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Edited by Aurik Kal Durin: 10/19/2017 7:39:38 PM
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Exotic Weapon & Armor ideas; Share yours!

[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url] * * * Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does. [b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own! [b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url] [b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too! * * * [b]Token of Karma[/b] (Exotic Artifact) [i]"What goes around, comes around."[/i] [b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back. [b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging. [b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i] [b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i] [b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i] [b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion. * * * [b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b]) [i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i] [b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle. [b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size. In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]12[/i] [b]Rate of Fire:[/b] [i]32[/i] [b]Impact:[/b] [i]74[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]40[/i] [b]Reload:[/b] [i]58[/i] [b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i] [b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine. * * * [b]Weapon Name[/b] (Exotic Weapon Type) [i]Add flavor text to your Exotic weapon. Give it a little personality.[/i] [b]Appearance:[/b] Describe the appearance of your Exotic weapon. [b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks. Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]100[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]100[/i] [b]Range:[/b] [i]100[/i] [b]Stability:[/b] [i]100[/i] [b]Reload:[/b] [i]100[/i] [b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
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  • Weapon Name Infinity Gaze [i]You're it[/i] Appearance: Kind of like a combination of the front of vision of confluence and the back of tlaloc, with the blue spheres being purple like void omolon special weapons. Notes: It is a weapon mainly used for support roles or chipping off health at range for other people. Exotic perk 'Sentinel' creates a visual effect on the target like that of Fang of Ir Yut's target mark The mark effect stacks only up to 3 no matter how many shots are fired or how many people are using this weapon Stats: Rate of fire slightly higher than Jade Rabbit/Covalances duty style scout rifles, but slower than scout rifles like Vision of confluence and Boolean Gemini. Level: 40 Attack: 280 - 320 Magazine Size: 14 Rate of Fire: 32 Impact: 54 Range: 75 Stability: 50 Reload: 50 Primary Perks: Infusion Void damage Outlaw Sentinel: Landing a shot on a target with this weapon marks the enemy for death; All team mates deal 10% more damage to the target-per mark, stacks up to 3 times. Stack removed if you hit another enemy Selectable Perks 1: Accurized Ballistics Smooth Ballistics Smart drift control Selectable Perks 2: Field scout Oiled Frame Injection Mold Selectable Perks 3: Bring It Down: Damage increase gained against a marked target is increased (10% to 15% per mark) Bring Them Down: You can mark up to 5 targets, but cannot stack marks on a single target

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  • The Operator ...and you're dead Auto Rifle Looks very similar to the Khvostov Level 40 Light 300 Rate of Fire: 70 Impact: 37 Range: 50 Stability: 58 Reload: 70 Magazine Size: 28 Column 0: Infusion, Kinetic, Tracer Rounds Column 1: Aggressive Ballistics, Linear Compensator, Smart Drift Control Column 2: Firefly, Extended Mag, Perfect Balance Column 3: Hammer Forged Column 4: Incendiary rounds Tracer Rounds: Headshots blind targets Incendiary Rounds: Rounds cause burning -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cryptarchs Item 310 artifact Can be used by any class Allows you to punch Cryptarch

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    • Edited by Voiden Irritus: 3/19/2016 6:32:09 PM
      Exotic Handcannon Idea Relentless Nightmare [i]" The walk between dream and death is a fine line"[/i] Appearance: A matte black handcannon, using the Bandit Mk.36 appearance, with two spikes (Like the ones from dreg's promise) on the left side of the wheel (The revolving wheel, where you normally put the bullets). It also has a longer then normal barrel. This weapon can only be reloaded by being a break barrel. Stats: Level - 40 Attack Value - 280-320 Magazine Size - 8 Rate of Fire: 17 Impact: 97 (Two shot headshot kill in crucible, Otherwise 3 shot.) Range: 40 Stability: 56 Reload: 47 Primary Perks: Void Damage - This weapon does void damage Sleep Walk - Each bullet has a 25% chance of inflicting a disorient/ blind effect (This isn't OP in crucible, beacuse of this weapon's insanely low firerate.) Selectable Perks 1: Fast Draw IS STEADYHAND IS TRUESIGHT IS Secondary Perk: Lightweight Third Perk/ Secondary Selectable perk: Fire Fly Dangerclose Reinforced Barrel Feathered Mag 4th Perk / Selectable Perk: High Caliber Rounds Eye of the Storm Triple Tap Hidden Hand

