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originally posted in: WOW... Destiny... sucks actually :(
Edited by Ubergoat129: 9/26/2014 5:12:21 AM
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We aren't posting negative criticism for no reason. We are posting this because the developer needs to know what they did wrong so they can hopefully correct it quickly. The crappiness of multiplayer isn't just opinion anymore, it's a fact. People can have fun and talk about it like the Crucible is perfect for them all they want, but that doesn't hide the fact that the multiplayer is completely unbalanced and annoying to the point of driving players away after a short while. We compare Destiny to other FPS games because Bungie needs to know what their game is doing wrong that other games have succeeded in doing to make their game fun and replayable. We don't post criticism just so a child can reply saying "if you don't like it then don't play it". That doesn't make the game or future games better. The entire community that will inevitably quit playing the game will cause the franchise to fail. The game needs to be fixed and this is the only way that can happen because Bungie obviously didn't pay anyone to play test the fun factor of the game. Examples being having counters to the Supers in Crucible. There is absolutely no reason for Supers to be in multiplayer when they aren't rewards for going on killstreaks and have no counter to them. Guaranteed kills don't serve any kind of purpose if there isn't a way to counter them; i.e. hiding in buildings in COD if there's air support. I don't see any way they can create a balance with the Supers unless they make them killstreak rewards and if not then why have them in the Crucible? The radar needs to go to Halos blip type. If they're going to have shielded players that can run around shotgunning anyone in their way then they need to have a counter to that, because unloading a clip into the person while they're dashing at you doesn't cut. Go back to Halo radar so players can have better awareness and can stand a chance when shotgun rushers are around. Aside from those two things that make multiplayer completely annoying they need to have more than 4 normal-sized maps and put the two big maps in some other gametype playlist. Everyone should agree it's not fun dying on the big maps and being forced to hop on your bike just to get back in the action. And the other 4 maps get really old playing them back to back to back. The guns themselves have absolutely no balance in multiplayer. Clearly only a select few of the guns are advantageous in PvP. This causes you to run the same guns every single game. In Halo you could drop a shotgun rusher with a DMR, in this game you don't remotely stand a chance with a scout rifle, pulse rifle, and most of the assault rifles. Why on earth would you make it so that you have to use the certain, clearly-made-for, PvP guns just to be on a level playing field with the smart players who also know what's good in PvP? How many people have you heard complain about PvP because they can't kill people? It's because not everyone can determine what guns have an advantage or because they assume it'll be balanced like Halo when it isn't. It just doesn't make any sense why they don't have a separate gun selection for PvP mode so that anyone can get in the Crucible and be on a fair playing field. For solo mode there isn't much I can see Bungie change to make it replayable. There's no way they can make the AI more challenging given the nature of how any level player can join your area in Patrols. Having only four planets to do missions on, meaning having only four different terrains, makes all the missions for that planet feel the same and there isn't enough change to make them appealing to play over and over. The bounties need more variety. Doing the same exact bounties each day only ruin the replayability of the game faster cuz it's literally just repatative at that point. And after playing for two weeks any player should already have a full legendary/exotic loadout so there isn't any point in doing bounties to get better gear in the first place. The strikes fell into the same pointlessness because the difficulty maxes out and it has no challenge to the 27+ level players. With all that being said the only challenge at this point are raids, but since you