Okay so people cry about shotguns... They're only strong in melee range. That's fine.
Snipers are a 1 shot headshot... As they should be.
Let's talk supers. They're called SUPERS. They're supposed to guarantee kills.
Pretty much everything is fine IMO. If they kept it all as is, people will eventually adjust and realize it's perfectly balanced.
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#Destiny
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It's way better then Beta, now I can compete with my Pulse rifle.
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I think the pvp is pretty balanced all things considered. I do feel that grenades are a bit imbalanced. A few grenades are crazy powerful in pvp. More than they should be considering the damage of other grenades. It's not a huge deal to me but if I was gonna change something it would probably be that.
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they complain cause theirs isnt as good as the others, so here is what you do, read what gun your getting killed with the most, and then go use it, it well most likely pop up somewhere in the game, and the shops, find one that performs accurately, because that is what counts the most, it ability to hit heads, the weapon damage doesn't matter in pvp (yet)
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Your moms perfectly balanced.
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I'd like to know how loot is given out at the end of the matches. 3 games I go 15+K/D with a 14 & 18 killstreak got no loot for 8 games now.. but someone who goes 5 and 18 at lvl 7 should earn legendary item and a rare. Two games that same kid earned double loot.. so if I just log into the match and afk will I earn major loot?
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Shotguns are only good in close range, which is to say, in most places of most maps.
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The thing is, though, that Warlock and Hunter Supers have an automatic Damage reduction buff active during their supers, while the Titan's FoH requires a skill to have damage reduction while using the move (but not after). I don't have too much of a problem with the bladedancer's constant ability to slice forward quickly, but there should be a balance to it, such as each swipe costing a slight timer drop, or a skill slot to apply to buff. Either way, that's the only issue I see as something to look at.
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I agree with all of that but PVP is still all -blam!-ed up, the lag on every single death is just ridiculous. Sometimes ill punch someone who is below half health, then they step back shotgun me take a few steps then drop dead, which is atleast a second or two after I punched them.
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The titan punch and pulse rifle are a little op
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I completely agree, all my games tend to be even up until the very end where one team gains the upper hand
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LMAOOOOOOOOOOOO
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Balanced? LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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I agree. I still hate that 90% of my crucible encounters involve shottys and auto rifles, but i just use cover and let people waste their ammo on walls lol. And shottys? These people run in a straight line towards you every time xD. Can you say, fusion rifle to the face?
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I agree.
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i think that the point.have u play unreal tournament 2014? you cant play as a generic fps. you gotta move quick and use all at hand to win. try to learn from what happens in game, every game is gonna be different. be brave guardian. pd. dont play dota
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i agree with you, but fusion rifles.. what is your tough's about those? IMO they are too strong
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Edited by Clamo: 9/16/2014 11:58:59 PMdont like shotguns? watch the radar to see who is close and be prepared to back off if you're in close quarters area. dont like snipers? watch out for the glimmer of light they give off in long environments dont like fusion rifles? listen to the revving sound and watch your radar dont like auto rifles? learn to control their kick dont like pulse rifles? dont engage in close quarters combat with them, they excel in mid range. dont like scout rifles? treat them like fast snipers, aim around corners and dont ads in close quarters your hip fire should do the trick. dont like hand cannons? too bad hand cannons are awesome
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hey dumb ass shot guns have range of snipers
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Yeah you're right, if they changed it too much from how it is I don't think I'd like it. Sure, I have personal preferences on what I would like to see, but I know it's as balanced as it possibly can be
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Edited by Tricky5hift: 9/17/2014 12:08:24 AMBro, do you even fusion rifle? I do because they're actually OP. And I love it.
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[url]https://www.youtube.com/watch?v=_n5E7feJHw0[/url]
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I feel that PvP is a bit unbalanced. It's suppose to even things out, but I've melee'd someone three times, and there health went halfway down, but they turned around, melee'd me once, and I died instantly. It seems that there needs to be a bit more tweeking involved in balancing some mechanics out.
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The game is balanced imo. The only problem I have is the laggy servers. I like to snipe and generally if you kill someone with a shot to the head they're still shooting you until they magically fall over 3 seconds after your shot. Also, of course level 20+ players have better gear. This is an rpg, generally works that way, not really surprising. However the game does give you a stat boost if you're lower level. When I was level 11 I could beat level 24 people just fine. I've also been destroyed by low level players. It only took me 11 hours to get to level 20, which is really quick in comparison to other rpg. If being lower level bothers you in pvp, go level, doesn't take that long.
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Look out, you posted an unpopular opinion. I'm not even going to look at the shit storm your going to stir up [spoiler]But i agree with you[/spoiler]
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Fusion Rifles, nuff said.
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I run Scout rifle, Fusion rifle, and a Rocket Launcher as a Hunter. I absolutely shit on everyone, but that's not because of my weapons. It's because I have played FPS games for the past 10 years. Weapons are just a preference. Class is just a preference. People are just mad cuz bad.