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Destiny

Discuss all things Destiny.
Edited by Annihilator: 9/24/2014 8:58:53 PM
128

Hunter, Titan or Warlock most OP in PVP.

Titan

641

Warlock

480

Hunter

1290

Let's get reasons for your vote too. Just wondering where this poll may go. Maybe no where. All up to you guys. **EDIT** This poll is for the the individual supers per class. Titan-Striker/Defender Warlock- Sunsinger/Voidwalker Hunter-Bladedancer/Gunslinger

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  • Titan: *One hit melee *Unavoidable/Unstoppable Super - Fist of Havoc *Can hit you on another floor when using FoH(You can be on the floor above or below them, and they can still kill you) *Tanks damage like it's nothing while in Super *Aftershocks after FoH is used *If you double jump away from the ground when FoH is used, you still die. *If Super doesn't land before death, they gain it again [b][i]= Being a "tank" while having very high damage output that can't be avoided[/i][/b] Hunter: *Forced to sit still for one to two seconds when they activate their Supers(They can die in it) *Longer Super(s)? - Duration *Takes one to two 'slashes' to kill someone while in Bladedancer *Can gain a little health per kill inside Bladedancer *Can become Invisable, but not really.(Radar says hello) *Long distance Supers(Golden Gun/Medium distance for Bladedancer's optional upgrade) *Can be avoided, and shot dead while in Super *If shot dead inside Supers, they lose it *Have the Blink ability [b][i]= Maneuverable possibilities while being able to die in the process, losing the super.[/i][/b] Warlock: *Super can extend from close range, to distance *Kills multiple people in one shot/hit *Can be avoided if you can get out of the way *Self revivable *Melee gives them double shields(Blue bar over shields) *Can spam Grenades in Super *If dies befdore Super lands, they get Super after death *Blink ability [i][b]= Close to Medium Range Supers at the cost of being avoided, or revive for revenge/second chance[/b][/i] In my opinion(For PvP), Titan is easily OP, due to being unable to avoid when they use their Super(FoH), having a one hit KO melee, and being able to hit people from different floors. I don't really understand the reasoning on why Fist of Havoc can hit people while they are double jumped off the ground(It's a shock wave on the ground..), and why they produce aftershocks. On the other hand, I think Titan's shield is balanced, because if you have the choice to take a chance and fight in the bubble, or walk away. Some may be wrong, and I could be missing a few things for all I know, so let me know if I am. I didn't list Titan's shield, because thats pretty balanced to me, so there's no need to mention it.

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