need a full team of intelligent people to play with and they take hours to finish that's not even something to look forward too after the first playthrough. After you hit 27 and get your exotics there is nothing to do in the game that's exciting anymore, especially with multiplayer being as annoying as it is now. The grinding that so many MMO lovers praised about (all you kids that said "if you're buying Destiny for the multiplayer youre a dumbass"), well nice job trying to look cool cuz that so called grind only lasted two weeks. Now there is nothing to grind for. Do other MMOs have things to grind for after two weeks of playing? There needs to be more replayability for solo players cuz you darn well not even half the people playing Destiny have the friends or will-power to hunt down a team for raids. And being sent back to orbit when you die in solo nightfall strikes isn't remotely fun when it happens over and over. An not that this can be fixed, but every enemy race has absolutely no personality and they all have the same stupid AI. They act like stiff robots that just stand around and the only challenge they give is the shields causing them to have a higher defense than the player. There is no strategy at all when playing story missions or strikes. Also, what is the point in even making the planets instances? There is absolutely no reason for there to be other players in the same area as you. You cant talk to them, you don't need their help cuz you can just flick the enemy's to kill them... it's like the only reason they made Destiny instance-based is to incorporate public events, yet public events only last two minutes, you have to wait 30 minutes between each one, and there's only 1-3 other players that would participate in the first place. Public events aren't these fun, massive battles Bungie made them out to be, they're hardly even worth playing in. What Bungie needs to do to make this game replayable is completely overhaul the Crucible- add more maps, balance the guns, add more game types, and fix the annoying things. Then they need to add more matchmaking game types. There is a reason so many games lately have horde modes- because they are fun and replayable. This game would benefit greatly from a horde mode. The wave-based public events would be a great start, just make them last 30 waves longer and let us go straight to it instead of making it a public event you have to wait 30 minutes to do in Patrol. But at this point the strike missions and raids aren't going to contribute at all to the longevity of the game, other modes needs to be introduced.
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  • I agree with your post. Bunghole ( Bungie) is owned and run by Activation by Microcrap.. The pvp is a joke; you wind up against players with weapons you can not even match despite Bunghole's claim to negative the level advantage; big deal. I have the titan leveled up as far as possible heavy on strength and out items; yet when I hose another with my rifle in the head they don't go down; or I punch them and again they don't go down or Go Super with the Hammer and AGAIN they don't go down; instead after taking these hits they turn and kill me. You get people all the time in rumbles, etc. where everyone against each other except you run into everyone playing as a team and wiping all the others out. Then Bunghole light locked the year one's which I wasn't aware of until I went WTF after "spending" allot of resources to level up the weapons I have to only be locked at 170 light. Bunghole doesn't even put in the weapon title this one year one's. I tried my thorn and was killed almost instantly. I started playing this "game" this year 2016. There are many peeves like losing your heavy ammo when you die in the Rumble/Crusable, etc. Even when you log out you lose that also despite using Glimmer to "pay" for it. Another is WTH is with Bunghole in the Inventory part; many different items drop and they are more than the inventory can hold so you have to decided which item to discard.. So why wasn't there room to have for every item that could drop?? I can go on but the one thing that peeves me the most is WTH why you have to hang around AL:L THE TIME for a section to run. Case doing quests; 30 minutes to do over again and if you don't kill lt.'s and champions fast enough like 3 minutes you have to start all over..

