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9/29/2014 5:19:44 PM
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everybody wants a handout nowadays. we all got exactly what we paid for. we paid for either a disc or a digital download that granted us access to the game that Bungie decided to make available to us. you don't get more for your $ simply because you saw different content presented during alpha and beta stages of development. even if there is content on-disc that we are not given access to, simply owning the disc does not mean that we own the rights to access all content on that disc. what we buy for $60 is what the makers decide to sell us for $60. what the makers decide to sell us for $60 may not be the full content that is actually contained on the disc we buy or the digital files we download. there is absolutely 0 guarantee made from the seller to the buyer that all content contained within the disc you buy is what your $60 purchase is granting you access to. as a member of the gaming community, you are a consuming member of the gaming industry. if you want more, then invest more $ into the product. pay for dlc. it does not matter when the dlc was developed (pre/post release) or that the dlc content already exists on the disc you've purchased. what matters is that what Bungie has given you is what they decided to sell for $60. what they give you after that $60 purchase is what they've decided is either free additional content, or content that requires additional payment to access. it's called capitalism. Bungie and Activision are not here to slavishly serve the world of gaming geeks. They are here to create games that both entertains the world of gaming geeks and makes their business $. [u]not being happy with the content you paid for is not the same as not actually getting the content you paid for.[/u] the initial cost for developing Destiny has been reported as ~$140 million ($500 million invested over the life span of the game). At $60 each, you'd have to sell over 2 million copies before you're breaking even on that initial $140 million and over 8 million copies sold before you're breaking even on the full $500 million invested. if you're developing a game, how much do you "bet" on sales? how much content do you choose to release for the initial cost of $60 to ensure that your product is not only enjoyable for your customers, but also profitable for your business? dlc is a way to augment or "hedge" these types of "bets". it can help buffer your bottom line if total sales are lagging, or it can boost profits if sales are surpassing goals. it's purely business as usual here folks. we're all taking this way too personally. i'd love to see any of the people here upset about this attempt to develop a game on the same scope/scale/level as Destiny but give more content at a cheaper overall cost to consumers and accept the fact that from the perspective of running a business, they left money on the table.
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  • This is the problem with gamer's in today's world, they all expect a game they buy to have everything they could dream of in it. Any one complaining about the story in the first game of this Destiny franchise is a fool (would you say the entire star wars trilogy was awful after only watching Episode 4?) Really great stories take time to develop. There is more than enough content in the game currently to justify $60, if you want to see a game that rips off it's customers with lack of content go look at NHL 15. All those people who are crying over wanting this and that take a look at the most successful MMO of all time World of Warcraft, no one really remembers how bad it was at the start as far as lacking things that the game has today and that most games have at launch today and guess what that game turned out to do pretty well. I would like to thank Bungie for making this game I have enjoyed every minute of it so far and greatly look forward to what the future holds for it. There really is no limit to where they can take this game universe.

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  • Edited by aWarlikeDonkey: 9/29/2014 6:58:09 PM
    Im pretty sure everyone understands that bungie and activision are businesses and need to sell x units to make a profit. And while you've written a great post on business principles in the game industry, the post is not about bungie's financials or destiny's business plan. I'm also pretty sure no one here has anything against DLC and understands the economics of extra content, but once again thats not the point of the post. I think only one thing in your reply is relevant and that is your question (I'm paraphrasing) "how much content do you choose to release for the initial cost of $60 to ensure that your product is not only enjoyable for your customers but also profitable?" the post is saying that a lot of content originally slated for day one launch and vital parts of the story were scrapped, (not even necessarily for business reasons) and that the game as a whole suffers as a result. I am enjoying the game so far, but the story was vague and lacked a real punch and now we are repeating a lot of the same content over and over again. With all the original stuff in the game, I would definitely not have the same complaint. So, assuming that a lot of original content was pushed back (this is speculation), then that was a bad decision and hurts the franchise going forward. I'm planning on buying the DLC's but from the looks of it the DLC is going to complete the story that was left undone in the standalone game. DLC should compliment the main game not be a part of it.

