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9/27/2014 4:12:16 AM
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Hunters are Underpowered (PvP)

Now this ties in with my other post, where I went in depth with over powered weapons. This time, I will be explaining how the Hunter is underpowered. After discussing it with my friends, I have found many disadvantages compared to the other classes. Let's begin, shall we? Now most of us, if not all, know that the stat specialty for Hunters is Agility. Now what benefits does that give us? Increased running speed and jump height. How does that help us in combat? Either running towards enemies for melee attacks, running towards them with a shotgun, or running the -blam!- away. That sounds great, but is it really? Not when you compare it to the other classes. Titans get armor, increasing health. Warlocks get recovery, which increases how fast your health recovers. Alongside that, Hunters would be considered more melee based than the other two classes, especially with Bladedancer. But are they really better than the other two? Hell no. The Sunsinger subclass gets an ability which allows them to get a damage shield from dealing damage with melee. Melee takes two hits to kill someone in PvP, unless you're fighting a Sunsinger. If the Sunsinger melees you, it takes three hits, but in that time, they can land two on you and kill you. Not so great. Of course there is the drawback of the cooldown, but you only need to get one melee kill, and move onto the next. The Striker subclass gets an ability (optional) which instantly kills you if they are sprinting towards you and they melee. This seems to have no cooldown (as referenced from a Striker), meaning the only drawback is having to sprint. The only problem with that is if there is a group around the people you want to kill. But seriously, how often do you see that unless it's Control? Not very often (or not in my experience anyways [I never see any team players]). This also isn't so great. Now let's go on to Hunters. The only good thing Hunters get are throwing knives, which take skill to use (unless you're close range). Once you're good enough with them, you can use Knife Juggler to reset its cooldown, that is if you can get good enough with it. Blink Strike is decent, but it still isn't as long range as a Warlock's. You can use Backstab, but who would choose Backstab over Fast Twitch (I mean come on, five second cooldown!)? Even so, Backstab only works on the enemy's back, which means you have to get behind them, which means you will also appear on the radar unless you cloak and run up behind them. That could work, unless you get spotted by another enemy (it doesn't make you completely invisible), then you can kiss your rear good bye because you're focusing one guy, while another guy will shoot you. It also isn't a good idea when they have a shotgun, because you'll most likely die. Now, on to stat specs. Titans spec for armor, Warlocks spec for recovery, and Hunters spec for agility. If a Hunter fully specs in agility, what combat bonuses will that give him? Well increased jump height really isn't a good idea for fighting because it leaves you in the air longer, and running faster will get you closer to an enemy to either melee or use a shotgun, but there's a downside to that. It leaves you having almost no armor or recovery, or both. That means if you rush towards someone, they will most likely kill you before you even get close to them. This is kind of the same with PvE. Agility just isn't as useful as Armor and Recovery inside of combat. It's only use is outside of combat. This means that the only way a Hunter can really come out with anything good is by trying his/her best to go with Armor and Recovery as much as he/she can. Even then it isn't as much as a Titan or Warlock. This leaves the Hunter with one option in terms of combat: long-range fighting. This also leaves a hole in your defenses since you will need to use either a scout rifle with a good scope, or a sniper rifle. Unless you have the Third Eye perk, or the Knucklehead Radar (which only works for primaries), you're out of the job. Now can Hunters still do good in Crucible if they dodge a lot? Kind of, yes. But not as much as Warlocks and Titans with their overwhelming power and defenses. Now another thing is the damage resistance with Bladedancer's Arc Blade. They say we get damage resistance, yet we can still be one-shotted by Shoulder Charge, the other classes supers, a shotgun to the face, a headshot from a sniper rifle, and a rocket launcher. The only "resistance" we're really getting is from small-arms weaponry such as assault rifles, scout rifles and hand cannons. Then there's also the few seconds long animation time which leaves us open. We won't survive long. Now you may begin posting rage comments like I know a lot of you will do. Constructive criticism is more appreciated than mindless ranting, though.

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