Okay so people cry about shotguns... They're only strong in melee range. That's fine.
Snipers are a 1 shot headshot... As they should be.
Let's talk supers. They're called SUPERS. They're supposed to guarantee kills.
Pretty much everything is fine IMO. If they kept it all as is, people will eventually adjust and realize it's perfectly balanced.
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#Destiny
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Warlocks don't have a guaranteed super kill. The nova bomb can be dodged, and really doesn't have the best range of damage.
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Shot guns are a little cheap.
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Edited by Fireclown_Angel: 9/17/2014 3:59:26 PMAgreed! I would also like to state, for the people who are saying Shotguns are over powered. You try and take a shotgun to the face and see how long you live? ;)
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I agree it must be perfectly balanced. I have a KD ratio averaging 0.2. That's the same I have for CoD.
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lol. PvP is the most unbalanced batch of crud I have ever come across. I think I can say this with confidence because I have spent a lot of time with Infinity Slayer in Halo 4, and find that crud to be better than anything in the Crucible.
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Edited by Dawnfried: 9/17/2014 9:17:43 PMEven TF2 isn't perfectly balanced, and that's the most balanced shooter I've played. I feel like a super should bypass another super. For example, I should be able to shoot that annoying bubble a Titan puts up on a point with my Golden Gun. The Arc Blade seems kinda OP, when I can shoot the person in the face with a solid shotgun blast and they still live. I'm pretty sure the Titan gets extra armor when doing his short hop of a ground pound, so killing them before they do it is practically impossible. Seems like the risk/reward of using those supers is not so balanced.
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Sure it's balanced. Just like two elephants sitting on a see-saw is balanced.
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PvP is very enjoyable. Although it could use some fine tuning, I think that Crucible is a great attribute. I'm definitely inclined to agree with you on all your points.
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Its not. But its fun. Bungie even said that it'll never have a final level of balance
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To all the people complaining about Blade Dancer's Defense, look at the Defender's shield after exiting it or the Sunsinger's defensive buff. They're all pretty equivalent in terms of defense but Striker and Void Walker's Special can instantly drop a Blade Dancer while Arc Blading. Arc Blade cannot instantly drop a Sun Singer with their defensive buff, or Defender with his shield buff much less another Hunter with Arc Blade up as well.
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sooooo you've never played Gears of War 3? the most balanced and competitive shooter for Xbox?
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Edited by electr0nicninja: 9/17/2014 4:05:16 PMLol I've played 3 gsmes now where my entire team was hunters besides me and the other team was all hunters besides 1 person
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I think Voidwalker could use some help, but other than that I don't have many problems. I'd lower defense gained by Bladedancers during ult just because they really don't need it, but those are my only two things.
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Edited by MoReCoWbELLx2x1: 9/17/2014 3:47:23 PMThe Shotguns are a little over powered for my taste, but I don't really care. Because I make sure to use one in close quarters, because I know others will. And for people complaining about arc blade. You know what it looks like, don't run towards them. And you can still kill them with a shotgun and melee, like the energy sword in Halo. So it's not that hard to kill them with it.
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Does anybody know exactly how they balanced it? They did it very well but I have no idea how
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Um no its not and kinda far from it. Fusion riffle is broken. I've been 1 shot from ranges that make the shotgun look like you have to be on top of the person to use it. There's no way to get in on it either cause it charges to fast as well. Auto riffle is still a bit OP, but that's a damage thing just take like 2 off its base and drop the head shot counter to 25ish damage AoE radius' are a bit to big on some supers. Arch blade, Cloak. Nuff said. Hand cannons need stronger body damage by like 5 points. Not 3 shotting because you leave them with 4 hp is unacceptable with how slow they fire. Pusle riffles need to have 10 shots in there clip period. Scout riffles fire a hair to slow and are severely range limited.
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I agree as well.
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I agree. They also made my beloved hand cannons relevant in pvp. Most people just dont know because they are too busy with auto rifles and whatnot. Just wish the lag/hit detection were fixed too..
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Ty for posting sure Titan bubbles are annoying but you just sit and wait for then to come out and people need to quit bitching about blade dancers learn to play the game and shoot them not just stand there
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I'm happy with the way things are. If I wanted hard core competitive/balance I would go play halo reach. This game is about making you feel like a bad @$$ and it does it well, even when you are getting beat in a game it's still somehow fun.
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Shotguns
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This game is incedible fun in PvP.. if you have a team. Otherwise, it's kinda a nightmare. But I guess that is true for all PvP games, so yeah, I like it.
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I agree this is actually the most fun I've had since playing the old halo games made by bungie. Tired of call of duty,battlefield, they are not all that. Destiny multiplayer is new it's not the same as halo, it's better.
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*nods*
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I feel that, for the most part, the balance is there. My problem is with the lag and kill trading. I've heard that it's a netcode problem, and I hope Bungie tweaks it so that it isn't as prevalent. Besides that, Bladedancer's defensive buff whenever they use their Super is a little irritating, but I wouldn't say nerf it into oblivion. There has to be a reason to use it, after all. A small part of me wishes that the Handcannons got a tiny buff, but I know that they don't really need it. In my case, the problem is just that my aim is all over the -blam!- place.
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I agree as well, but the only thing I want is for them to treat special weapons like heavy weapons, as far as ammo. The amount on the map is fine, but imo we should start with none, and when we die lose what we've picked up. Other than that I think everything is fine. ( I snipe 90% of the time as well)