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Edited by Farex: 7/3/2014 7:51:41 AM
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Farex

@Alpha-Players: about the Spidertank....

Hello Community, as I played through the alpha, there were many times when my fireteam didn't get it, that you can shoot that Spidertank into bits and peaces. All of them would only go straight for the legs, then it's neck. Didn't anyone else notice that you can shoot the laserbomb-cannon off of it? (not the big one, the blue 4 shot homing one!) - It just made the fight SO MUCH EASIER. Also were there several other bodyparts you could damage and reduce the effectiveness, like the backside or the mouth-gatling. Any experience with other weakpoints from other enemies? Greetings. €dit: It's great how responsive you all are. Thanks! And for those who wonder what I mean by Spidertank: it's the Devil Walker. Bungie called it Spidertank at a time and it surely looks like one, so cheers!

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  • i put a lot of rounds into the dw's various limbs but i never got the arc cannon disabled. the first time i saw the side hatch open i was sure that if i could time a grenade into it that I'd be rewarded with a big chunk of its life bar or maybe even an alternate fall down animation. was disappointed when i got neither. I'm really hoping there are more ways to interact with the enemies (not just bosses) in the final build than what we saw in the beta. man, if the bladedancer ran circles around the thing and cleaned up the fallen while the defender drew aggro from behind the wall of light to distract it so that when it did deploy the shivs the warlock could fly in dump a void grenade or a nova bomb into the open hatch and then fly/ blink out and then your teamwork is rewarded by a whole side of the dv just getting obliterated by the grenade? man I'd probably have stood up and cheered. I'm not saying every boss has to be a zelda boss but i hope they're not all sepkis prime bullet sponges.

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