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Edited by xShadow125: 7/28/2014 8:41:31 PM
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Lol TL;DR, but I'll reply to title. Most weapons we used are beginner weapons, the Shingen-C, Galahad, Sahara, Cydonia, they will be hopefully pointless when the full game comes out, none of those guns are legendary, they shouldn't be good when it comes to PVP once people start unlocking the best stuff, Bungie needs to find a way to make Legendary weapons the best in PVP, but I think they did, there was this gun called Red Death or something from a screenshot I saw that was meant to kill Guardians and made specifically for PVP. Btw I read the post, and I've owned all of them, the Shingen-C, Cydonia AR3, etc.., and from experience using the weapon, it's balanced, I got outgunned by other weapons a lot of times, specifically the Galahad and Cydonia, and I used the Cydonia myself and found that I like Shingen because it shoots faster and has larger magazine allowing me to take on more enemies without having to worry about reloading, doesn't mean that it kills quicker, just personal preference.
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  • So you basically only got outgunned by other auto rifles? That's the problem. And even if you do get beat while using this weapon doesn't mean its OP, while not getting kills with another weapon doesn't mean it's underpowered. But IF a single gun can make people perform better with it than without it (and I'm not talking about just the player being good with the gun itself, rather the other way around) then something needs to change. Whether it comes in the form of a nerf for one weapon in question or a buff to a weaker one to level the playing field, it'll need to be dealt with.

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  • [quote]So you basically only got outgunned by other auto rifles? That's the problem. And even if you do get beat while using this weapon doesn't mean its OP, while not getting kills with another weapon doesn't mean it's underpowered. But IF a single gun can make people perform better with it than without it (and I'm not talking about just the player being good with the gun itself, rather the other way around) then something needs to change. Whether it comes in the form of a nerf for one weapon in question or a buff to a weaker one to level the playing field, it'll need to be dealt with.[/quote] Terrible people can still be bad with a gun that is considered over powered. Personally I think the reason people think these guns are op is because the vast majority of people that were playing this game are terrible. Im not even trying to flame, but during the beta I lost a ton of games because of more than 1 person put on my team who couldn't get 5 kills, and ended up with 16+ deaths. Mind you there were a few games where I dropped over 30 kills and still lost. If you know how to play properly you can do well with scout rifles, pulse rifles on the other hand need a buff. If I had to make an educated guess the people complaining about what is overpowered, want instant gratification and have no intention of learning how to play destiny effectively.

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  • Edited by EpicGingy: 7/28/2014 9:51:07 PM
    I know I'm not one of those people since I have had success playing Destiny employing a variety of strategy of weapons. I finally found a scout rifle that felt right and had the kind of scope I liked so I've been rocking it lately and found success. It was also far harder than it should have been for me to get kills with a pulse rifle. Whenever I did try an auto rifle I almost always did better, though. On the whole they're really easy to control considering their rate of fire, and while they're impact stat tends to be lower the ease of use mkre more than makes up for it. Besides, in any game there are good people and there are bad people. While some people will complain about anything that kills them or that they can't utilize as well as others, I sincerely believe that this isn't one of those cases. In comparison to other kinds of primary weapons, on the whole the auto rifles perform far better than the other classes. And yes, terrible people can be bad with a gun that is overpowered. People seem to confuse overpowered with making the player -blam!-ing invcincible. A overpowered weapon doesn't play the game for the player, but it sure as hell makes it easier.

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  • Edited by xShadow125: 7/28/2014 8:55:55 PM
    I got outgunned by a semi auto too in moon map from a distance. I also got outgunned countless times by shotguns and snipers. Anyone who claims this gun can beat all of those weapons in their respective ranges (snipers long range, shotgun close range) is delusional, there is something called cover. There's nothing that needs to change with auto riles, what needs to get buffed is other weapons that are bad like pulse rifles.

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  • Lmao, of course you'll get outgunned by shotguns at ultra close range or snipers at ultra long range, they're special weapons used in different situations. When you have 4 classes of primary weapons, and 1 is as prelavent as it is in PvP you know somethings wrong. Anybody who wants to play competitively either uses an auto rifle, or a scout rifle if they have the innate ability to actually aim. The auto rifle can easily outclass a handcannon or a pulse rifle at any distance. Sure, you CAN kill someone who's using the auto rifle in PvP. Just like you could kill somebody using the DMR in Halo 4. That by no means states that the weapon is balanced. Back to the Halo 4 example, to fix the innate superiority it had over the BR and Carbine, 343i lowered the ROF and overall damage output of the DMR, but still allowed to remain a long range beast. They also buffed the effective range of the BR and decreased the amount of headshots it needed to kill by 1, same with the Carbine. Lo and behold, the DMR is no longer essentially the only weapon that people use in Halo 4, just like something needs to be done to make the auto rifle the not go to primary weapon of almost every match. Whether they fix it by nerfing auto rifles or buffing pulse rifles and handcannons I don't care (although I would prefer they did both) but it certainly is a problem.

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  • Edited by xShadow125: 7/28/2014 9:20:28 PM
    Again, you have not suggested a fix, you're just complaining that the guns are OP, we know they're OP in the beta because the other guns suck and need buff, I'm just saying that they're not the best in every situation like people act them out to be, like you, you act like this weapon is the destruction of everything, auto rifles can not beat a scout rifle from distance or special weapon, so in no way is it unbalanced, it's definitely a problem, and you mentioned that I only got killed by other auto rifles, which is why I mentioned the special weapons etc... And I recognize pulse rifles and handcannons suck. I'm not saying anything needs nerfing here, it's not a problem like you say it is, the problem is that other guns need buffing, because they just don't kill fast enough. Also realize that this is just the beta, no need to nerf every auto rifle just because someone who hasn't seen the final game says so, what if they have better pulse rifles, handcannons etc... As you level up from 8? And I haven't played Halo, but from what I've seen pros use, everything is a single, burst or sniper weapon, and there does seem to be indeed an OP rifle that they all use, no relevancy compared to Destiny.

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  • Again, you're ignoring the point completely. Yes, special weapons beat auto rifles in specific situations. They also beat scout rifles, pulse rifles, and handcannons. That could not be further from the point. More often than not, people are going to going into battle with their PRIMARY weapon, as in their first choice weapon that you use the most. Most of the PvP is fought with these weapons. When one of them is so easily superior to another two classes, and almost always only outclassed by the 4th once you reach a certain range, something is wrong. Admitting that the other two classes of primary weapons suck is in essence admitting the auto rifles are overpowered, as in they're more powerful than the other primary weapons. There are 3 ways to deal with that. Option A: Nerf the weapon that is OP. Option B: Buff the weapon(s) that are weaker in comparison across the board. Option C: Give the overpowered weapon a small nerf and the underpowered weapon(s) a small buff. The burden should not fall on me to have to make it more difficult on myself to manipulate an enemy using an auto rifle to get him close enough to use either a shotgun or fusion rifle, or far enough to use a sniper effectively, and I only mention this because you say special weapons balance it out, which they don't. Every special has a one hit kill potential, every primary doesn't. You balance primaries to primaries, since thats their main comparison for potential damage output. And BTW, I'm not here complaining about the weapon being OP. If I was complaining I wouldn't be giving off legitimate reasons as to why I feel the way I do or giving my personal suggestions on what to do about it.

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  • Again I know there's something indeed that needs to be done, but not to auto rifles, rather to rifles that are just plain garbage, and the handcannon seems like a backup type of weapon for a sniper, if it is buffed it should go in the special class, and snipers should go in primary, that way everything is evened out, I think they should just have it flipped.

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