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9/27/2014 4:12:16 AM
243

Hunters are Underpowered (PvP)

Now this ties in with my other post, where I went in depth with over powered weapons. This time, I will be explaining how the Hunter is underpowered. After discussing it with my friends, I have found many disadvantages compared to the other classes. Let's begin, shall we? Now most of us, if not all, know that the stat specialty for Hunters is Agility. Now what benefits does that give us? Increased running speed and jump height. How does that help us in combat? Either running towards enemies for melee attacks, running towards them with a shotgun, or running the -blam!- away. That sounds great, but is it really? Not when you compare it to the other classes. Titans get armor, increasing health. Warlocks get recovery, which increases how fast your health recovers. Alongside that, Hunters would be considered more melee based than the other two classes, especially with Bladedancer. But are they really better than the other two? Hell no. The Sunsinger subclass gets an ability which allows them to get a damage shield from dealing damage with melee. Melee takes two hits to kill someone in PvP, unless you're fighting a Sunsinger. If the Sunsinger melees you, it takes three hits, but in that time, they can land two on you and kill you. Not so great. Of course there is the drawback of the cooldown, but you only need to get one melee kill, and move onto the next. The Striker subclass gets an ability (optional) which instantly kills you if they are sprinting towards you and they melee. This seems to have no cooldown (as referenced from a Striker), meaning the only drawback is having to sprint. The only problem with that is if there is a group around the people you want to kill. But seriously, how often do you see that unless it's Control? Not very often (or not in my experience anyways [I never see any team players]). This also isn't so great. Now let's go on to Hunters. The only good thing Hunters get are throwing knives, which take skill to use (unless you're close range). Once you're good enough with them, you can use Knife Juggler to reset its cooldown, that is if you can get good enough with it. Blink Strike is decent, but it still isn't as long range as a Warlock's. You can use Backstab, but who would choose Backstab over Fast Twitch (I mean come on, five second cooldown!)? Even so, Backstab only works on the enemy's back, which means you have to get behind them, which means you will also appear on the radar unless you cloak and run up behind them. That could work, unless you get spotted by another enemy (it doesn't make you completely invisible), then you can kiss your rear good bye because you're focusing one guy, while another guy will shoot you. It also isn't a good idea when they have a shotgun, because you'll most likely die. Now, on to stat specs. Titans spec for armor, Warlocks spec for recovery, and Hunters spec for agility. If a Hunter fully specs in agility, what combat bonuses will that give him? Well increased jump height really isn't a good idea for fighting because it leaves you in the air longer, and running faster will get you closer to an enemy to either melee or use a shotgun, but there's a downside to that. It leaves you having almost no armor or recovery, or both. That means if you rush towards someone, they will most likely kill you before you even get close to them. This is kind of the same with PvE. Agility just isn't as useful as Armor and Recovery inside of combat. It's only use is outside of combat. This means that the only way a Hunter can really come out with anything good is by trying his/her best to go with Armor and Recovery as much as he/she can. Even then it isn't as much as a Titan or Warlock. This leaves the Hunter with one option in terms of combat: long-range fighting. This also leaves a hole in your defenses since you will need to use either a scout rifle with a good scope, or a sniper rifle. Unless you have the Third Eye perk, or the Knucklehead Radar (which only works for primaries), you're out of the job. Now can Hunters still do good in Crucible if they dodge a lot? Kind of, yes. But not as much as Warlocks and Titans with their overwhelming power and defenses. Now another thing is the damage resistance with Bladedancer's Arc Blade. They say we get damage resistance, yet we can still be one-shotted by Shoulder Charge, the other classes supers, a shotgun to the face, a headshot from a sniper rifle, and a rocket launcher. The only "resistance" we're really getting is from small-arms weaponry such as assault rifles, scout rifles and hand cannons. Then there's also the few seconds long animation time which leaves us open. We won't survive long. Now you may begin posting rage comments like I know a lot of you will do. Constructive criticism is more appreciated than mindless ranting, though.

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  • this was silly to me seeing armor make absolutely no difference that I can see in the crucible. and the agility difference a hunter get is the most valuable thing you can have in PVP. at least the hunter class agility is far better than the titan not receiving an amount of defense that can be noticeable in a gun fight. maybe you should try playing the other classes out.

