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#Bungie

1/31/2008 6:52:11 PM
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Ranked Big Team Battle is Live in Halo 3

Sixteen player carnage in ranked form has arrived in Halo 3. Log in to matchmaking and hop into the Ranked Big Team Battle playlist to take it for a spin. [url=/news/content.aspx?type=news&cid=13204] click for full story [/url]

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  • I LOVE YOU BUNGIE!

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  • I don't understand it, BTB is more liked than team SWAT the best gametype for the best gam in the world wtf? Oh and you're all suck ups [Edited on 01.31.2008 3:27 PM PST]

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  • YAY!!!!! I LOVE YOU BUNGIE!!!! I LOVE YOU!!!! I'm gonna go play right now! Thank you SO much!!!!! *runs off to play beloved BTB!*

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  • After reading the update, it seems to me that this playlist should have been left unranked. The maps and gametypes (Covies?) suggest it was designed for players who love to drive vehicles non-stop. I have NOTHING against that, however, it doesn't warrant a large enough population to have a ranked playlist flourish. And the same maps over and over? blah blah blah. [Edited on 01.31.2008 3:11 PM PST]

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  • I am over the moon that bungie has eventually decided 2 allow ranked big team battle but still rather pissed of with the lag in matches is there not anything bungie can do 2 fix the lag as in sum games i have played already i can be shootin a guy in the head with a sniper 4 times and then he kills me ??

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  • [quote][b]Posted by:[/b] CounterParrot [quote][b]Posted by:[/b] XXXSTYLZXXX [quote][b]Posted by:[/b] CounterParrot [quote][b]Posted by:[/b] Ghost118 I don't see whats so wrong with the BR anyways, its probably the most used and one of the best weapons in Halo 3.[/quote] You are absolutely right, it is one of the best weapons of the game, but that's exactly why it should [b] not [/b] be a spawn weapon in 100% of the btb games. The rocket launcher is an amazing weapon, but it wouldn't make much sense if everyone spawned with those! Do you see what I'm trying to say?[/quote] That is a very commonly used and extremely flawed analogy. Default settings or not the BR will still be the most saught after and most utilized weapon in BTB battle matches period. This is due in large part to its versatility and mid range efficiency especially on huge maps like Sandtrap. The contrasting gameplay dynamics associated with BT BR starts in comparison to Rocket starts completely undermines your arguement here. While one places emphasis on aiming precision the other results in a random splash damage spam fest. No comparison. Like I stated in my previous post with BTB now being ranked experienced players will be pitted against opponents of equal skill who are just as efficient or inept with the BR as they are so I really don't see what the problem is here.[/quote] I don't really care about precision, stratagy is the big deal for me, and weapon aquisition is intrinsic to that but weapon aquisition is hindered when you start off with a sought after weapon. I can see the value of it on very large maps, but having them as the starting weapon for 100% of the games is a bit much. [/quote] No offense but if you don't care about precision based gameplay and or aiming proficiency with a weapon than why are you even playing an FPS? And how exactly is weapon aquisition and strategy discouraged with BR starts? (a common general misconception). On 1flag CTF on Last resort for example despite spawning with a BR I'm still going to make my way towards weapons such as the shotty, sniper, splaser, needler and even DW's if the situation favors it due to the distinct advantages that these weapons have over the BR. What I personally love about BR starts is that every other weapon now takes on a more defining role in terms of situational application instead of players being forced to aquire them based on sheer desperation due to the limitations of the AR. I still get kills with the AR at mid range and in close quarters and I will pick up DW weapons if I anticipate running into multiple enemies in a confined area. Sure variety is lessened. But not to the degree in which all other weapons are rendered obsolete. They're just utlized in a way in which they were initially intented as far as I'm concerned.

