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Edited by Aurik Kal Durin: 10/19/2017 7:39:38 PM
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Exotic Weapon & Armor ideas; Share yours!

[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url] * * * Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does. [b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own! [b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url] [b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too! * * * [b]Token of Karma[/b] (Exotic Artifact) [i]"What goes around, comes around."[/i] [b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back. [b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging. [b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i] [b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i] [b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i] [b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion. * * * [b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b]) [i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i] [b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle. [b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size. In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]12[/i] [b]Rate of Fire:[/b] [i]32[/i] [b]Impact:[/b] [i]74[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]40[/i] [b]Reload:[/b] [i]58[/i] [b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i] [b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine. * * * [b]Weapon Name[/b] (Exotic Weapon Type) [i]Add flavor text to your Exotic weapon. Give it a little personality.[/i] [b]Appearance:[/b] Describe the appearance of your Exotic weapon. [b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks. Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]100[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]100[/i] [b]Range:[/b] [i]100[/i] [b]Stability:[/b] [i]100[/i] [b]Reload:[/b] [i]100[/i] [b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
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  • My idea for an Exotic Warlock helmet in Destiny. Name: Code Locus Description: "It is said that the key to spacetime isn't written in code...it's written in resolve" Grimoire: This helmet was found amongst the ruins of Europa. While the Cryptarchs do not understand the fusion of blue particles within the helmets visor, it seems to provide an interesting way to absorb impact from outside disruption. While the helmet appears to be hand-crafted in nature, there is a sort of livelyhood to it, almost as if the helmet is connected to multiple forms of matter at once. Warlocks wearing it have reported a feeling of time illusion while seeing through it, as if the Warlock's actions were delayed by a few seconds. Exotic Perk: Mind Distortion: Press B, B to drastically slow your movement and health regen speed, while enhancing your reload speed and fire rate. Lasts 3 seconds. Can use every 10 seconds.

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    • Weapon Name: 88 Miles per hour (Rocket launcher) When this reaches 88 miles per hour your gonna see some serious stuff."-Unknown Appearance: Base is the hothead but with a boxier body and end. Base colour is grey with a Flux cabacitor on the side that glows continuously. Level: 40 Attack: 280 - 320 Magazine Size: 2 Primary Perks: Void damage/Infuse/Outta time Selectable Perks 1: Hard Launch, Warhead Vernier, Soft Launch Selectable Perks 2: Clown Cartridge,Cocoon, Field Scout. *Exotic Perk: Outtatime: Rockets fired from rocket launcher leave a trail of fire damaging enemies touching or in between tracks. When rockets are fired holding the RT button and letting go will return rocket into magazine (unless if the rocket has blown up or made impact)

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    • [b]Iron Claw - Exotic Scout Rifle (Primary Slot)[/b] [i]"A ceremonial weapon forged to honour the Iron Lords. Optimized for long distance engagements."[/i] [b]Appearance:[/b] Uses the Treads Upon Stars as the base. Main colour is gold with grey and Iron Banner green highlights. Has an engraving of two wolves along the side. When fired, a faint wolf growl can be heard. [b]Stats[/b] Rate of Fire: 37 Impact: 48 Range: 76 Stability: 59 Reload: 68 Magazine Size: 20 Inventory: 280 Aim Assist: 25 [b]Perks[/b] Column 1: Kinetic Damage/Wolf Claw Column 2: (Smooth Ballistics) or (Linear Compensator) or (Aggressive Ballistics) Column 3: Outlaw Column 4: (Explosive Rounds) or (Quick Draw) or (Speed Reload) Column 5: Triple Tap [b]Wolf Claw (Exotic Perk) -[/b] Non-precision hits with this weapon inflict the target with a Bleeding effect for 10 seconds. This effect prevents them from healing while it is active and deals 2 damage per second. If a Bleeding enemy is killed, all allies near you or the target gain +1 agility, +1 recovery and their melee attacks deal double damage, for 5 seconds.

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    • Started a new topic: The Glass infinity exotic hand cannon

    • Thunder striker Only worthy weapon of Zeus Column one/ arc damage/ electrical reload( when reloading weapon from magazine emptied drops a bolt of lightning on the round damaging enemies around you) Column 2/ barrel stuff Column 3 persistence Column 4 perfect balance, braced frame, rifles barrel Column 5 chain rounds/ all rounds have a chance to chain lightning to enemies around you, enemies killed by the chained lightning help charge more super. Also make electrical reload chain lightning.