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    • I have gotten my warlock maxed out and have played TONS of PvP as a Warlock. I then created a hunter and got it to lvl 24. The hunter online has a huge advantage. Speed, pure damage, stacked damage taking.

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    • I don't give a flying fudge what hunter is supposed to be spec to, i always go armour, ALWAYS. Agility is useless in PvP for any class, expecially a hunter. Tripple jump takes care of all of your jump height needs and fast sprinting is pretty useless in PvP (Unless you run a shotgun with quick draw), Recovery is useless because let's face it, nine times out of ten you're not getting away far enough to actually recover and if you get low enough to where you need to retreat you're most likely dead anyways so Armour is always the way to go. Also with the "Quick Draw" trait on bladedancer you're pretty much set for fast paced shooting, as far as i know no other class has this so that gives you the advantage of getting the first shots on an enemy (unless they have a Fusion Rifle or A shotgun, then you're screwed but any class can use those. Using a shotgun with quickdraw actually plays into a hunter advantage, imeadiate shotgun ready after sprint? can be crazy OP in my opinion) Now i'm not saying i don't agree with you, the Hunter does feel incredibly underpowered compared to the other classes, i posted a vid of a titan surviving a golden gun shot when he activated his super, he survived with a sliver of health left but there are ways to make it feel not so underpowered.

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      • Simply don't be seen, that my friend is a true hunter. "The crucible is no place for mercy."

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      • Sorry man, I disagree. I stack agility with my warlock (now I by no means boast success in the crucible) but speed allows you to dodge, surprise enemies and run away out of shotgun range. Hunters are very good in pvp, their speed makes it relatively difficult to aim a headshot with a shotty when the blade dancer dashes forward. It makes sense as it is a super... Think about drawing supers out - anyone will agree that shutting down timed super early is beast, well drawing out a nova or fist of havok for one kill is just as beast. Don't feel bad if you get supered in response to a super...

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        • Edited by Xellos: 9/29/2014 6:50:28 PM
          I agree. While invisible one should not appear on the radar, or at least one should be invisible for real and not pseudo invisible. Any of those would make more meaninful and useful the use of invisibility. I've been one-shot by shotgun many times while using arc-blade. I went all defense, since agility seems useless, but still. Besides most pvp maps are close quarters oriented, so precision kills from sniper and scout rifles are rare. Yesterday I saw a titan just owning pvp with a shotgun. Never changed weapons.

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        • Hunters need a buff like Bill Gates needs more money.

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        • Also with the supers for Bladedancers and Gunslingers it's almost like you're anouncing your super before you can even use it. You have time to say it's name as you activate it. Bladedancer: "YEA BABY!!, ARC BLADE*enemy comes around the corner with a shot gun*.......oh crap" Gunslinger: "GOLDEN GUN, TIME TO PROVE YOUR ....." *(other guardian says)* "BOOM!! Headshot"

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          • Nothing is overpowered. You just suck. Get good scrub.

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            • Its like rock, paper, sizzers. Titan beat hunter, hunter beat warlock, and warlock beat titan.

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              • Edited by Dr34dly: 9/29/2014 3:00:10 PM
                Bladedancer OP hunters shouldnt complain or ill pick one myself and show OP BS

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              • All the classes are fair I get screwed by everyone as much as I screw others. The system works!

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              • Ya oh well. Try out a titan... we may look all cool and tough but were really not, and for supers we get a crap shield that you can't even shoot through and some bullshit hulksmash that goes five feet. Titans are extremely underpowered #thestrugleisreal

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                • you've got to be kidding me, how come when i pick up the 25 kill bounties and i have all 3 classes of them i easily get the hunter one first every time? maybe cause the hunters are over powered and everyone knows it so they use them... naw that must not be it right? everyone loves using under powered classes in games!

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                  • Nah, i kill Warlocks and Titans fine with my Hunter, i may be fragile in PvE, but that doesnt mean I cant do good amounts of Damage. Ive won 12 out of 14 Rumble games with my Hunter, and i do the Warlock kill bounties easily. Warlocks can eat arse.

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                  • Hunters are a little too squishy for sure. At least for a nub like me. But I wouldn't change them. We just gotta get better at out maneuvering.

