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#feedback

9/18/2014 4:00:50 AM
6

[Bug] Defender Ward of Dawn / Magnetic Grenades

The Ward of Dawn reads: "Shape Void Light into an indestructible shield to protect you and your allies from harm." Problem is, it isn't indestructible. A warlock's Nova Bomb can still break it, as in make it fully go away. This isn't proper for what the description of the ability reads (nor is it really fair when it's not an offensive ability anyway..) Magnetic Grenades don't seem to track as well as they should. Was in a match, threw a magnetic grenade, it looked like it was going to stick a player. It tracked, bumped into the player, then just "bounced" off onto the ground, counter to what it should have done.

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  • Yup have the same issues.... I've had my lil moan about it screaming to whoever would listen at this amazing dev team an have even posted on it with some amazing feedback. What I gathered is people think A- it should be as it says on the tin, indestructible. B- shooting from inside to mobs and players outside but indestructible from shooting outside to within is considered OP (that imo would ACTUALLY make it a super worth having especially in raids and strikes...true defender style) C- making the shield accessible only to you and your party went down the best and with added options of if mobs enter they begin to sustain damage... like the void grenade. I prefer the no enter policy. Bungie have shown they listen with patches beong implemented left right and center and remember its a fresh game.... I HOPE in time titans will become....titans!

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