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Destiny

Discuss all things Destiny.
Edited by Spawn: 7/29/2014 3:56:02 AM
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Why I dislike Destiny (Multiplayer)

^Halo Wallpaper for people who read through^ [u][b]Disclaimer:[/b][/u] This is a gaming topic centered around Bungie's development and gameplay mechanics across various games. Please hold back all nonconstructive comments. Please do not move this post into the scum that is #Destiny. [b]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/b] First off, I'm really glad Bungie released an Alpha and Beta. I was fully expecting the multiplayer to "feel" like Halo on steroids with the RPG elements. Obviously, for those of you who have played the game know, that this is not the case. Now of course, this does not mean the multiplayer is bad. It's just not my personal cup of tea. The co-op seems to be nice and sturdy, and I will probably purchase it for that. Anyway, onto my point. Destiny seems to be more Call of Duty like than Halo in how the gunplay...well, plays out. It's more of a run and gun type shooter that requires little to no teamwork to play. Other games that I could equate this to could be Titanfall, Killzone, etc. It just lacks that uniting feel among the other players. But all more important, it lacks consequence. I always liked Halo, and games like it. There was some measure of consequence in how you shot. How you engaged. You couldn't just run and gun, because that always came down to luck. How you reacted to hit an enemy, instead of a friendly. You wouldn't just take a shot at a guy if he was rounding a corner, you'd need to eventuate the risk/reward of each situation and make a quick decision on what you think best. Smarter players were (almost) always the better players. The only consistent way to get lots of kills was to be smart and to outgun the opponent. Halo has always, even Halo 4, felt more difficult. It has always required more effort than "Call of Duty based shooters". Destiny doesn't play like Halo. Not even close. Its a different methodology entirely. Halo rewards skill. Halo is designed to be a great equalizer. You can give someone a shotgun in CQ and they still can get out BR'd by a skilled player. Destiny didn't play like that. Destiny played like Borderlands. Mash the buttons and hope crap happens. No real consequence given or received.

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  • Edited by Snugle Wugle: 7/29/2014 6:08:11 AM
    I must respectfully disagree. While I do agree that Destiny plays quite differently than Halo, I feel like Destiny places just as much emphasis if not more on skill and team work than Halo does. While it is true that you don't [i]need[/i] a team in Destiny to be good, you didn't need one in Halo either. Halo can be a run and gun game just as easily as any other game. That being said, Destiny is a bit more run and gun than Halo, but I wouldn't go so far as to say its on the same level as CoD. I don't think being run and gun equates to lacking an emphasis on skill though. If anything, I think run and guns place an even higher emphasis on skill. The faster paced combat forces you to react more quickly than in a game like Halo where you can hesitate for a few seconds after being shot at and still come out on top if you know what you're doing. I feel like you can still turn things around in a firefight in Destiny, your reaction time just needs to be much higher and your knowledge of your surroundings and your abilities needs to be put to use. You're forced to analyze information very quickly, information like what class your enemy is (and therefore their assumed attack style preferences and the durability of their shields), what kind of gun they have, health and shield status, and whether or not they're sitting on a charged super. The quicker combat resolution also forces you to be more alert when moving across the map and can require much more careful maneuvering from place to place. Skill is definitely still present in Destiny. Skill is the reason why some people say that the interceptor is OP and while others see it as no big deal can single-handedly take it out with a few well-placed shots.

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