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  • [quote]We aren't posting negative criticism for no reason. We are posting this because the developer needs to know what they did wrong so they can hopefully correct it quickly. The crappiness of multiplayer isn't just opinion anymore, it's a fact. People can have fun and talk about it like the Crucible is perfect for them all they want, but that doesn't hide the fact that the multiplayer is completely unbalanced and annoying to the point of driving players away after a short while. We compare Destiny to other FPS games because Bungie needs to know what their game is doing wrong that other games have succeeded in doing to make their game fun and replayable. We don't post criticism just so a child can reply saying "if you don't like it then don't play it". That doesn't make the game or future games better. The entire community that will inevitably quit playing the game will cause the franchise to fail. The game needs to be fixed and this is the only way that can happen because Bungie obviously didn't pay anyone to play test the fun factor of the game. Examples being having counters to the Supers in Crucible. There is absolutely no reason for Supers to be in multiplayer when they aren't rewards for going on killstreaks and have no counter to them. Guaranteed kills don't serve any kind of purpose if there isn't a way to counter them; i.e. hiding in buildings in COD if there's air support. I don't see any way they can create a balance with the Supers unless they make them killstreak rewards and if not then why have them in the Crucible? The radar needs to go to Halos blip type. If they're going to have shielded players that can run around shotgunning anyone in their way then they need to have a counter to that, because unloading a clip into the person while they're dashing at you doesn't cut. Go back to Halo radar so players can have better awareness and can stand a chance when shotgun rushers are around. Aside from those two things that make multiplayer completely annoying they need to have more than 4 normal-sized maps and put the two big maps in some other gametype playlist. Everyone should agree it's not fun dying on the big maps and being forced to hop on your bike just to get back in the action. And the other 4 maps get really old playing them back to back to back. The guns themselves have absolutely no balance in multiplayer. Clearly only a select few of the guns are advantageous in PvP. This causes you to run the same guns every single game. In Halo you could drop a shotgun rusher with a DMR, in this game you don't remotely stand a chance with a scout rifle, pulse rifle, and most of the assault rifles. Why on earth would you make it so that you have to use the certain, clearly-made-for, PvP guns just to be on a level playing field with the smart players who also know what's good in PvP? How many people have you heard complain about PvP because they can't kill people? It's because not everyone can determine what guns have an advantage or because they assume it'll be balanced like Halo when it isn't. It just doesn't make any sense why they don't have a separate gun selection for PvP mode so that anyone can get in the Crucible and be on a fair playing field. For solo mode there isn't much I can see Bungie change to make it replayable. There's no way they can make the AI more challenging given the nature of how any level player can join your area in Patrols. Having only four planets to do missions on, meaning having only four different terrains, makes all the missions for that planet feel the same and there isn't enough change to make them appealing to play over and over. The bounties need more variety. Doing the same exact bounties each day only ruin the replayability of the game faster cuz it's literally just repatative at that point. And after playing for two weeks any player should already have a full legendary/exotic loadout so there isn't any point in doing bounties to get better gear in the first place. The strikes fell into the same pointlessness because the difficulty maxes out and it has no challenge to the 27+ level players. With all that being said the only challenge at this point are raids, but since you need a full team of intelligent people to play with and they take hours to finish that's not even something to look forward too after the first playthrough. After you hit 27 and get your exotics there is nothing to do in the game that's exciting anymore, especially with multiplayer being as annoying as it is now. The grinding that so many MMO lovers praised about (all you kids that said "if you're buying Destiny for the multiplayer youre a dumbass"), well nice job trying to look cool cuz that so called grind only lasted two weeks. Now there is nothing to grind for. Do other MMOs have things to grind for after two weeks of playing? There needs to be more replayability for solo players cuz you darn well not even half the people playing Destiny have the friends or will-power to hunt down a team for raids. And being sent back to orbit when you die in solo nightfall strikes isn't remotely fun when it happens over and over. An not that this can be fixed, but every enemy race has absolutely no personality and they all have the same stupid AI. They act like stiff robots that just stand around and the only challenge they give is the shields causing them to have a higher defense than the player. There is no strategy at all when playing story missions or strikes. Also, what is the point in even making the planets instances? There is absolutely no reason for there to be other players in the same area as you. You cant talk to them, you don't need their help cuz you can just flick the enemy's to kill them... it's like the only reason they made Destiny instance-based is to incorporate public events, yet public events only last two minutes, you have to wait 30 minutes between each one, and there's only 1-3 other players that would participate in the first place. Public events aren't these fun, massive battles Bungie made them out to be, they're hardly even worth playing in. What Bungie needs to do to make this game replayable is completely overhaul the Crucible- add more maps, balance the guns, add more game types, and fix the annoying things. Then they need to add more matchmaking game types. There is a reason so many games lately have horde modes- because they are fun and replayable. This game would benefit greatly from a horde mode. The wave-based public events would be a great start, just make them last 30 waves longer and let us go straight to it instead of making it a public event you have to wait 30 minutes to do in Patrol. But at this point the strike missions and raids aren't going to contribute at all to the longevity of the game, other modes needs to be introduced.[/quote] U suck dick [quote][url=http://www.example.com][spoiler][quote][armory][u][quote][url=http://www.example.com][spoiler][url=http://www.example.com][quote][url=http://www.example.com][armory][armory][u][spoiler][u][quote][url=http://www.example.com][quote][url=http://www.example.com][armory][armory][armory][armory][armory][armory][armory][armory][armory][armory][/armory][/armory][/armory][/armory][/armory][/armory][/armory][/armory][/armory][/armory][/url][/quote][/url][/quote][/u][/spoiler][/u][/armory][/armory][/url][/quote][/url][/spoiler][/url][/quote][/u][/armory][/quote][/spoiler][/url][/quote]