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      • Edited by TheWompa767: 1/31/2016 7:24:36 PM
        Hornet's Nest (Shotgun) 'Don't kick me...' Appearance: Base shape of immobius covered in hive parts painted in yellow and black stripes (Similar to crotas end weapons) with holographic wings extending from either side and a stinger at the back rather than a stock (intended to look like a bee). Notes: Exotic perk 'Float like a butterfly' grants increased agility while held (around +5). Exotic perk 'Sting like a bee' causes pellets to split on impact into 3 small low damage tracking rounds (similar to wolfpack rounds but with much less damage. From a round of 12 pellets within optimum range 10 pellets would need to hit for an instant kill, or six with the delayed impact from the tracking rounds afterwards). Stats: Similar stats to invective but with slightly lower impact and slightly higher ROF Level: 40 Attack: 290 (gained after a quest from Ikora Rey) Magazine Size: 5 (Not a lot of time put into these stats, mostly stolen from invective) Rate of Fire: 35 Impact: 42/44 Range: 23/32 Stability: 39/61 Reload: 40 Primary Perks: Solar damage, Infuse, Float like a butterfly Selectable Perks 1: accurized ballistics, field choke, linear compensator Selectable Perks 2: rangefinder Selectable Perks 3: fitted stock, send it, quickdraw Selectable Perks 4: Sting like a bee Questline: Step 1: Talk to Ikora- 'Ikora wants to see us guardian, said something about a lost friend' Ghost Step 2: Go to the Temple of Crota and clear out the hive to locate the weapon - 'The guardian you found on the moon was an inventor who gained an interest in hive weaponry, we need to know what he did.' Ikora (After killing initial hive a large hive dropship will spawn outside, spawing an ogre ultra and smaller enemies. Kill the ogre to find the weapon remains) Step 3: Talk to Ikora - 'Those Hive have practically destroyed this gun, lets see what Ikora has to say about this' Ghost Step 4: Give the weapon remains to the gunsmith - 'The hive have seemed to incorporated some sort of creature into this gun, Banshee would be interested to see this.' Ikora Step 5: Dismantle legendary shotguns to provide shotgun parts for banshee (2 total) - 'I maybe able to fix this guardian, but this gun is still missing a lot of parts.' Banshee-44 (Once the parts are given to him he will need a day to give you a prototype - ready by next daily reset) Step 6: Kill 250 hive with the prototype and collect hive parts - 'Every creature needs a home guardian, and the creatures in this gun demand a hive, you know where to look.' Banshee Step 7: Return to banshee - ' Give me some time to put this together' Banshee (Again wait until next daily reset) Step 8: Talk to banshee (receive unfinished weapon) - 'I've done all I can guardian, but I feel like there's still something missing...' Step 9:Talk to Ikora (receive hornet's nest) - 'Banshee was right, this gun needs a paintjob' Ikora Any feedback would be nice, thoughts on other options for muzzle and other perks?

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        • Edited by Aurik Kal Durin: 1/30/2016 4:08:27 AM
          [b]Divine Right[/b] (Exotic Auto-Rifle - [b]REQUIRES [u]NEW MONARCHY[/u] FACTION ALLEGIANCE[/b]) [i]Stand by our allies. Put our enemies down. - Executor Hideo[/i] [b]Appearance:[/b] Uses the model for a SUROS Pulse Rifle with an SPO-26 red-dot sight. The casing is red and decorated with the New Monarchy emblem and white stripes. It fires red laser-like projectiles similar to Hard Light or Sleeper Simulant. [b]Notes:[/b] This is a faction-exclusive Exotic weapon; you must be aligned with the New Monarchy in order to use it. The Divine Right is of the same archetype as Red Spectre, and it's base stats are identical. it has 3 unique perks; the Executor's Champion perk is similar to the perk of the same name on the Mark of the Executor; it causes the weapon to fire red beams that create a unique despawn effect when killing an enemy, including both AI combatants and Guardians in the Crucible. It also gives bonus faction rep if you kill another Guardian that is aligned with one of the other two factions in the Tower (+10 New Monarchy rep per kill). The Divine Right perk further amplifies this effect with an additional +15 NM rep and 25 Glimmer per kill; this effect is doubled if your enemy is also wearing an Exotic faction class item for a total of +50 rep & +50 Glimmer. Executor's Guard is similar to the perk on Lord of Wolves, but only affects Guardians who are also aligned with New Monarchy. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]28 - 36[/i] [b]Rate of Fire:[/b] [i]88[/i] [b]Impact:[/b] [i]24[/i] [b]Range:[/b] [i]22[/i] [b]Stability:[/b] [i]28[/i] [b]Reload:[/b] [i]76[/i] [b][u]Primary Perks[/u]:[/b] [i]Kinetic Damage/Executor's Champion*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Field Choke/Accurized Ballistics/Linear Compensator[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Fitted Stock/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Divine Right*/Executor's Guard*[/i] [b]*Executor's Champion (Exotic Perk):[/b] Enemies killed by this weapon disintegrate in a flash of red light. Killing Guardians aligned with the Dead Orbit or Future War Cult factions grants additional New Monarchy reputation. [b]*Divine Right (Exotic Perk):[/b] Grants even more bonus New Monarchy reputation as well as Glimmer when killing Guardians aligned with the Dead Orbit or Future War Cult factions. [b]*Executor's Guard (Exotic Perk):[/b] Kills with this weapon grant significant bonuses to Recovery for allied Guardians aligned with the New Monarchy.

