Hunters. But even complete noobs can take a Warlock or Titan and do ok. Give a noob a Hunter and he's gonna get completely rekt. Disclaimer: By noob I mean someone who is both new to the game and new to FPS.

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        • Golden gun is stronger, you can kill from range

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          • the best hunters are better than the best warlocks and titans therefore nerf hunters? in that case Brady and Rodgers should throw left-handed cuz their better than the other top QBs......

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          • Bladedancers are not OP anymore.

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          • Ok 1: Bladedancer has been nerfed and the only actual use of the hunter is Invisibility and its super 2: Its complete crap in PvE and since it's really only good in PvP but only by grenade, super, and blink 3: Arc blades are easy to kill, a headshot from a black hammer, a final round shotgun, grenade and shotgun combo, etc. 4: Hunters super is probably the only one that can legitimately waste a super (for example right when activated you die) and when wasting it you won't have it anymore 5: Hungering Blade (I think that's what it's called) barely even work sometimes and can be stopped by getting shot only once 6:Encore is only really useful when there's a group where you can get many people but either way that's still a risk since they can all shoot at you killing them almost instantly

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            • It takes two shotgun blasts to kill a bladedancer using arc blade. TWO.

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              • Pocket infinity= problem solved

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              • Or: More people play hunters because people believe hunters are op. Thus making more good players play hunters making hunters seem even more op. Self-fulfilling prophecy

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              • I prefer GG and tbh blade dancer isn't OP, bad players just panic and die, blade dancers are easy to kill...

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              • Self revive is fair? I dont think so.

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                • I'd like to see a arc blade to kill out a golden gun.

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                  • How did you determine that arc blade kills more than all other supers? I see you mentioned something about subclasses, but that is not reliable data as there is a whole bunch of reasons why bladedancers have a better kd. They are most agile, have blink, their nades, invisible, etc. Do you have actual numbers of super-related kills?

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                    • Have you every considered that maybe there's more great players using hunters than the other classes? So wouldn't that automatically mean that the kd for the top 100 hunters would be better than 100 of the other classes? I mean it's just simple statistics

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                    • Bladedancer class is shit stop complaining

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                      • I main a hunter and I will say as triplewreck says bladedancer is a terrible super with a great perk tree... You say hunters are op in PvP and that is solely from hungering blade, because it is a melee super if you aren't using hungering blade going against any confident player it's nearly impossible to get more than one kill... It is a super that's issue is hard to fix, if you give it a 3 kill maximum while traveling with it you waste super energy with each swing making 3 kills nearly impossible, and I also see people saying it takes 2 shotgun shots to kill a bladedancer... Is that op? Titans can take a golden gun shot same with warlocks and radiant skin wsrlocks , while bkadedancer gets one shot, it can't one hit a titan mid super or a warlock and it takes like 3 hits to kill a radiant skin warlock, yet people never complain about radiant skin warlocks even though they get the most shield out of every other super

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                      • Edited by Haunter: 6/15/2015 5:14:13 AM
                        Who necro bumped this?

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                      • Edited by Swift029: 6/15/2015 5:17:41 AM
                        -You can run from arc blade -Fist of havoc, nova bomb, and golden gun usually kills arc blade so It wastes the arc blade super and your super but you get the kill -shotguns plus a melee hit can kill arc blade.

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                      • Well thought out post. I play all 3 classes in PvP but I have to agree, when I play blade dancer I am actively aware that I have more kill potential with that super.

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                      • Solution: well placed shotgun round to the face. I main a Hunter and use Lucky Raspberry over Mask of the Third Man and get just as many kills with arc blade as I would with FoH/Nova Bomb on a mob. If you're lucky, the team lines up every often and you can chain 4-5 kills, just like using FoH/Nova Bomb on heavy/control point. It's fine how it is.

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                      • Fukcing titans man... Complaining about everything when they are literally a walking tank.

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                      • Only solution one would need when it comes to a blade dancer is a shotty to the face, followed with a melee to the nose.

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