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  • Is this such a good idea? I mean in the social play lists it made sense because a lot more people play social maps. Also, these tend to be the type of games which people lag out on; which before was annoying but now would just be terrible considering the matches are ranked and actually matter. So I'd probably have to pass on this. And if I want a big team slayer fix, I'd just head to the previously existing one, the one in social. ~NsU Soldier

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  • sweet ive already played it and its awesome except that my team never wins :( lol i went 30 and 15

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  • [quote][b]Posted by:[/b] Smith 50K I am glad BTB is finally ranked but confused as to why the connection sucks so bad... Five games played all five 16 yellow bars... why is connection worse in ranked than unranked?[/quote] I have always wondered this myself. It always seems that there are so many more "connection" problems in ranked games. It could be that no guests are allowed and therefore unless two accounts are playing on the same box, that 16 actual boxes are in action (no guests). Or it could be that ranked playlists bring out the cheaters...

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  • Nice... [i]/ER257\[/i]

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  • now all we need is Grfiball in Social playlist and that might get people to stop playing CoD4

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  • sweet dude

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  • Although I personally don't have much interest in BTB but I'll give it a try since it's BR starts and slayer tilted. Thanks! [Edited on 01.31.2008 2:49 PM PST]

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  • [quote][b]Posted by:[/b] Poseidon19 I'm very excited to have a new ranked playlist, and i love playing on sandtrap and valhalla. But..... I really have a hard time putting up with the lag that comes with a 16 player match. Even though it is very small amounts of lag... i just cant take it.[/quote] I know. I've gone up to assasinate people before and they would glitch behind me and kill me instead.

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  • i believe they should merge social skirmish and rumble pit, idon't think there is much of a difference. --Bad Assassin769 P.S. my only friend is a flood

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  • [quote][b]Posted by:[/b] Clarkosaur Wow Bungie, you fail [i]again[/i]. Not like I'm surprised at this point. Where to begin? You say the focus will be on Slayer. Awesome. We're already off to a horrible start. Yet, despite the focus on Slayer gametypes, you choose to still limit the playlist to three whole maps. Unbelievable. Absolutely unbelievable. We'll never, ever get a game on Standoff or Rat's Nest, so you can exlcude those from the list of playable maps. And all the "Covies" variants do is actually make Valhalla and Sandtrap [i]even less[/i] fun than they were to begin with, which is quite an achievement in and of itself. Where is BTB Slayer on Highground? Slayer on Isolation? We can play H2 BTB Slayer on Lockout and Midship but we can't get some medium-largish maps in this playlist for the sake of variety? The only good thing I saw in the update was that the playlist would apparently be all BR starts. At least you did something right.[/quote] I think the Slayer focus is to promote usage, which is an obvious thing given that Slayer seems to be far and away the most popular gametype in Halo 3, even more so than it was in Halo 2. Hopefully as time goes by people will begin to migrate from Slayer over to more interesting gametypes, and the weighting can be adjusted. I really think the problem with objective right now is that so many of the newer players won't even try it. With this playlist being a mix, hopefully it will show them the "way". With regards to there being only 2 maps, let's think back to Halo 1. How many maps in that game fit well with BTB? Really only 3, Blood Gultch, Sidewinder, and maybe Hang 'em High. And that never got old. Although Sandtrap probably isn't as strong as those maps, I believe Valhalla is definitely as good as Blood Gulch, and Rat's Nest has a lot of potential. Also, Covies is just fine, although the Wraith tank seems to be affected by lag quite a bit. There was never Slayer on the small maps in Ranked BTB in Halo 2, so I don't know what that's about. I also agree that BR starts is a good idea, especially on Sandtrap.

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  • [quote][b]Posted by:[/b] Smith 50K I am glad BTB is finally ranked but confused as to why the connection sucks so bad... Five games played all five 16 yellow bars... why is connection worse in ranked than unranked?[/quote] Because of guests, guests share a connection, but everybody is spread out in different regions in Ranked BTB.

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  • I am glad BTB is finally ranked but confused as to why the connection sucks so bad... Five games played all five 16 yellow bars... why is connection worse in ranked than unranked?