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  • [quote]...the post is saying that a lot of content originally slated for day one launch and vital parts of the story were scrapped, (not even necessarily for business reasons) and that the game as a whole suffers as a result...[/quote] the OP is all pure speculation (as you later stated). it is not uncommon for content to get cut or set aside for a later dlc release. it's also completely speculative to assume that the content that was cut was originally meant for launch, or that vital story points have been completely scrapped. what the game suffers from is a longterm goal of supporting a substantial user-base for the next 5+ years in a world where that user-base is increasingly wanting more instant gratification for less work and money. we are literally 1 month into what is intended to be a 5+ year support cycle and people are already claiming to have "beat" the game. there are many here complaining that have put 100+ hours into the game already. can anyone please make a list of examples of games in which you put 100+ hours into it, and yet it did not get repetitive within that timeframe? the story is vague. would you rather they gave you a complete 20+ hours of story now and then gave you nothing but a series of raids, strikes, etc. over the next 5 years, or would you rather get a taste of everything now with the next 5 years full of getting to taste more of everything? i think Bungie will eventually be seen as doing something smart that might even be a little too ahead of it's time, in terms of how we, as gamers, experience games. If they manage to pull off a 5+ year saga of storytelling and side events, instead of a simple 20+ hour campaign with added events for the next 5 years, then it's actually quite genius. i'm not quite ready to make that call. just as the OP speculates that the glass is half-empty, it's speculative to think the glass is half-full. however, i do think the butthurt is a bit premature.

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  • Edited by aWarlikeDonkey: 9/29/2014 9:30:16 PM
    I have played for about 32 hours and feel its repetitive (I am not alone in this). I am tired of doing the same stuff over and over. If this game, Destiny 1, is literally supposed to be a 5+ year game as you are saying, then that is bad. So yeah I would prefer 20+ hours of great story followed by a series of raids, strikes, and pvp events. Simple 20+ hour campaign would be fantastic along with more strikes, raids, and pvp events is exactly what I wanted at launch.

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  • and I bet when Microsoft announced the Xbox one with its DRM policies you danced with joy

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  • the last xbox I owned was the original xbox. as a consumer, I choose what I buy based on the information I am presented prior to making a purchase. if I were interested in buying an X1 then the original plans from MS would have turned me off. had the alpha and beta version of Destiny been a different game than what was released for $60, then i could understand feeling like we've been mislead. however, the final release is exactly what I expected based on what I played in the alpha and beta versions. if you paid attention to what Bungie was saying then nothing about what has currently been released with Destiny would be surprising to you, or worthy of being so butthurt over.

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  • Based on the information presented to me via E3 and various interviews, Destiny is not the game I was marketed. Not everyone had the opportunity to play the alpha and beta

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  • Well said. Haters don't like the taste of truth.

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  • Exactly. Destiny is an Okay game...not great at all. Haters don't like the truth.

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  • I like what I see, I defiantly see things that need to be addressed though. It needs more meat though, that's for sure.

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  • If you go into a restaurant, and look at the menu, and see a well prepared, beautiful dish of divine elegance, the meat looks succulent, the veggies look crisp and fresh, in the description it even states the salad dressing is made in-house. Well... I ordered that same meal, what came to my table was a nice big ol' steaming pile of shit on fine china. You seem to be ok with this because the restaurant (Bungie) is a reputable establishment, with a good track record and reviews. Clearly this shit must be delicious and you eat it all up like a big boy with a smile on your face. Myself, having dined here on multiple occasions, fine this sad excuse repulsive. Where is my steak? My crisp veggies? My house salad? Oh, we're not getting what we've been shown? Or told? I'm the kind of person that will shit in that gay little receipt book, not pay, and steal your salt shakers. TL;DR: I ordered steak, not shit.

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  • Oh my God that was a terrible analogy. Wow...just....WOW!

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  • worst... analogy... ever. in the case of buying a game, you got what you paid for. it looks and plays EXACTLY like what was presented in the alpha and beta showings. some minor changes were made, and additional content released as the "final" release. in other words, the steak you previously saw, is the steak you ordered and ate. there is a difference between what you see and what you taste. you got what you saw. if you don't like the taste of Destiny, then sell it or trade it. i'm assuming you like to order from the $ menus at McDs... do you send back your $1 cheeseburger when it comes out of the wrapper looking like someone sat on it instead of how it's pictured in the advertisements?

