JavaScript is required to use Bungie.net

Forums

Edited by Uncle Thursday: 9/29/2014 9:58:51 PM
11
The problem with a lot of day one DLC that is already on the disk, though, is that customers view it as a paywall preventing then from accessing everything on the disk they purchased. They spend $60 on the game, then buy day one DLC and get a 108kb key download. That DLC cost an additional $5-$15 depending on the publisher. That's not DLC. That's just paying extra for content on the disk that was already paid for. It starts to feel like a blatant money grab by publishers. Especially if the content is more than just cosmetic items, but full fledged areas/story parts of the game that were purposefully ripped from the core game just to be paid for, later. Publishers and developed come up with all sorts of excuses as to why content is on the disk but locked behind a paywall, but consumers are buying those excuses less and less each day. If there's going to be day one DLC, then it damn well better be an actual download and not just a key file to unlock what was on the disk.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Often times the content in the disc sold as DLC is unfinished. The DLC not only opens the paywall, but patches any broken mechanics, level design, and mobs.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You're mistaking placeholder items that get fleshed out with full blown completed materials and assets that require a small key file to unlock. Seriously, in this day and age, exactly how much is gong to be patched in a 108kb file? I have text documents bigger than that. The argument is about day 1 "DLC" that is completed and on the disk, not placeholders in anticipation of much larger download in the future.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • thing is they didnt buy the content on the disc, they dont own the content at all. All they bought was a lease to play the game. they dont actually own the game or the content at all. When you buy a game, you dont own the game you dont have any speical rights to anything about the game other than what the developers give you when you agree to the tos of the game. You dont own the software you only own the hardware aka the disc. and even then you dont own everything that is on it. This is how the market has worked for decades and is not going to change becasue some dont like it and feel they are entitled to everyting for just one price; when really they are not.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Uncle Thursday: 9/30/2014 12:15:42 AM
    I don't own the copyright on the media on the disk. True. However, software is the only type of media where you can "purchase" the software and not get everything on the disk. If I buy a music CD, I do not have to pay extra afterward to hear all the songs on the CD. If I buy a Blu-ray or DVD, I do not have to pay extra afterwards to access all the content on those disks. If I buy a book, I do not have to pay extra to open up the last few chapters, afterward. I don't own the copyright on any of those materials, either. Only software, especially games, prompt for these types of paywalls. Why should they be different from all other types of media? Oh, right, because they [i]say so[/i]. So, besides spouting off the ideas of an EULA, do you have an actual reason why consumers should just suck it up and pay extra for things already on the disk they bought? At least in the case of the things shown in videos and such for Destiny, most of the areas are unfinished, which means an actual download will still happen. Unlike many things on Capcom games, as an example.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Because there is nothing that can be done about it since it is not against the law for them to do what they have done. there is no recource for the gamer other than either pay or not. complaining on the forums of the developer is not going to move them to feel pitty or shame or regret and give that content away for free.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So your answer is they say so. If you really think that you are a lamb than you can go to slaughterhouse. I have an impact on those thing and it is my wallet. If I don't buy faulty products they start fixing them.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Not a lamb, just have a clear understanding of how this will proceed from other companies that have done it too. And no amount of crying by the gamers changed them either. The product is not faulty, you were never going to get a perfect game from day 1 ever. That age of game design is over and done and not coming back becuase of the internet.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • oh you're a game developer ? so you know exactly how this works ? no, youre just a consumer with an opinion that you are mistaking for a fact.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Fact: content locked away on a disk is not DLC. DLC stands for downloadable content. Since the content is not downloaded, they should chose a different name for it. Fact: some publishers have had entire modes of play locked behind a paywall but already on the disk. Capcom did this with the multiplayer on Resident Evil 5, as an example. After paying for the mode, which was released months after the game, it turned out to be on disk content locked behind a paywall. Fact: Some publishers have locked entire rosters of playable characters on the disk, only to be sold at a later date for a fairly large payment per character. Capcom is again guilty of this with SFIV and SFxTekken (the latter having almost 30% of the roster locked behind a paywall but all of them were on the disk). Now, can you tell me valid reasons for these types of practices?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Primary reason: maintaining servers, paying for continual troubleshooting, and updates. Servers are a major component of online play, and long-term one of the more costly aspects. I'm not saying that they don't have money, but the majority of capital a company earns from a game is initial sales. Server farms are a continual cost to the manufacturer. DLC itself was in part created to provide additional capital to keep multiplayer games played for longer times.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Except most console games don't use dedicated servers. Games on Xbox Live use the Xbox Live for matchmaking. Not sure on the PSN how it is handled now; but many used GameSpy on the PS3. But, since most console games don't use dedicated servers, and are almost all P2P, with very few exceptions, the whole server argument is dead in the water. Most console games see very little in terms of continual patches and updates. For most console games, one would be lucky to see any patch or update after the game has been out for 6 months. So, continual patches and updates doesn't float either. Now, again, I understand DLC as a revenue stream. I'm fine with actual content that needs to be downloaded, free or paid for, as long as the content isn't just waiting behind a paywall on the disk. That is completed content that was ready when the game went gold and is on the disk when it is purchased. Depending on the publisher, it can actually be content that has been ripped out of the core game to get people to pay for it later to make more money. Capcom is heavily guilty of this for both game modes and characters... And their fans have been turning on them because of it; to the point where the company is almost broke. So, I ask again for anyone to give an actual, valid reason for on disk content held back by a paywall that isn't just 'publishers want to make more money.' Now, the Destiny stuff looks to be unfinished. There will be content downloaded to finish it. There's obviously no way to know how much content or the quality of it, but it will not be a 108kb key file to unlock.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon