Name: KingMeowMeow the Infamous
Race: Cats (Im not being n Android and beiing 1 with Cell fuk dat)
Weapons: I would prefer brass knuckles but iron sword I guess :/
Armor:Iron Armor
Strength:10
Intelligence:7
Charisma:2 (who need charisma when you can threaten them n break their jaw?)
Agility:5 (Armors pretty heavy)
Magic: 1 (Magic is 4 pussys)
Melee:9
Ranged:2
Stealth:1
Observation:8 (My cat eyes r teh best)
English
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Would you mind if I tried DMing for you?
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Sure man but not 2day 2 tired
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Ready?
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Ok awesome. Have you read the prompt? Which way do you go?
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Edited by LEGENDARYBardock: 9/14/2014 5:06:39 PMTo theicy tundra I go[spoiler]Sry it took. E long 2 reply I didnt know my notication sound was on 0[/spoiler]
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You come across a medium sized igloo, big enough for you to walk in to. To the left, you see small footprints, to the right, a large cliff
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I follow the footprints
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The footprints lead to a large cave. Small holes are made around the cave, but the entrance is completely blocked.
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I use my 10 strength to try to move the rock with my pulsing byceps[spoiler]Get recked rock[/spoiler]
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Rock is not recked. An inscription is on the rock. It reads "go to the penguins people's palace, and collect the amulets to enters the world of Alice. Come down the rabbit hole....
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I head back to the igloo to see if anyone there knows these penguin ppl
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The igloo is empty. There is a small arrow in the wall pointing down
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Edited by LEGENDARYBardock: 9/14/2014 5:46:07 PMI start digging downward in the igloo after I loot it
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Loot: Snowball Note: "Don't touch the bottom"
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I investigate the floor 4 any special button or hatches I alsi fiddle the poinyer that was pointing down moving it up, left and right
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Good idea. The arrow now points up, and instead of a hatch in the ground, a platform lifts you up in the air. On top of the igloo you find an amulet, which looks about the size of the holes at the cave. It says 1/3 and glows dark red. After grabbing the amulet... You are lowered back to the ground, where the Jarvis now opened again in the floor
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I venture down into the jarvis [spoiler]lol I thougbt we were stopping after not getting a replu, glad it it didnt :)[/spoiler]
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Haha Np. My mistake BTW autocorrected Jarvis. It was supposed to be passageway or something. Ok, the rope ladder is quite rickety, and looks as if it could break. Lights line the passage, but are unlit.
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I remove my armor so the rope wpnt have that much weight on it n I venture dowm[spoiler]When you said jarvis I was like wtf this stuffs gettin kinky[/spoiler]
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Haha yeah.. Darn autocorrect. And good thinking. You reach the bottom with no incident. The bottom is a small dome, with you in the middle at the lowest point. You see no exit, but there are inscriptions on the walls. A single torch lights the way for you, but it is too far away for you to see the words on the wall
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I investigate if the torch is booby trapped or if theirs any traps at all
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No traps, but I do give you +5 xp. (5/20)
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With no traps I grab the torch and read the incripion
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The rope ladder is set on fire from the torch, giving you no way out. The inscription on the wall is in a different language, but gives clues on how to decipher it. (I will think of the riddle in a sec, I almost have I just need to word it correctly) the fire awakens numerous creatures, and they awake ready for a fight. 2 bats, both at 20 HP. Begin Fight Bat (20hp) Bat(20hp)