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  • Judging by your response you lack the cognitive ability to understand that analogy. Unless steak and shit look the same to you, in which case, eat up fanboy.

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  • Edited by Flywheel: 9/29/2014 7:52:02 PM
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  • Problem is he is right. Look at the menu at any typical restaurant and then compare the food served to the picture. Doesn't always come out the same. Very common for fast food. Smashed hamburgers and nasty fries. I don't think I have ever gotten a burger from Sonic that looked like the picture.

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  • if you think your steak is shit, then feel free to send it back. if you think Destiny is shit, then feel free to send it back. in either case, neither the restaurant, nor Bungie is under any obligation to refund your money. they may do it as a courtesy, but they are not legally obligated. your analogy is shit. judging by your response, you lack the cognitive ability to understand why it is shit. unless you think steaks and videogames look the same and operate under the same business models. in which case, your ignorance and butthurt is understandable.

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  • Seriously. Whats with the food analogies? They make no sense. Makes me wonder how many of these angry consumers are under the age of 20. I would be willing to bet its 70%.

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  • Wow dude your just willing to accept any shit thrown your way huh. You and Activision-bungee will get along just fine then. When we purchased the game we were expecting a full game. Not this beta release. The game has a lot in common with what happens to the cod franchise. It story is almost non existent in game I mean look at the game and compare it with halo 1. H1 had a good 10 hours of campaign play back in the day. It had 11 kinematics which advanced the storyline it had numerous in mission non cinematic advances to the plot it had a diverse enemy pool. Destiny has what 3 cinematic which advance the storyline over.what 15 major storyline missions (many of which can be completed in 5-10 minutes). The in game non cinematic advance to story is nearly non existent. Borderlands has a better exposed story

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  • I think your expectaions are unrealistic, and you are not a game creator. You are a consumer. From your position as a consumer, you don't have the right to make the statements you are making, because you don't exist on the creator side of the equation. And you have the right to your own opinion is correct, UNLESS IT'S AN UNINFORMED OPINION. And yours is, since you are just a consumer. And uninformed opinion is just a worthless opinion, and brings no real substance.

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  • you don't know what "beta" means do you? again, [u]not being happy with the content you paid for is not the same as not getting the content you paid for[/u]. you're comparing Halo @ 10 hrs of gameplay to fully beat EVERYTHING, to a game that you currently have over 168 hours of gametime put into and have yet to beat everything + more content to beat is coming... your argument is invalid. it's not about accepting any "shit thrown my way". it's about putting on your big boy pants and accepting the reality of the world you live in and your place within that world as a consumer. Borderlands offers its share of dlc that expands on the story it initially presented. Be sure to catch some "feels" when you realize that the story for the new Borderlands game is nothing more than a $60 pack of dlc that fills in the storyline gaps that they left between games 1 & 2.

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  • Finally, someone else who sees the industry that controls the strings in the gaming world. Too many people don't understand business practices compared to consumer demands these days. I applaud you for having a realistic understanding of the business.

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  • Beta incomplet's content released ahead of the game for the purpose of testing the game. I know exactly what a beta is and true Destiny doesn't fit the definition correctly it does feel like a beta

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  • Please define what a "true game" is and use examples. I can't just go off of your "feelings".

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  • The point is the Beta that was done for Destiny was a preview of the final project. The E3 Game play demo was not intended to represent the final product, but a work in progress. That means what you see here may not be in the final cut. It's likely that things like seeing the drop ship come in when a friend is loading into the game were dropped for valid reasons, like the PS3 and 360 not having enough memory to support such things. You say it's accepting whatever the corp throws at you is stupid. How stupid is it to think of a game play demo (especially an E3 demo Watch Dogs anyone?) as a representation of the final product. Anyone see the "Tech Demo" for FFVII to show off the PS3 hardware and the hopes that a remake would happen? In Destiny's case the Beta was basically it, before launch there were some tweaks, but those were not content related. [spoiler]http://www.youtube.com/watch?v=IVCYy8C5Av4[/spoiler]

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