New Mass Effect does not retcon Mass Effect 3 entirely and thus is not going to get my money.
It's also made by EAWare. As is Inquisition.. and we've already got 4 strikes in a row to prove they don't learn their lessons. Here's another 2 coming up.
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Edited by STREET BLAZER: 7/28/2014 6:47:41 AMHaha. "EAWare". So [i]true[/i], it [i]hurts[/i].
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4? I can think of 2: DA2 & ME3's ending...the day one DLC for ME3?
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ME2 was the first mistake by EAWare
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Random plz ;-; [quote]ME2 did not advance the plot whatsoever. The whole ride was a waste in terms of story[/quote] Eh...I guess that's a good reason.
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Still the best ME though.
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Only the bad DLC though Broker was good. mE2 would of been fine if continuity had been better.
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ME2 did not advance the plot whatsoever. The whole ride was a waste in terms of story
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I think the problem was that the plotline of three was going to be based off the dark energy shit in ME2. Like the sun blowing up early in that system Tali was in for her recruit mission. Problem is they fired the main writer or something and scrapped that plotline making ME2 completely worthless. It's a shame that it happened too. The dark energy plotline sounded way more interesting than what we got.
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That hurt so much...I never thought about it like that.
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It was meant to have a type of intermission indicating the influence the Reaper forces had even as they were still dormant. It was also meant to answer the question from one of the books and to drop hints about dark energy and dark matter which the primary conclusion line was supposed to be about. Further it allowed for future development and further expansion of the planet's and galaxy at large. Yes it did feel slow paced and unnecessary at times.
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[quote]4? I can think of 2: DA2 & ME3's ending...the day one DLC for ME3?[/quote] Well first off, ME3 was broken from the start. With over four hundred contradictions, plot holes, and continuity breaches, the game contradicted the previous iteration in the first cutscene by hand waving everything you did and a few cutscenes later it did the same for the first game. Then it countered most of your choices or ignored them entirely, removed investigation other than in hubs, reduced hubs drastically, introduced irrelevant characters, removed neutral dialog, made most dialog automatic other than your few hub options, changed combat abilities into relatively useless things requiring more focus on gunplay, added a multiplayer thus reducing budget towards single player, removed Harbinger other than a cameo, had contradicting scenes within the game itself, had a codec that readily contradicted what just happened in a scene which contradicted prior dialog which contradicted the codec. Many of the plot elements in 3 were also nonsensical, and they fired their primary writer that wrote the first two. Among a great deal of other issues. Next you could put the DLC that is mostly forced, doesn't really do my much and is overpriced as another if you preferred. Even the fan pandering Citadel was merely a way to get people to forget about their mistakes while doing something that really made no sense. Then we have DA2 which suffers from many of the issues ME3 did. Then we have TOR which lost 1.5 million subscribers when they went to free to play AND when they cancelled story continuation and focused more on PvP and other non primary factors of the story mmo. Then there is the Arrival DLC of ME2.
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[quote]With over four hundred contradictions, plot holes, and continuity breaches[/quote] This is something I'd like to read about. Are you quoting something or over exaggerating?
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I'm counting things, but many of them have been recorded on videos such as youtube, though sometimes they add their own opinions rather than empirical plotholes and contradictions.
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Edited by Rothnihalias: 7/29/2014 3:50:48 AM[url]http://drayfish.wordpress.com/2014/01/27/a-set-of-lies-agreed-upon-mass-effect-3-and-revisionist-history/[/url] I looked that up and came across an excellently written piece. I spent about two hours reading it but I think it made me a better writer. There is definitely one thing I would like to clearly state though: I do not believe that the people who wrote the story for Mass Effect 3 understood the idea of not giving the Player something in order to make the story better.