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YES THANK YOU I could have one shot a captain in the beta
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Yea even on Hard it wasn't difficult enough. But maybe I'm not the majority.
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[quote]Yea even on Hard it wasn't difficult enough. But maybe I'm not the majority.[/quote]the only thing hard that I came across was the devil walker from the strike mission
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But if you knew it's tells, it wasn't really that difficult. Like sure if I was just messing around it would kill me at times, but when I did try, it wouldn't get me.
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No I didn't really die that much. It just has a LOT of health
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I agree with you greatly
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Most people don't prefer taking cover after getting shot once by a level 2, being a level 7.
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I didn't say unbalanced. Just have a harder difficulty or increase the difficulty a bit.
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Edited by Cleric Blake: 8/29/2014 4:19:54 AMI think it's kind of unfair to judge the difficulty of the game right now. Since the max level was 8 and we were fighting the lower tiers of the Fallen and Hive, I don't think people should be asking for changes to how hard it is while most people's experience with the game went as far as the beta and alpha. Also, you said something about the hard difficulty of a mission. I could be wrong, but I think it switched it to around an 8 or 9 level mission, which was on par with, again, the maximum level we could reach which wouldn't really prove to be that difficult. Another thing that changed when you switched the missions from easy/normal difficulty to hard difficulty was increase the amount of enemies there are (again I could be wrong but this is what I thought I remembered from the beta).
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He'll yea I want a third or fourth difficulty setting
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Or a hardcore mode with only one life.
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No cause you'd have to go through the intro each time
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Nah you just start all the way where you first spawned after the intro.
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[quote]Nah you just start all the way where you first spawned after the intro.[/quote]ok but I don't want to do that. Great idea though
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Edited by VoltaOne: 8/4/2014 9:00:49 PMWhen then you wouldn't choose that difficulty. But they should have 3 difficulties or add a hardcore mode with bigger or different rewards.
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[quote]When then you wouldn't choose that difficulty. But they should have 3 difficulties or add a hardcore mode with bigger or different rewards.[/quote]Awesome idea... I die a lot :3
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agreed the areas on missions where they say re spawn is restricted if your with a team member you can revive them i thought it would be if you die you die thats the end of it lol
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Yea it would be even more interesting if it was like that lol
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you get more of the feel like i need to try like idk and with most pve there is a penalty when you die not saying i want the game to be like dark souls difficult (very hard core rpg) but like in most mmorpg and games that have pve you dont wanna die in this game i dont really get that feel of really not wanting to die
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Edited by VoltaOne: 7/27/2014 4:02:11 AMThey should just make seperate missions that are "hardcore" where you only have one life the whole time.
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that would be cool too
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Also i wish the loot was better like more common pick ups and the loot is not really that easy to see not to say i wont a weapon drop every time but maybe like this enemy drops this and you need this to craft this you get the point i hope lol
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i wish this post was more out there so that bungie knows that we mean business and there has been some great points made on here as well