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          • Posted the template for Exotic weapon ideas separately for convenience. Easier to copy & paste now.

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          • [b]Weapon Name[/b] (Exotic Weapon Type) [i]Add flavor text to your Exotic weapon. Give it a little personality.[/i] [b]Appearance:[/b] Describe the appearance of your Exotic weapon. [b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks. Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]100[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]100[/i] [b]Range:[/b] [i]100[/i] [b]Stability:[/b] [i]100[/i] [b]Reload:[/b] [i]100[/i] [b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.

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          • Started a new topic: Exotic Greaves for Titan Defender

          • Exotic Hand Cannon [b]Yor's Iron[/b] "Funny, I'm standing and you are not. Looks like 1 is greater than 8 after all." Yor, to Malphur's body Stats: Rate of Fire: 5 Impact: 95 (100) Range: 77 (74, 81) Stability: 12 (10) Reload: 100 Magazine: 1 Aim Assist: 0 Tier 0: Kinetic Damage/Mulligan Tier 1: Smart Drift Control/Soft Ballistics/ Aggressive Ballistics Tier 2: Final Round Tier 3: Single Point Sling/Injection Mold/ Snapshot Tier 4: Iron Casket Iron Casket: Increased range and damage while aiming, killing an enemy with this weapon grants increased agility and recovery. This gun appears as a tampered Last Word. The paint had been chipped off, and the gun is battered. Parts of the gun are covered in torn green cloth, and vines from the Black Garden appear to come out of the barrel. These vines subtly move while the gun is equipped. [spoiler] Crucible stuff. If the weapon is specced for max impact, it will one shot headshot guardians in the crucible if they don't have the max armor on their subclass. Without the max impact, only guardians with the lowest armor will be killed by a headshot. (Striker with maximum armor, hours head for 178, body for 147. Sunsinger warlock with max armor and ram, head for 184, body for 150. Hunter with max armor, head for 188, body for 158)[/spoiler]

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            • [b]Osiris's Bereavement[/b] "We looked into what the Titan said about mercury. All that turned up of Osiris's fireteam was this. It was Brother Vance's idea to gift it to those deemed worthy." -Cayde-6 Exotic Hand Cannon Rate of Fire: 20 Impact: 83 Range: 40 Stability: 67 Reload: 43 Magazine: 13 Tier 1: Solar Damage/Final Stand/Third Eye Tier 2: CQB Ballistics/Smart Drift Control/Aggressive Ballistics Tier 3: Hidden Hand Tier 4: QuickDraw/Speed Reload/Flared Magwell Tier 5: Sol's Vengeance/Lunar Hellscape Exotic Perks: Final Stand: While the last loving member of your fireteam, this weapon gains increased damage, and all shots that miss are returned to your reserves. Sol's Vengeance: Enemies killed by this weapon explode, leaving flames where they once stood. Flames last until reload. Lunar Hellscape: Aiming this weapon at an event stuns them temporarily. (Or slows in crucible) Each Precision shot adds damage to the next bullet, until a body shot occurs or the last shot of a magazine is expended. Each body shot decreases the cooldowns of your abilities. Appearance: Timur's Lash base, cut off barrel extension, gun gradually slopes down in front of the chamber, and is cut off then drops to meet with bottom, barrel extends out of where out slopes, and a second decorative barrel extends out of the flatter part below the slope, comes halfway out then stops, is connected to the top barrel. All black, with minor scratches on the paint to reveal the Golden metal used to forge the weapon. On the magazine is either the moon or sun of Osiris, depending on which perk you have active.