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                  • The Hunter is not OP. All the classes have one OP skill, I'll admit that (the Titan has that shockwave move as you said, the Warlock has the reviving super, and the Hunter has the blade dancer super which kills a lot of people). The melee for all the classes is around 2 hits to get a kill. Yes, the Warlock can boost his defense so it takes 3, but that skill takes a long time to cooldown. So they all are around the same number of op-ness,

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                    • agreed...hunters/titans are both under powered compared to the OP warlock class...needs nerfed before i'll ever enjoy multiplayer..oh wait I wont enjoy the PVP aspect..its halo 3 all over again...been done to death..need more PVE aspects and bigger battles like a jrMMO should have..6 player raids pfffft...what is that a PVE appetizer? wheres the real battles at?

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                    • Hunter = overpowered if anything

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                      • Once you max a subclass you can generally specialize in armor, recovery or agility to your own preference. My warlock is speced for armor and recovery. I could easily mix the perks around though to acheive whatever i want. Regarding the other perks of the Hunter, it all comes down to play style. I know many hunters who use the cloaking perk quite well, and bladedancer is amazing. The amount of ground you can cover is astounding while still slicing through enemies. Ive gotten sliced on more than one occasion while in sunsinger mode. Like i said before it all boils down to play style. Maybe hunter isnt for you?

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                      • I dont think they are underpowered. Mobility is a great stat in the crucible but you are silly if you only full in one stat been any of tge classes. Jumping is a great tool in escape, juking and melee and plenty of times i have shouldertackled a bladedancer in super and they always survive. A good player can dominate the crucible with any class and level and with every spec there is a good and a bad way to play. Tactics man are everything.

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                      • Yeah, I agree with the underpowered-ness of the hunter. Don't get me wrong, I'm still usually the highest-kills and K/D spread on my team, but the Hunter's abilities are, IMO, very circumstantial. I mean, if a Warlock has a super ready? JUMP AND THROW NUKE. Done. Titan? RUN AND SLAP GROUND FOR NUKE. The range, radius of the blasts and ease of use easily beats the Hunters. The bladedancer requires your enemies to be 6 year olds and miss you with each bullet. Sure, maybe a kill or two, but only if you're lucky. Plus, 9 times out of 10, you'll be dead after use. Gunslinger needs a solid buff, and is crazy-useless. Sure, you get like what, 3 bullets? But after the animation after activating, enemies have already seen you and are shooting. That, and you need time to aim, otherwise you'll waste your shots. Bladedancer is *slightly* better, in that you can combine it with blink and the invisibility upgrade, but it still only takes a shotgun or another Super-Nuke to kill you. Titans get bloody invincibility for christ's sake. Plus, Titans and Warlocks have great melee attacks. Even grenades that OHK if placed correctly. The best the Hunter has is a melee, that has *slightly* more range, and at best, gives you shitty camo for like 2 seconds. Meanwhile the Warlock drains and reduces cooldowns with just as much range at blink strike to begin with. The Hunter has decent grenades too, but none that can kill at full shielding. And, THE F-CK is with agility? After testing with my friends, agility doesn't actually make you run faster or jump higher. All it does is make you "WALK" faster while aiming with your weapon. Meanwhile Titan's armor means surviving an extra bullet or two, which is huge. Warlock's recovery is just as useful. All this being said, I don't mind too much. Besides the fact that I hardly ever find a good use for either use of the Hunter Supers, the agility and rather redundant melee, I love my class. Plus, I still believe this game is made by the skill. Sure, that Fist of Havok is god damn annoying when you run into a Titan in Firebase Delphi. But, if I may go so far as to say, I'm an above-average player, especially considering my age. I'm 15, and last I checked, my K/D was 2.12. If I am besten in a game overall, then so be it. In the end, it is indeed about skill.

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                        • Edited by LordGreyson: 9/29/2014 2:05:35 AM
                          I'm a hunter and the Bladedancer and gunslinger supers aren't near as good as people make them out to be, sure their definitely effective but that's if you don't miss, Gunslinger, and you don't activate to far away, Bladedancer. While most maps have multiple close quarter areas, the titan's Striker specialty can eradicate multiple enemies. In an instant. Even with the hunter's so called agility you can't dodge that or the warlock's Voidwalker special which you definitely can't dodge that no matter how fast you jump away once it's sent.

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                          • Warlock is the most underpowered class.. I get pissed off from hunters more than anything!

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                            • I know how to fix it. Stop being a bitch. The end.

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                              • Taco Bell is underpowered... it needs a buff Refrigerators are underpowered... they need a buff

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