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      • [b]Weapon Name:[/b] Psychos' Heaven (Exotic Shotgun) [i]They say insanity is just a state of mind[/i] [b]Appearance[/b]: Like a futuristic-looking AA-12 with a silver finish and lights like the spectre helmet which is changeable by chroma's. Also has a head-protecting shield which is only usable when aiming down sights. Integrated sight (Fastdraw IS) [b]Notes:[/b] It has a similar function to the 4th Horseman, higher ammo capacity and a lot less recoil. The shield can be used to protect the user's head, which can be very useful against snipers in elimination. It has a faster fire rate than other shotguns such as the Conspiracy Theory-D etc. But also deals less damage per shot, like the 4th Horseman. In PvP it will take 3-4 shots to kill at close range. At medium range it takes 5-6 shots to kill from full health. Long range kills should NOT be attempted. The shield can protect you from sniper shots to the head at further ranges so you can rush in and get the kill. In PvE the shield is not as useful and therefore it functions like an automatic shotgun Level: 40 Attack: 280 - 320 Magazine Size: 36 Rate of Fire: 35 Impact: 36 Range: 6 Stability: 70 Reload: 20 [b]Primary Perks:[/b]Void Damage/Shielded Skull*/Infuse Selectable Perks 1: Fastdraw IS Selectable Perks 2: Army of One/Crowd Control/Battle Runner Selectable Perks 3: Accurized Ballistics/Aggressive Ballistics/CQB Ballistics Selectable Perks 4: Braced Frame/Casket Mag [b]*(Exotic Perk)[/b]: Shield is attached on top of the gun. Protects all damage to the head except void and explosive.

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      • Edited by patar283: 7/7/2016 5:21:18 PM
        [b]HK-1 SunEagle[/b] (Exotic Heavy Machine Gun) [i]Break the darkness, loose thy burning fury upon thy enemies.[/i] [b]Appearance:[/b] Using the M1 browning as the general shape and similar sights(think no land beyond but not quite), but with a futuristic look. A muzzle break in the shape of a screaming eagle head, engraved flames along the barrel and receiver with a golden wood handle and stock. Gunmetal base color with burnished bronze trim and gold highlights. Held like a mini gun or other obscenely heavy gun in most other games(fallout 4 mini gun is a good example), not like any other LMG. Special reloading animation where you crouch, set the gun down, and reload it that way. [b]NOTES:[/b] A gun that is extremely loud and hard hitting, when used, it's firing can be heard clearly from across the map. Because of the high impact it would be a two shot to the head in crucible, three shot to the body. Level:40 Magazine size:42 if using Drum Fed* Rate of Fire:40 Impact:80 Range:50 Stability:40 Reload:10 [b]Primary Perks:[/b] Solar damage, Belt Fed* [b]OR[/b] Drum Fed*, Infuse. [b]Ballistic options:[/b] Aggressive ballistics, CQB ballistics, Smart drift control [b]Key Perk :[/b] Hip Fire [b]Selectable Perk:[/b] Hammer Forged, Fitted Stock, Armor Piercing Rounds [b]Exotic Perk:[/b] EarthShaker Rounds* [b]*Exotic Perks:[/b] [b]Belt Fed: [/b]No magazine, ammo reserves load directly into gun. Reduced carried ammo capacity.(works like a sword where you don't have a magazine but you can only carry 84 rounds without ammo perks, 126 with ammo perks. If you have no ammo you'll need to reload when you grab ammo but not after as long as you have one round) [b]Drum Fed:[/b] Large drum for long engagements,(42 rounds in the drum, 168 in reserve without ammo perks, 210 with ammo perks.) [b]Earthshaker Rounds:[/b] Extremely high caliber rounds explode on impact and cause an impressive amount of stagger.(works like the high caliber rounds and explosive rounds perks wrapped into one but this perk causes three times the stagger of high caliber rounds. This gun will stagger shielded enemies through their shields, ultras after two shots, and even enemies with the berserk modifier active. In crucible one shot will throw your aim so hard it'll be like a warsat landed nearby. The explosion radius would be the size of a standard warlock melee)