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  • I'm very excited to have a new ranked playlist, and i love playing on sandtrap and valhalla. But..... I really have a hard time putting up with the lag that comes with a 16 player match. Even though it is very small amounts of lag... i just cant take it.

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  • I'm going to post what I posted in another thread that was embracing the incorporation of ranked BTB. [quote][b]Posted by:[/b] Styles P *frantically signs on to MSN to tell team* *EDIT* Wow they added it as a new playlist? Doesn't Bungie realize they are spreading out the population too much? I doubt I will ever get a match in BTB passed level 20. And they named it "Ranked Big Team?" That's so lame, is it just me or is Bungie making the lamest names for playlists? Whatever..[/quote] [quote][b]Posted by:[/b] Styles P [quote][b]Posted by:[/b] db0l Considering 60% plays Team or Social Slayer vs the 20-30% playing it in Halo 2. I would say that the population does need to be spread out. However ranked and social BTB will do nothing more than just thin out the BTB population, and not draw anyone away from Slayer, the numbers will be strong for Ranked BTB for a month so people can get their ranks up, I'm just curious after that. I'm happy because I get to play BTB without worrying about guests or people quitting as much[/quote]Yes about 60% of the population plays Team/Social Slayer but adding more playlists just makes it so even fewer players play the less popular playlists. Let's take a look at the playlists out now. [Ranked:] *Lone Wolves *Team Slayer *Team Objective *Team Doubles *Team Control *Ranked Big Team [Social:] *Rumble Pit *Social Slayer *Social Skirmish *Big Team Battle *Multi Team *Rocket Race [Special:] *Heroic DLC Those are just way too many playlists, seeing as how only 2 of them take over half of the population what happens with the other 11? They have to share the rest of the population. If the rest of the players were divided equally among the 11 other playlists (which let me mind you, never happens) the most each can get is 3-4% of the population. The population shouldn't be spread farther, it should be tightened in. To do that Bungie will have to remove and merge playlists. I can't understand why they don't get it.[/quote] [quote][b]Posted by:[/b] Styles P Yes they should most definitely merge Objective and Control. (Tactical was removed) I agree with that. I don't see a problem with the majority of players playing Team/Social Slayer, it has been that way since Halo 2. (Team Slayer and Team Training were the huge juggernaut playlists) Adding SWAT and Snipers would just spread out the community, they can add 1 or the other later on into Halo 3's career if necessary but right now we have to create a stable list of necessary playlists first which we fail to have at the moment. After everything is running smoothly then the popular flavor lists can return, that was the sequence of events in Halo 2 and the matchmaking has been very successful since. [quote][b]Posted by:[/b] Beachhead32 And of course, the opening posts are nothing but -blam!-ers and moaners... you just can't win on this forum. I, for one, will just say thank you and go enjoy playing the game. Maybe the rest of us should do the same and stop complaining for a day or two...[/quote]I am happy that BTB has become ranked but that isn't the point I'm trying to make. You wouldn't understand why I'm "moaning and complaining" anyways. Just run along and let the people who care enough to complain help Bungie fix matchmaking. This forum is here for all feedback positive and negative, get used to it.[/quote] That is all with that... now for the happiness. I'm very happy you chose to have the BR be the primary weapon for BTB, for a second I thought Bungie was going to lose their minds and have the AR be the spawn weapon. Overall, I'm happy with BTB so far except I hate that slayer overweights objective games. [Edited on 01.31.2008 2:27 PM PST]

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  • this is going to be AWESOME. i can finally get those "impossible" to get achievements (we're in for some chop). YAY, one more day until i can play (i am grounded). i am the 1st one on the 4th page:) --Bad Assassin769 P.S. my only friend is a flood [Edited on 01.31.2008 2:34 PM PST]

