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#feedback

Edited by Gam3rM4n 0ne: 9/3/2014 1:54:14 AM
16

6th Game-mode - Clan Missions

How would you like to have clans games? Another true way to bag, or have fun? Build clan community? Mission idea 1) Clan A at one end of the map, and Clan B at the other end. This mission is a PvE style-of-race to get to the center goal. If clans meet - it turns PVP. Mission idea 2) A clan gets their own base. Shaped how your clan wants it. A meeting ground of sorts. Now defend. This match could be a timed match-up. Another clan declares war, and you now have 1-2 days to prepare. Also we could scale this up to 12v12 with limited respawn assistance from teammates. 9/2, Mission idea 3) War. The game is built for it. Clans can declare war with 3-6 other clans; making open world, a battling playground. A clan will win by - having the other clan's leader throwing the flag - the other clan disbands - or the other clan has 100% inactive members in a week's time. This idea could provide opportunities for alliances too. 9/2, Mission idea 4) Caravan. A PvE or PvP mission, based on strategy to get from point A to point B. Your clan guards a caravan to another location - ambushes happen from players and/or computer. Picture this; you have a supply 'you' have to get to the base of your alliances' - then allofasudden PvP enemy fire. Game on. Please share your thoughts below. Add mission ideas - if people like them, I'll add them to the list. Thank you for reading!
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  • I like your 2nd idea. Sort of. Clans are pretty much pointless in this game. All you get is a name under yours in your tag. It would be nice for the public PVE areas to be PVP for clans. Maybe set a limit on 10 clans you may declare war on and if a clan declares war on you it doesn't count toward your 10 clan limit. But you are at war with them. Throw in alliances and you are at war with the clans that are at war with an allied clan as well. Unless you are allied with both combatants. Then you are neutral. Maybe set the war parameters to get clan rep for being the first to 1000 guardians. When that hits, the war is over. That way it works for both crucible and pve. Another thing is to implement a fairness constraint in PVE similar to the ??? Enemies of the beta. So those to far above or to far below you are seen as neutral.

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