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            • Started a new topic: Exotic Helmet for the Hunter

            • Edited by JigglePhysicsTester(Adept): 1/24/2016 5:22:36 PM
              [u]Omolon Superior RH2[/u] (Sniper Rifle) (Heavy) [i]"We come in peace..."[/i] -translated from Vex [b]Appearance[/b]: looks similar to the Eirene RR4, but larger and longer. Size is large enough to compare to No Land Beyond. [b]Notes[/b]: when fired, has a projectile similar to any other Omolon weapons. Sound effects are basically like a super loud 50 caliber. Scope shows enemies through certain objects. [b]Primary Perks[/b]: Void Damage, [b]In The saddle[/b]*, infuse [b]Selectable Perks[/b] 1: CQB Ballistics, Muzzle Break [b]Upgradable Perk[/b]: Gorilla Fighter [b]Selectable Perks[/b] 2: Increase Stability, Injection Mold [b]Selectable Perks[/b] 3: Field Scout, Firefly *[b]Exotic Perk[/b]: Crouching with this weapon drastically increases stability. Shots over-penetrate targets and certain objects. [b]Rate of Fire[/b]: 10 [b]Impact[/b]: 51 [b]Aim Assist[/b]: 75 [b]Range[/b]: 95 [b]Equip Speed[/b]: 21 [b]Stability[/b]: 17 [b]Recoil Direction[/b]: 50 [b]Reload[/b]: 62 [b]Zoom[/b]: 64 [b]Magazine[/b]: 2

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            • Tesla's Vengeance EXPECT VIOLENT AND UNEXPECTED CONVULSIONS. DEATH WILL OCCUR. -Warning etched into the gun Tier 0: Arc/Spray and Play Tier 1: Hard launch/Counterbalance/Soft Launch Tier 2: Tracking/Grenades and Horseshoes Tier 3: Javelin/Warhead Verniers/Single Point Sling Tier 4: Striking Coils Striking Coils: Rockets fired from this weapon break apart into several seeking flechettes that stick to enemies and cause lingering arc damage. Enemies killed by a flechette explode and can arc electricity to nearby enemies. Killing an enemy has a chance to spawn more flechettes. Specifics: Initial release of flechettes spawn 15 flechettes. Flechettes behave like wolfpack rounds and cause 29 damage on impact, and 18 each second for ten seconds (Crucible stats). Flechettes spawned from enemies can spawn up to 6. Shooting rocket at ground will spawn flechettes and cause a small explosion (Similar to that of three wolfpack rounds). Stats~ Fire Rate: 32 Blast Radius: 57 Velocity: 79 Stability: 64 Reload: 32 Mag Size: 3 Appears like the Scorch canon, but not as long and slightly smaller, covered in copper cables with a Tesla coil off the tail end. Copper handles, goes with arcing electricity. After each shot the Tesla coil on the back activates arcing electricity throughout the launcher.

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            • Exotic Hunter Gauntlets Zeno's Predicament "Before you ready your bow, Guardian, they'll already be dead." Archer's Law: Grants Blood Bound for the Nightstalker, Nightstalker arrows fly faster. Appears as your guardians bare arm, with a larger forearm guard with seven slashes carved into it, indicating seven kills. Gloves on both hands, black. Thin chainmail is underneath the guards.

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            • "Dagger Arrangement" (Exotic Hunter Chestplate) "The thing about Titans is, all they do is rush with a shotty in the Crucible. Sure, you can shoot 'em, but throwing a knife is more fun. This will help with that" -Cayde-6 Lvl: Lvl 40 Defense: 280-320 Intellect:40 Strength:70 This chestplate is a war-torn hunter chestplate. At the bottom, there is a belt with several knives. At the top, there is a knife in a sheath. In the middle, a hole is seen in the chestplate with a knife jabbed into it. Exotic perk: "Always prepared": Grants knife juggler and Gambler's dagger for the Gunslinger subclass. Kills with throwing knives decrease melee cooldown by a small amount. Column one: Increase strength/ Increase intellect Column two: Choice between primary or special ammo Column three: Solar Burn Defense/ Solar Armor

