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Destiny

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Edited by Saboteur-6: 9/21/2014 5:55:07 AM
31

Lets talk Endgame Builds - Titans

So like most of you I'm grinding/farming my face off and praising the RNG gods when a Purple or lvl 20 Blue with +Light on it actually drops. What I haven't been able to do though is to put a specific min/max emphasis on my build because I'm taking what I can get. HOWEVER, you best believe before I fork out Faction Marks I want to have a plan. So that being said...a few questions: - Is it possible to cap 2 stats at 100% once you evolve gear? (I know light level gear gains additional light when you upgrade it) - What stats are people shooting for with Titans? I see the benefit of all three honestly as I want BOTH sub classes to be viable. (Ex. Striker Titans have access to Flashbang which is one of, if not the only , hard stun AoE powers in the game so with them Discipline makes sense. With Defender Titans though, Strength makes more sense since keeping up Barrier shield with punches is key to face tanking enemy threat). - What Purple / Exotic weapons do you guys recommend? I'm leaning towards Auto Rifle / Fusion Rifle atm. Thanks for any and all feedback. PS. Lets have more threads like this, actually discussing aspects of the game, instead of going all emo about farming, failed expectations, etc. [b]TL;DR[/b] - Titan questions: Build choices? Gear choices? Weapon choices? Stop the hate, start the overanalytical min/max nerd talk. Discuss.

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  • Well I'm lvl 25 Striker, I want to be all about speed recovery and jumping around everywhere dropping fists of havoc everywhere so I wanted to maximize intelligence and discipline or intelligence and strength at the worse but of course only the crucible does that and I'm not that good at PvP. The few items the Vanguard have in Intelligence+Strength have upgrades to give extra ammo for the Scout Rifle (excuse me ?) and the Sniper Rifle (is this for real ? I'm a striker gimme ammo for a hand cannon and a shotgun !!). On another thread I was actually questioning the power of full speed which I always like playing in every game, but I don't know to what extent it's efficient in here. I mean, past a certain level, the enemies don't seem to miss whether you're fast or not. I also use the catapult jump to quickly change direction which doesn't seem to change much either. I might be the only one to use Headstrong because it gives a boost to Agility (extra-fast, remember ?) and also because I like to run, jump, double-jump, triple-jump, and watch everybody die. I use Shockwave cause generally, the enemies are aligned, you still have the circle area of effect anyway so it just basically makes it bigger. I use Storm Fist to "significantly" reduce the Fist of Havoc cooldown but I'd like to punch Bungie in the face for the term "significantly". It's seriously not that much. I use the Juggernaut ability too which is my way to not die, basically. I never saw the running melee attack to be as "devastating" as it is described to be. Thank you Bungie for the nice descriptions of the attacks. I used to play with a Hand Cannon (in PvE) but I looted the Doctor Nope (legendary Auto Rifle) so I use that, and a shotgun (PvP) or a Fusion Rifle (PvE). I also have an exotic Machine Gun (Good Advice) which sort of sucks but does a bunch of damage compared to the rest of my stuff (if you land the bullets on something that lives).

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