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Destiny

Discuss all things Destiny.
Edited by Spawn: 7/29/2014 3:56:02 AM
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Why I dislike Destiny (Multiplayer)

^Halo Wallpaper for people who read through^ [u][b]Disclaimer:[/b][/u] This is a gaming topic centered around Bungie's development and gameplay mechanics across various games. Please hold back all nonconstructive comments. Please do not move this post into the scum that is #Destiny. [b]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/b] First off, I'm really glad Bungie released an Alpha and Beta. I was fully expecting the multiplayer to "feel" like Halo on steroids with the RPG elements. Obviously, for those of you who have played the game know, that this is not the case. Now of course, this does not mean the multiplayer is bad. It's just not my personal cup of tea. The co-op seems to be nice and sturdy, and I will probably purchase it for that. Anyway, onto my point. Destiny seems to be more Call of Duty like than Halo in how the gunplay...well, plays out. It's more of a run and gun type shooter that requires little to no teamwork to play. Other games that I could equate this to could be Titanfall, Killzone, etc. It just lacks that uniting feel among the other players. But all more important, it lacks consequence. I always liked Halo, and games like it. There was some measure of consequence in how you shot. How you engaged. You couldn't just run and gun, because that always came down to luck. How you reacted to hit an enemy, instead of a friendly. You wouldn't just take a shot at a guy if he was rounding a corner, you'd need to eventuate the risk/reward of each situation and make a quick decision on what you think best. Smarter players were (almost) always the better players. The only consistent way to get lots of kills was to be smart and to outgun the opponent. Halo has always, even Halo 4, felt more difficult. It has always required more effort than "Call of Duty based shooters". Destiny doesn't play like Halo. Not even close. Its a different methodology entirely. Halo rewards skill. Halo is designed to be a great equalizer. You can give someone a shotgun in CQ and they still can get out BR'd by a skilled player. Destiny didn't play like that. Destiny played like Borderlands. Mash the buttons and hope crap happens. No real consequence given or received.

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  • Edited by Qwerty: 8/5/2014 1:42:16 AM
    [quote]First off, I'm really glad Bungie released an Alpha and Beta. I was fully expecting the multiplayer to "feel" like Halo on steroids with the RPG elements. Obviously, for those of you who have played the game know, that this is not the case. Now of course, this does not mean the multiplayer is bad. It's just not my personal cup of tea. The co-op seems to be nice and sturdy, and I will probably purchase it for that. Anyway, onto my point.[/quote] Expectations are a dangerous thing. Call of Duty has ridden the hype train straight into the ground every November [quote]Destiny seems to be more Call of Duty like than Halo in how the gunplay...well, plays out. It's more of a run and gun type shooter that requires little to no teamwork to play. Other games that I could equate this to could be Titanfall, Killzone, etc. It just lacks that uniting feel among the other players. But all more important, it lacks consequence.[/quote] The Gunplay itself is using Halo style map and controls with Call of Duty damage guns. The teamwork side of things is more of an optional supplement, and not a requirement to win. While it is quite possible to be more methodical in character placement, the diversity that requires teamwork is lower then Call of Duty possibilities (CoD has the other side of teamwork issues that Destiny doesn't, but it does give team capabilities with Claymores and such). Unity was a lot more apparent in Halo, but it does still exist in Destiny. [b]Lacking Consequence[/b] is best description of what is wrong with Crucible. Everything you do has very little effect, positive or negative. [quote]I always liked Halo, and games like it. There was some measure of consequence in how you shot. How you engaged. You couldn't just run and gun, because that always came down to luck. How you reacted to hit an enemy, instead of a friendly. You wouldn't just take a shot at a guy if he was rounding a corner, you'd need to eventuate the risk/reward of each situation and make a quick decision on what you think best. Smarter players were (almost) always the better players. The only consistent way to get lots of kills was to be smart and to outgun the opponent. Halo has always, even Halo 4, felt more difficult. It has always required more effort than "Call of Duty based shooters".[/quote] Yup. This paragraphs lacks much content to talk about. I agree [quote]Destiny doesn't play like Halo. Not even close. Its a different methodology entirely. Halo rewards skill. Halo is designed to be a great equalizer. You can give someone a shotgun in CQ and they still can get out BR'd by a skilled player. Destiny didn't play like that. Destiny played like Borderlands. Mash the buttons and hope crap happens. No real consequence given or received.[/quote] I still want to reiterate that Destiny plays like Halo, but the problem is the Call of Duty style guns and unavoidable supers. The reason Halo was so great was that, if you were smart and resourceful enough, you could get out of almost any battle alive. To stop amazing players from dominating, you introduce teamwork and tanks. Destiny lacks both teamwork and tanks past the basic traveling together and the glass cannon warlock.

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