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              • "The Door"(Exotic Auto Rifle) "Its finally open, but the wrong ones came. I already knew it wasn't the right time, they want me, they cant have me, they cant have the vex either! "-Unknown. Level:40 Attack:310 Rate of Fire:88 Impact:8 Range:41 Stability:63 Reload:40 Magazine size:37 Primary Perks: A mind for and Eye, Will of light, Infuse Selectable perks 1:The oracles eyes, The subjected Vision, Mind of Madness Primary Perk 1:A vex morale Selectable Perks 2:Fitted Stock, Appended Mag, Speed Reload Primary Perk 2:The ever adapting machine Unique Perk 1: A mind for an eye: The selectable sights have varied special abilities. Unique Perk 2: A vex morale: Damaging enemies will drain melee and granade energy, if the enemy has a full super damaging them will drain their super energy. Staggering minions of the darkness will stagger other minions of the darkness around them and will set them back to their previous positions briefly before they were staggered with all present conditions still intact. Unique Perk 3: Half of the magazine will be refilled when critically wounded and has a chance to refill 3/4ths of the mag

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              • Edited by CaptainRelyk: 1/19/2016 5:26:12 PM
                I havent really put a lot of thought stat-wise, but heres my exotic ideas: Raining grenades "It's raining grenades! From out of the sky! Grenades! Dont even ask why!" There are 3 versions of this, a hunter cape, warlock chestpiece or titan helm. The warlock chespiece would have a cloud and grenades coming from it and would be greyish blueish The titan helm would look like a grenade but with a square cut out big enough to see through that has black glass on it The hunter cape's hood would look like the titans helm, but bigger to fit another helm inside and no black glass to show the helm inside The hunter cape would be dark green and would show a cloud raining grenades Edit: a came up with a exotic stat: when melee charges up, grenade also does. Grenade energy charges up when you cast a super. Have a second grenade use thing. Spawn with some grenade energy.

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              • Exotic Hunter Gauntlets Red Lightning "Hell hath no fury, my blade, however..." Exotic perks, interchangeable: As Lightning Strikes (Unlocks Showstopper for the bladedancer as a passive effect. Hitting an enemy with an Arc Blade attack has a chance to arc flames to another enemy.) Elemental Storm (Unlocks Combustion for the gunslinger, combustion effect is replaced with a lightning storm.) Appears as gauntlets similar to Khepri's Sting, without the beetle, and with the shoulder plating on both shoulders. Right arm appears to be glowing red like dying fire. When gunslinger is charged, right arm appears as a burning ember, and while gunslinger is active, arm is a burning inferno. Immediately after the gunslinger super is gone, arm is like black coal with small glowing embers interlaced in it. Left arm is a glowing blue with copper wires coming from the shoulder plate down to the back of the hand. Occasionally an arc of electricity traces through the wires. When bladedancer is active electricity courses through the wires.

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              • I wonder if Bungie has seen this post recently, I mean there are some pretty good ideas from people here.

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              • Edited by IonianNight: 1/14/2016 1:56:20 AM
                Exotic Heavy Sniper [b]LI-FE[/b] "The Limitless Identifier-Frequent Executioner wishes to aid you in the destruction of the Darkness. I like you guardian, so don't get in its way." -Cayde-6 RoF: 7 Impact: 42 Range: 89 Stability: 26 Reload: 17 Mag size: 3 Tier 1: LI Interface/ Void Damage Tier 2: Ballistics stuff Tier 3: Triple Tap Tier 4: Counter Balance/Oiled Frame/Small Bore Tier 5: PROTOCOL FE AXE Exotic perks: LI Interface: Enhanced Radar while weapon is equipped. All enemies visible through the scope while ADS are highlighted, enemies closer to the reticle are highlighted according to their health. (Half health equals half the body highlighted the other half highlighted brighter.) PROTOCOL FE AXE: First shot of each clip pieces enemies and has a 10% chance to count as a critical hit. This buff has a 15 second cooldown in order to remove the urge to fire then immediately reload. Reloading before the cooldown expires but waiting to fire the shot until after the cooldown will still grant the buff. The fourth round of each magazine always counts as a critical, and has increased precision damage, pierces enemies. Similar to the halo sniper, slowed movement speed while equipped. White base coating with bright orange highlights, barrel is a thicker barrel like a shotguns. Stock is built similar to a Dahl stock from the borderlands 2 game, ejected pad connected by two metal rods connected to the body and braced by a solid metal plate. Scope looks like black spindles, but slightly compacted. ADS interface shares a reticle with the Hereafter, and has a faint circle around the reticle that shows the area that highlighted enemies will show health. Impact is high enough that it will body shot a guardian in crucible. Crucible ammo: 2 in mag at all times, to remove the triple tap perk being used and granting the fourth round, with one reserve. Backpack ammo in PvE is 9 as default, and does get increases from armor sniper perks, including reload. Each perk grants an additional 3 shots. Little things: PROTOCOL FE AXE refers to an executioner's iron axe as Fe is the elementary symbol for iron.