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      • [b]Shadow Enforcer - Exotic Machine Gun (Heavy Slot)[/b] [i]"Justice from the shadows"[/i] [b]Appearance:[/b] Uses Baron's Ambition as the base. Main colour is jet black with light grey highlights and orange markings on the shell. Uses an ACOG scope with orange crosshairs. Has an orange skull symbol with a hollow circle around that's divided into quadrants. Fires silently due to a silencer on the barrel. [b]Stats[/b] Rate of Fire: 88 Impact: 51 Range: 29 Stability: 50 Reload: 39 Magazine Size: 56 Inventory: 140 Aim Assist: 75 [b]Perks[/b] Column 1: Void Damage/Persistence/Feeding Frenzy Column 2: (Smooth Ballistics) or (Field Choke) or (CQB Ballistics) Column 3: Crowd Control Column 4: (Smallbore) or (Perfect Balance) or (Braced Frame) Column 5: Shadow Enforcer [b]Shadow Enforcer (Exotic Perk) -[/b] Kills with this weapon help charge your grenade, melee and super a little. Getting a kill with this weapon from behind triples the effectiveness of the mentioned perk.

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      • Edited by SaucyRamenBoy: 7/23/2016 9:48:04 AM
        [b]Iron Fang - Exotic Hand Cannon (Primary Slot)[/b] [i]"A ceremonial weapon forged to honour the Iron Lords. Optimized for close range engagements."[/i] [b]Appearance:[/b] Uses the handle and cylinder of The Last Word but uses the barrel and muzzle of Boolean Gemini. Main colour is gold with grey and Iron Banner green highlights. Has an engraving of two wolves along the side. When fired, a faint wolf growl can be heard. [b]Stats[/b] Rate of Fire: 32 Impact: 89 Range: 41 Stability: 50 Reload: 52 Magazine: 10 Inventory: 70 Aim Assist: 66 [b]Perks[/b] Column 1: Kinetic Damage/Wolf Fang Column 2: (Field Choke) or (Accurized Ballistics) or (Aggressive Ballistics) Column 3: Outlaw Column 4: (Rifled Barrel) or (Explosive Rounds) or (Speed Reload) Column 5: Triple Tap [b]Wolf Fang (Exotic Perk) -[/b] Kills with this weapon gives you and nearby allies +2 recovery for 10 seconds and immediately regenerates a small amount of health.

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        • Edited by Sohelanthropus: 6/11/2016 6:02:18 AM
          Name: King's Glory Type: Exotic Sword Damage Type: Kinetic Appearance: Medieval sword or Claymore with Diamonds and Crystals on the handle and pummel of the sword Description: What makes a King? Some say it's birthright, others say its Destiny or perhaps we already know. As long as the name serves to unite his people... Default Perks: -King's Shield: Press L2 to guard with the shield that was once the king's defense. -King's Dexterity: Press R1 to perform unique attacks. Exotic Perks: -King's Presence: Rally you and your allies with your inspiring presence by increasing damage by 15% while also providing 15% of damage resistance. -King's Might: Hold R2 to charge your holy power into your sword to launch yourself forward damaging enemies while also leaving a trail of light behind you that momentarily blinds and damages enemies that touch it.

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          • Exotic Scout rifle [b]Old Russian Roulette[/b] -"Games of life or death got a lot more interesting for me when they never stopped"- Amanda Holiday Appearance: Omolon body scout rifle with Tex Mechanica stylings. Barrel is sawed off right in front of the scope High rate of fire, very low impact scout rifle High stability Medium-high reload speed Magazine size: 37 Perks Primary: Full Auto Selectable 1: scope stuff Selectable 2: fire rate, reload rate, impact stuff Exotic perk: 0 Green -each time the magazine is reloaded, it is loaded with a random mixture of blanks and actual bullets. Each blank fired increases the impact of all consecutive bullets in the magazine. (Formula: n= blanks fired. X= point increase in impact. X=n0+n1+n2+n3.......n37 If n=7, then x =1+2+3+4+5+6+7=23)