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  • [quote][b]Posted by:[/b] XXXSTYLZXXX [quote][b]Posted by:[/b] CounterParrot [quote][b]Posted by:[/b] Ghost118 I don't see whats so wrong with the BR anyways, its probably the most used and one of the best weapons in Halo 3.[/quote] You are absolutely right, it is one of the best weapons of the game, but that's exactly why it should [b] not [/b] be a spawn weapon in 100% of the btb games. The rocket launcher is an amazing weapon, but it wouldn't make much sense if everyone spawned with those! Do you see what I'm trying to say?[/quote] That is a very commonly used and extremely flawed analogy. Default settings or not the BR will still be the most saught after and most utilized weapon in BTB battle matches period. This is due in large part to its versatility and mid range efficiency especially on huge maps like Sandtrap. The contrasting gameplay dynamics associated with BT BR starts in comparison to Rocket starts completely undermines your arguement here. While one places emphasis on aiming precision the other results in a random splash damage spam fest. No comparison. Like I stated in my previous post with BTB now being ranked experienced players will be pitted against opponents of equal skill who are just as efficient or inept with the BR as they are so I really don't see what the problem is here.[/quote] I don't really care about precision, stratagy is the big deal for me, and weapon aquisition is intrinsic to that but weapon aquisition is hindered when you start off with a sought after weapon. I can see the value of it on very large maps, but having them as the starting weapon for 100% of the games is a bit much. [Edited on 01.31.2008 2:12 PM PST]

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  • Ranked big team battle ftw

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  • Posted by: CounterParrot Posted by: Ghost118 I don't see whats so wrong with the BR anyways, its probably the most used and one of the best weapons in Halo 3. You are absolutely right, it is one of the best weapons of the game, but that's exactly why it should not be a spawn weapon in 100% of the btb games. The rocket launcher is an amazing weapon, but it wouldn't make much sense if everyone spawned with those! Do you see what I'm trying to say? That is a very commonly used and extremely flawed analogy. Default settings or not the BR will still be the most saught after and most utilized weapon in BTB battle matches period. This is due in large part to its versatility and mid range efficiency especially on huge maps like Sandtrap. The contrasting gameplay dynamics associated with BT BR starts in comparison to Rocket starts completely undermines your arguement here. While one places emphasis on aiming precision the other results in a random splash damage spam fest. No comparison. Like I stated in my previous post with BTB now being ranked experienced players will be pitted against opponents of equal skill who are just as efficient or inept with the BR as they are so I really don't see what the problem is here. Thank you for telling him off for me XXXSTYLZXXX

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  • Yesssss. Thank you Bungie, I'm all over it this weekend..

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  • [quote][b]Posted by:[/b] Clarkosaur Wow Bungie, you fail [i]again[/i]. Not like I'm surprised at this point. Where to begin? You say the focus will be on Slayer. Awesome. We're already off to a horrible start. Yet, despite the focus on Slayer gametypes, you choose to still limit the playlist to three whole maps. Unbelievable. Absolutely unbelievable. We'll never, ever get a game on Standoff or Rat's Nest, so you can exlcude those from the list of playable maps. And all the "Covies" variants do is actually make Valhalla and Sandtrap [i]even less[/i] fun than they were to begin with, which is quite an achievement in and of itself. Where is BTB Slayer on Highground? Slayer on Isolation? We can play H2 BTB Slayer on Lockout and Midship but we can't get some medium-largish maps in this playlist for the sake of variety? The only good thing I saw in the update was that the playlist would apparently be all BR starts. At least you did something right.[/quote] Wow Clark. A tad harsh aren't we? Just be thankful that we actually have this playlist in the first place. And while I do understand your frustrations based on Bungie's checkered past (THC FTL) I don't think that tone was really necessary. I mean it is BTB after all and at least Bungie is giving us something to work with here. I for one am just glad that we don't have to endure having to be teamed up with or against lowly guests. Sure the playlist will need some fine tuning and feedback is a welcome contribution. But man it's posts such as this that I'm sure makes many Bungie staffers shake their heads and become even more disenchanted with the community as a whole.

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