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                • I got one too. I need too write it down, but it will be a handcannon.

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                • Olympian War Strategy Exotic auto rifle (Omolon) "The front line of an Olympian deployment goes unbroken, like their pride." Base stats similar to Red Spectre, with increased range and slightly increased stability. Tier 1: Heat of Battle/Life Support/Infuse Tier 2: Ballistics Stuff Tier 3: Glass half full/Riot Control Tier 4: Broken Lines Tier 5: QuickDraw/Performance Bonus Unique perks: Heat of Battle; Precision Shots buff armor stats (+3%). Stacks up to six times. Buffs last until reload. Or until a non Precision kill is made. Riot control; Crowd Control but effect lasts slightly longer. (~6 seconds) Broken Lines; When critically wounded allies grenades and melees charge faster, while you gain increased fire rate, and stability. Uses Haakon's Hatchet as base, with a main color of Marble white with bronzed highlights. Loses the top "handle" extension. Silencer on barrel is slightly elongated. Stock is slightly compacted and clip is removed from middle under part of the gun. Extended external loading port, clip is loaded into a separated chamber connected to the gun by brass tubing, tubing glows bright blue and becomes chromed while firing. Ammo cell is shown on left side of barrel full with "liquid gold."

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                • Edited by Aurik Kal Durin: 1/7/2016 9:18:44 AM
                  [b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b]) [i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i] [b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle. [b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size. In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]12[/i] [b]Rate of Fire:[/b] [i]32[/i] [b]Impact:[/b] [i]74[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]40[/i] [b]Reload:[/b] [i]58[/i] [b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i] [b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine.

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                • Not a weapon but item idea. [b]Exotic camouflage[/b] Consumable Exotic Camouflage is an item that can be used on exotic weapons and armor to lower them to Rare status. In lowering to rare, the weapon or armor piece loses its infuse ability, leaving it at whatever damage or armor it was at before permanently. Because it is no loner exotic, the item can be equipped at the same time as different exotic. [b]How to get[/b] Exotic Camouflage would not be directly sold by Xur, but rather, once a week, when Xur arrives, you must first purchase three of the featured items. (The 3 armor pieces and weapon/exotic engram. Legacy engrams and other items sold by Xur do not qualify. Xur will then give the player a quest which would involve playing through a level on Heroic mode and completing several difficult requirements(i.e. Kill all dregs using only melee, get 45 hand cannon precision kills, defeat the level boss with a grenade, and use only primary weapons and abilities). After completing the mission with all requirements checked, turn in to either Xur or your Vanguard to receive the Exotic Camouflage. The mission can be repeated until completed or abandoned. Can only have one running mission at a time.

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                  • Exotic Auto Rifle [b]Social Network[/b]: "Friend. Friend. Friend... Unfriend." Bright blue auto rifle using Hakkon's Hatchet as base. On the side of the gun there is an icon like the MySpace logo or a Facebook profile icon, but there are red crosshairs on the heads [b]Stats[/b] Rate of fire: 62 Impact:37 Range: 52 Stability: 48 Reload: 61 Magazine: 40 [b]Perks[/b] Selectable 1: Iron sights, Red dot Os, Field scope Selectable 2: Glass half full, Luck in the chamber Special perk: Blocked (landing critical hits makes all critical damage done to you and nearby allies normal damage) [b]Exotic Perk[/b] 666 Friends: Landing critical hits on multiple enemies marks them for shared damage from any hit. (Critical hits to an enemy do crit damage to other marked enemies and marks that enemy.) Marks last for two magazines but only affect damage you deal. (To stop teams from just marking everyone.) (switching weapons also undoes marks)

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                  • Exotic Warlock boots [b]Mjolnirs[/b] "Only the mighty wield this power" -Eoin Bjornson, Rogue Warlock Leathery looking boots with metal buckles all the way up. A hammer dangles from the waist, but is purely aesthetic. Arc energy weaves along the sides. Leaves scorched footprints in it's wake. [b]Stats[/b] Armor: 295 base Intellect: 32/70 Discipline: 0/38 [b]Perks[/b] Selectable 1: Increase intellect, Increase discipline Selectable 2: Better already, Agility buff [b]Exotic Perk[/b] Hammer of the Gods: Grants Landfall to stormcaller warlocks. Increases the radius of the landfall shockwave. During stormtrance, jump and then press the crouch button to use landfall again. Uses 1/10 super energy each time.

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