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            • Gleipnir (Exotic Machine Gun) Named after the magical chain that binds the wolf Fenrir in Norse mythology. It's said that at the end of the world, Fenrir will break his chains and devour Odin, the Allfather. Appearance: It's structure is identical to Jolder's Hammer, but it is marble white and heavily decorated with golden inlays depicting the elements that the Gleipnir of myth is composed of (roots of a mountain, breath of a fish, etc.). Notes: This weapon is intended to be worthy contender to Thunderlord, potentally capable of more damage, but only if used flawlessly, and over time. It's exotic perk: Ragnarok will cause kills increase the magazine size by 3 and rate of fire by 3.3 percent on the next magazine and stacks up to ten times. This allows for the potential of its magazine size to double and rate of fire to max out. However it's magazine size and rate of fire will reset to normal after a second reload, allowing only every other magazine to be "supercharged". Stats: Level: 40 Attack: 280 - 331 Magazine Size: 30-*60 Rate of Fire: 66-*100 Impact: 53 Range: 15 Stability: 45 Reload: 26 Primary Perks: Solar Damage/Infuse Selectable Perks 1: Accurized Ballistics/Field Choke/Linear Compensator Selectable Perks 2: Explosive Rounds Selectable Perks 3: Perfect Balance/Send It/Injection Mold Selectable Perks 4: Ragnarok *Ragnarok: Kills with this weapon increase magazine size and rate of fire on reload. Effect is negated once reloaded again.

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              • Dual Hand Canon Exotic. The Mercy Twins. Gains bonus damage when fired from the hip. Firefly

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              • [b]Frontline Guerrilla - Exotic Auto Rifle (Primary Slot)[/b] [i]"Last man standing"[/i] [b]Appearance:[/b] Uses the Zarinea-D as the base. Main colour is gunmetal grey with black highlights and camouflage green secondary highlights. Has knicks and scratches scattered on the frame and 5 tally marks near the trigger. Has a hollow, extending stock and slightly longer barrel with silencer. Uses an ACOG style scope, but slightly shorter and smaller. Manufactured by Hakke. [b]Stats[/b] Rate of Fire: 80 Impact: 30 Range: 29 Stability: 52 Reload: 61 Magazine: 40 Inventory: 600 Aim Assist: 30 [b]Perks[/b] Column 1: Kinetic Damage/Guerrilla Fighter/Last Resort Column 2: (Linear Compensator) or (Aggressive Ballistics) or (Smart Drift Control) Column 3: (Army of One) or (Crowd Control) or (Glass Half Full) Column 4: (Rifled Barrel) or (Fitted Stock) or (High Caliber Rounds) Column 5: (Frontline) or (Rescue) or (Sentry) [b]Frontline (Exotic Perk) -[/b] When two or more enemies are nearby, gains increased reload, handling and damage. Kills grant enhanced motion tracker. [b]Rescue (Exotic Perk) -[/b] While health is below half, gains increased accuracy, range and handling. Kills while health is below half have a chance to restore health and refill your mag. [b]Sentry (Exotic Perk) -[/b] While standing still or crouching, gain increased damage, accuracy, range and 4 rapid precision shots restore a bit of health.

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              • Stairway to Heaven "And as we wind on down the road, our shadows taller than our souls..." Exotic Warlock Leg Armor Exotic Perk: On the Whispering Wind- Press circle/ B to perform an upward diagonal evade. Appearance: Golden legs with a texture that resembles the crucible Warlock gloves.

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                • [b]Pincushion - Exotic Auto Rifle (Primary Slot)[/b] [i]"It puts porcupines to shame"[/i] [b]Appearance:[/b] Uses Shadow Price as a base, but with a cylindrical magazine and a longer barrel. Also has cloth tarp draped over the main frame with metal spikes poking out. Main colour is gunmetal grey with orange and red accents. When reloaded, the magazine is rotated and pulled out, then a new one is put in by sticking it in and locking it in by rotating it. [b]Perks[/b] Column 1: Kinetic Damage/Pincushion Column 2: FastDraw Is/SteadyHand Is/QuickDraw Is Column 3: Persistence Column 4: Field Scout/Fitted Stock/Flared Magwell Column 5: Rangefinder [b]Stats[/b] RoF: 100 Impact: 8 Range: 76 Stability: 56 Reload: 45 Magazine size: 70 Inventory size: 630 Aim Assist: 75 [b]Pincushion (Exotic perk) -[/b] Continually hitting the same enemy with this weapon boosts damage against it, stability and reload speed.