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  • Agree 1000% gamer. I think that the overall game is 95% stick and 5% carrot, a basic violation of RPG game theory. For that reason I'm done with the game, it's crap.

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  • Lol so get off the forums. You haven't even done a raid you stiff.

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  • Well thought out reply, sir.

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  • Edited by Aik: 11/21/2014 9:09:16 AM
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    Sorry but you lost me as soon as you acted as though your opinion on pvps quality is a fact and that I'm objectively wrong for enjoying it And btw supers are rewards for playing well - your super generates faster the more points you score.

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  • Which imbalances the RPG carrot/stick balance until the game is unbearable. Add to that the failure of the game to drop Exotics making the carrot stick ratio 95/5 and the game is unplayable for non superhuman or non coked up gamers.

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  • Supers are a reward, LMAO. They inserted supers so even the scrubbiest player could feel like legend. Please. You can literally sit still and get a super.

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  • 1
    You can sit still and get one or maybe two supers, or you can play good and get six supers and net twelve to twenty four extra kills, but sure it's not a reward. C'mon man

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  • amen brotha! This game is no where CLOSE to what they advertised and painfully repetitive with a HORRIBLE random drop system and no options to trade whatsoever. And the need to GRIND ENDLESSLY with a 6 player team to only get the same GARBAGE drops every raid...............painful......just painful....I feel like a gambler just giving everything I have only to get............chatterwhite.

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  • Edited by suntzu1almighty: 9/24/2015 2:28:10 AM
    What you are describing is a basic of game design in RPGs, the carrot/stick ratio it should be 50/50. Destiny is the stingiest damned game I have EVER played, it's 95% stick and 5% carrot. Screw that, the game is garbage.

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  • There's the door, get the -blam!- out

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  • And Bungie's revenue goes with us. The game is garbage.

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  • How bad does it hurt when you remove your tampon?

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  • That thing you said about the radar is so true. Destiny's radar is -blam!-ING GARBAGE!!!!!! It literally is useless. I really want to know who the incompetent idiot responsible for it is and how he got a job. The motion tracker in Halo 1 was fantastic, and has improved in every game since then. Ironically, Destiny's radar is a step back from Halo 1's.

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  • Couldn't have said it better myself.

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  • You just posted the Great Wall of china

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  • Edited by iGrowOG : 9/30/2014 3:04:49 AM
    THIS IS EXACTLY HOW I FEEL!! This game is just boring, straight up. Story sucks, multiplayer sucks, and you can't even grind the loot cave anymore so leveling takes forever and must I say again? THE STORY SUCKS. I'm going back to bf4 and I hope to god halo 5 doesnt suck this bad when it comes out or I may just off myself. Oh and on top of all this shit mentioned, I can't even play multiplayer longer than 5 minutes without disconnecting when I have done everything Bungie has recommended.. THIS GAME JUST SUCKS BALLS AND IS BORING AS -blam!-

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  • Right on point. The basic rule of RPG design even from the 8 bit days is 50/50 carrot and stick. Destiny has become 95% stick and 5% carrot. It is the stingiest game I have ever played. It sucks ass, back to BF4 and GTA V online.

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  • Pow! This is exactly how I feel,your much better at expressing yourself with words then I am lol Well said !

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