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#feedback

7/29/2014 10:15:49 PM
29

Difficulty of Devil's Lair strike too low

I went through the Devil's Lair strike mission several times on both level 6 normal and level 8 normal. Bungie has said that these strikes are supposedly the result of their efforts to make the most challenging events yet; however, the Devil's Lair strike mission was pretty lackluster when it came to difficulty. On-level (at both level 6 and level 8) it was just, well, easy. I'll explain what I mean. The initial ~major~ fight to defend the uplink thing that your Ghost goes into was actually the most challenging. It was a relatively enclosed space with few options as waves of enemies charged you (near the end when the invisible melee vandals came out was where most people died). That fight was about how I expected it to start out. The second major checkpoint of the strike comes when you encounter the Fallen Devil Walker. From the trailers and previews, the Devil Walker seemed like an extremely tough S.O.B. to take out, and that was with what seemed like 6 or 7 Guardians fighting it. This was not the case with this particular Devil Walker, and it was pretty unimpressive. All you have to do is sit on top of the first small building you encounter after exiting the previous complex (which has plenty of cover on the roof) and just shoot until it dies. There's very little danger. The main cannon is extremely easy to dodge and the smaller pulse-like cannon is too inaccurate to really affect you at that range, not to mention all the cover on that building to hide behind (plus, the mobs that spawn with the devil walker don't really put pressure on you if you sit back there.) If possible, I would suggest the addition of an indirect weapon (like some kind of mortar/artillery system) to prevent players from just sitting in their lounge chairs holding down the right trigger until it dies. The point of a boss battle (in my opinion, at least) is to break the way players would normally play and forcing them to think outside the box: so, it needs to prevent Titans from doing heavy melee damage (it does this rather effectively actually), prevent warlocks from making hit and run attacks, and prevent hunters from sniping. Now I understand that might be too big of a request to make at this stage, so a possible alternative would be to have the Devil Walker move around much more, perhaps pursue the most threatening Guardian to get in range of the smaller pulse cannon (I feel silly calling it that but I don't know what it's called). This could add more challenge and encourage a strategy more complicated than just sitting down and sniping until explosions happen. If you have a hunter in your group at the devil walker fight, it's just too easy (note, this is not a call to nerf the hunter. this is a call to buff the devil walker.) Furthermore, it seems in this particular instance, Bungie has fallen in to the developer trap of making boss fights, in which tediousness of the fight is mistaken for difficulty. The devil walker takes a bit of time to take down, but it's by no means difficult. In fact, it's rather boring. Following this, the final boss fight is Sepkis Prime (if you didn't do the strike, Sepkis Prime is basically a Servitor on steroids). He's almost as if not just as easy as the Devil walker. The damage he does is pretty pathetic. As long as you score those critical hits on its eye, you can basically just sit out in the open and shoot until he's dead. The most difficult part of this fight is managing the extra mobs that spawn with him. These "bosses" don't really feel like bosses. They just feel like slightly tougher enemies. I know it was a beta (on the starting world) and perhaps Bungie turned the difficulty down for it, but I just want to make sure that this isn't how all the boss fights are going to feel. These boss fights should be difficult, not just time consuming.

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  • I disagree. It's hard the first time because you didn't know what to expect. And the devil walker is actually tough if you don't camp in one spot and shoot at it. Being a hunter it's okay to camp with a sniper rifle, but don't camp. Makes it too easy. And sepiks prime. He is more of a enjoyable fight than really tough. Also it's the first and only major strike the gave us. So did you really expect it to be incredibly hard? Anyways the raids are going to be the place for you to be really tested.

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