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                  • Name: Assault Flame (Exotic Sniper Rifle) "To fight the darkness, we will need more than a weapon modified by a faction. We need one modified by them all" Zavala to the leaders of Dead Orbit, Future War Cult, and New Monarchy. Appearance: Long barrel with smoking holes. Small round trigger. Big body. Each faction sign at a different spot. Black. Has a knife on the bottom, like red death, but adds the house of wolves spikes. Notes: Can switch between two exotic perks, and when you choose one, either your melee goes up 5%, or your shield does. Depends on which perk you choose. Hair trigger. Level:40 Light:280-335 Base, Rate of Fire: 27 Impact: 28 Range: 93 Stability: 67 Reload: 47 Perk Colom 1: Solar damage, Infuse Perk Colom 2: hawk eye SLR 15, View Tac SLH 20, Ambush SLH 25. Perk Colom 3: Firefly Perk Colom 4: Explosive rounds, Snapshot, Casket Mag Perk Colom 5: Shield of Fire*, Fire Bomb* *Shield of Fire, When you get a precision kill with this weapon well under fire or well in a enemies sights, a protective shield goes up in front of you that can't be shot threw by you or your enemies. It goes down after 5 seconds or death or enough damage that would normally kill you. Follows you around. Cant be hit by precision shots. Also increases your shield regeneration by 5% *Fire Bomb, When you shoot with this weapon, a solar explosion comes out of the barrel and damages nearby enemies. Also increases melee damage by 5%.

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                  • Can I just give a HUGE shoutout to Benjamin Ratterman who has illustrated a bunch of people's concepts and made them look beautiful [url]https://www.artstation.com/artist/nfsinternational[/url]

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                  • Started a new topic: The piston(1 Reply)

                  • The Neverending (auto rifle) '...on and on and on and on and...' APPEARANCE: Futuristic design similar to hard light as this is also an Omolon weapon. Fully black with chroma-compatibility (Chroma is essentially thin lines following the outside of the shape of the weapon. The chroma colour is chosen by the player and can be recolored using existing chroma in the players inventory). NOTES: The exotic perk allows the gun to continue firing after the magazine of 36 bullets is empty (adding to the futuristic Omolon weapon style), but with the shots hitting for half damage (to compensate for potential of never reloading). These lower damage bullets will not be taken from the weapons reserves but instead will essentially appear out of thin air (similarly to the bonus ammo of bad juju, supercell & jade rabbit) The bullets fired from the normal magazine glow the colour of the weapon's chroma, whereas the additional bullets do not glow. additionally once the magazine has been emptied the gun's chroma glow disappears (as an indication to the player when the magazine is empty). When the weapon Is reloaded the gun gains its chroma glow and its bullet glow back until the magazine is emptied again e.t.c. STATS: Mid ROF/Impact auto rifle with lower than average reload (to compensate for potentially unlimited ammo) LEVEL: 40 ATTACK: 280-335 MAGAZINE SIZE: 36 RATE OF FIRE: 88 IMPACT: 8 RANGE: 38 STABILITY: 56 RELOAD: 48 PRIMARY PERKS: Kinetic Damage- This gun deals kinetic damage SELECTABLE PERKS 1: Smart drift control, Aggressive ballistics , CQB ballistics SELECTABLE PERKS 2 / Exotic Perk: Forever more- The weapon continues firing once the magazine is empty, with the shots doing half damage SELECTABLE PERKS 3: Spray and play, Counterbalance SELECTABLE PERKS 4: Hand loaded, Quickdraw EXOTIC PERK: Description found in notes Any feedback would be great. Thinking of swapping out aggressive ballistics for another muzzle so as not to increase the overall impact and the impact of the low damage bullets.

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                  • Edited by SaucyRamenBoy: 5/22/2016 6:05:27 AM

                    Started a new topic: Exotic Ghost Shells Ideas; Share Yours!(11 Replies))

                  • Edited by Defyince: 5/9/2016 2:22:54 PM
                    Weapon Name: Don't Blink [i]I said don't blink![/i] Appearance: This weapon has the body type of a typical Suros auto rifle, except all dark ash gray, with 3 blue illuminated diagonal lines running across the (barrel?) part of the weapon, with a small flame emitted from the bottom of the weapon, to the middle to midde-top. (Kind of like the Zen Meteor fire, but with less ferocity). Its scope is similar to a simple Red-Dot scope, with an X in the middle, with light red crosshairs, ending about 2-3mm from the middle of the scope, in which the X is. When highlighting an enemy in the body, the X and the crosshair lines glow blue, and when on the head, they glow a bold crimson. The sound it makes is similar to a Pack-a-Punch weapon, but a little lower. On the (actual) barrel of the weapon, a small blue flame is alit to give it a bit of flare... : ) Notes: I decided to make this weapon because there should be more high-impact auto rifles that are desirable. By doing this, I decided to create a strong, ranged weapon that is accurate, and feels strong. Stats: Level: 40 Attack: 280 - 335 Magazine Size: 38 Rate of Fire: 77 Impact: 28 Range: 40 Stability: 50 Reload: 30 Primary Perks: Kinetic damage/Infuse/*Power Blow*- Getting 3 headshot in a row will increase body damage for a short time. Getting 4 body shots in a row will increase precision damage for a short time. (these perks can NOT stack in any way, and there is a 10 second cool down once each perk has ended) Selectable Perks 1: Linear Compensator- More predictable recoil. Slight boosts to range and impact. More recoil/Field Choke- More range and impact. Increased recoil/Smart Drift Control- Predictable and controllable recoil. Penalty to range. Selectable Perks 2: Counter Balance/Rangefinder Selectable Perks 3: Field Scout/Flared Magwell *Exotic Perk: [i]Don't Blink[/i]- Killing an enemy with a headshot will activate health regeneration, with +1 recovery/[i]Don't Flinch[/i]- Killing an enemy with a body shot will grant +2 armor and increased weapon reload speed.

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                  • Edited by Fray: 5/1/2016 3:12:27 PM
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                  • Bloody Rose (Hand Cannon) The Holy Bloody Rose. Appearance: Its like THE DEVIL YOU KNOW but its Red and White with blood on it. Notes: The Reason why its called Bloody rose is because of its sight and impacted. It handles just like the Last Word. Stats: Level: 40 and Attack 300-335 Level: 40 Attack: 300 - 3335 Magazine Size: 150 Rate of Fire: 100 Impact: 100 Range: 50 Stability: 30 Reload: 70 Primary Perks: List perks that are always active. Include Exotic Perks* where applicable. Perk 1: Fire Fly: Precision kills with this weapon cause the target to explode. Perk 2: Snapshot : Aiming this weapon is incredibly fast. Perk 3: Third Eye: Radar stays active while aiming down this weapon's sights. Exotic Perk: Blood Rose: This perk will give you a damage boost for each three kills and cause your screen to be covered with blood

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                    • Bloody Rose Gun Type: Hand cannon Fire Rate: 55 Impact: 10 Range: 20 Stability: 40 Reload speed: 70 Exotic Perk: Bloody Rose: Kill a enemy with this hand cannon will cause them to explode and might have a chance to explode any near by enemy Perks: Firefly Hand Loaded Hot Swap and Lightweight

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                    • Monochrome Reality (Primary Sniper Rifle) Appearance: Imagine an LDR 5001 with the barrel cut off at the end of the orange covering. Then replace the orange color with white, and add Japanese kanji on both sides. The kanji says "Light and Dark." The scope is the MIDA Multi-Tool sight. Description: "The Light is so warm, is it not? And yet, the Darkness can be so very tempting." -Ramblings of a Poor Old Soul Primary Perk: Increased radar resolution and radar remains visible when aiming down this weapon's sights. (Skipping Ballistics) Tier-Two Perk: Rodeo Tier-Three Perks: Extended Mag, Small Bore, and Perfect Balance Exotic Perk #1: "Embrace the Light": Precision kills with this weapon will restore a portion of the user's health and help charge their super ability. Exotic Perk #2: "Accept the Dark": Earning only non-precision kills with a magazine will grant the user an extra round. If this round is a precision kill, then the user's super ability will recharge fully. Statistics: Rate of Fire: 30 Impact: 18 Range: 50 Stability: 37 Reload: 60 Magazine Size: 7 Notes: For "Accept the Darkness," when it says earning only non-precision kills with a magazine, it means that in one magazine, you cannot get a precision kill, or you will lose that extra round.

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